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Posted 20 hours ago

Bloodborne Official Artworks

£9.9£99Clearance
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I'm bearing great news as I have recently got my hands on the entire digital copy of The Old Hunters Collector's Edition guide. As such, it is easy to miss things and even if you don't, turning all that into a cohesive picture takes a lot of time and effort. I own a few art books and guidebooks for various other games, but Bloodborne is the one I own basically everything there is to own, so I might be a bit biased here, do keep that in mind.

An intriguing read for those who have finished the game with many unanswered questions and an avid fascination with the worldbuilding and lore. Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [ More] In the realm of fan theory and the investigative efforts and research required for its creation, the Paleblood Hunt is second to none. As someone who loves content like this (I was a huge fan of the Mass Effect Indoctrination Theory), I applaud Redgrave very much for his work in this masterpiece of a game. FromSoftware, Inc. is a Japanese video game development company founded in November 1986. The company is known primarily outside Japan for being the developers of the Armored Core and Souls series, as well as Bloodborne.

This could have easily been a dry and dull helping of Bloodborne interpretation, but Redgrave writes with so much fervour, compassion, and sheer gumption that this really stands up as its own complete and satisfying work of art. I have loved the game but missed pretty much everything about its history, characters, connections and the deeper lore (BB starts as a gothic horror game, but eventually turns into a fully-fledged cosmic horror). Also, this is my favorite game by Fromsoft and it's been a while since my last run, so it was really nice to revisit its wonderful story, location and characters.

The book clearly divides between fact and personal conjecture, and it is interesting to see how the puzzle pieces (from item descriptions, forgotten notes, NPC details) fit together to form a cohesive narrative. I love this game, and I love it's visual style. Gothic Victorian exaggerations that wouldn't be out of place in a Dracula anime; connections between werewolves, lunar cycle, blood, and birth; and a Lovecraftian twist that I actually like more than his actual stories. When it comes to the concepts themselves, never have I seen a more faithful transition from concept to the final product with every little detail, every tiny piece of clothing or a gravestone, everything you remember from the game is there in the concepts, perfectly transitioning from art to video game.I saw The Paleblood Hunt being recommended to people who finished the game and wanted to understand it more and I was not disappointed. It is a combination of an encyclopedia and speculative world-building. Each chapter presents the readers with "solid facts" -- pieces of dialogue or other knowledge that's explicitly in the game. And follows up with the author's interpretation of said facts, building a picture of what happened, who these beings were and why they did what they did. Note: This collection is mostly for research purposes if you enjoy this art please make sure to buy Bloodborne Official Artworks and support its creators. Thank you.

I think this is one of the books about Bloodborne I've enjoyed the most, probably because it focuses solely on the lore, which in itself is absolutely fascinating. It was really well organized and the structure of every chapter, starting with facts and then (possible) interpretation was perfect. I loved the whole parallel with blood composition, lymphocytes and pathogens at the end, that was new for me, in spite of the fact I've already read quite a lot about the game. Apart from the details on some bosses and enemies (which admittedly could use more attention apart from a single image) that you might not be able to see in game, all of that is present to quench your curiosity. The worlds you traverse in From Software's titles are littered with items, enemies, corpses and so on, and it may seem as if they are all randomly placed, but nothing here is random. Everything is hand placed and tells just a little bit more of the world you're visiting and the story you're taking part in. This is the real reason why people hold games like Dark Souls in such a lofty regard. It isn't a bunch of morons wanking off the hard difficulty or anything like that; it's the fact that the story and world within has been crafted with such care and passion, the likes of which is very rarely seen in games, if at all.Bloodborne Official Artworks" which is compiled with the pictures from 'Bloodborne' was released on February 26th in Japan. Not only it included the artworks from the main story, but also the 'The Old Hunters.' Der Kauf zu diesem Artbook rät eigentlich nur der Sammlertrieb und die Liebe zum Spiel selbst. Merkwürdigerweise werden in Spielen für die neuen Konsolen kaum noch freischaltbare Bonis wie Artworks angeboten, obwohl sich viele Gamer für Game Art interessieren. Da es nur wenige Artworks zu Bloodborne im Netz gibt, lohnt sich die Anschaffung für die jenigen, die mehr davon sehen wollen. Ich werde in der nächsten Zeit öfters hinein schauen und wahrscheinlich wird es mich dazu animieren, wieder Bloodborne zu spielen.

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