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Atomic Mass Games | Shadow Collective Mercenary Starter: Star Wars Legion | Board Game | Ages 14+ | 2 Players | 90 Minutes Playing Time (FFGSWL90)

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Maul survived and led the criminal enterprise Crimson Dawn after the end of the war. Unlike the Shadow Collective, Maul relied on a figurehead, Dryden Vos, and later, Qi'ra, to publicly lead the group. He resided on Dathomir in a stronghold he constructed out of the ruins of the old Nightsister lair, collecting various objects from his former conquests, including a portrait of the former Duchess Satine. After Qi'ra's ascension following Vos's death, Maul told her to come to Dathomir and told her that they would be working much more closely. [21] Appearances [ ] Also note for Rook Kast and the Gunslinger that will follow, you can use the numbers provided above for Range 3 shots when they can’t use their specific weapons. Gunslinger Boi

Your people are strong and powerful, but you'll need an army to free Mandalore." ―Maul begins to tell Pre Vizsla of his vision [1] Finally of course all the various upgrades that give you added offence are decent adds. Offensive push, Hunter, etc. It all just depends on personal taste and exact build type. Lists

The Bus brings plenty of utility to Mandos. Basically all the benefits should be pretty self explanatory. The Medic is great because Mandos are expensive models with a great save. The Tactician is great because a lot of the different Mando squads want a bunch of aims. Maul, Opress, and the Death Watch coerced the galaxy's premiere crime syndicates into an alliance, forming the Shadow Collective. Another oft added upgrade is recon intel. Mobile things often like even more mobility, and as we’re focusing a lot on alpha strikes, recon intel helps you do that.

The Mandalorian Super Commandos bend the galaxy to Maul’s will in this expansion for Star Wars: Legion! Previously members of the notorious Death Watch, these elite Mandalorian warriors now follow Maul because he wields the Darksaber. With them, players have a powerful new special forces option for their Shadow Collective forces. Star Wars Legion: Gar Saxon a Mandalorian Commander expansion Also with the Mandalorians make sure to utilize tech to get aims and dodges on them. Without token support they really aren’t worth it. Also remember to utilize the SC command cards to get them more tokens. Aggression is especially notable because you can easily get two aims to start the turn on two Mandalorian squads (Rook can start with three). Conclusion Now finally after all that nonsense we can look at a couple of lists. Gar Saxon and three MandaloriansThe two men later had Cassius Tea together in one of the Mandalorian tents. Vizsla explained his struggle against Duchess Satine Kryze of Mandalore, and his people's past as warriors. He also explained how Satine and Kenobi were linked personally and told Maul he believed that fortune brought them together. Maul rose from his seat and said that it was the will of the Force that brought them together, saying that he and Savage could help them reclaim Mandalore, with Vizsla adding that they would punish Kenobi for his trespass into their affairs. [1] Your people are strong and powerful, but you’ll need an army to free Mandalore.” –Maul, Star Wars: T he Clone Wars™ As we come to the end of the numbers and math, we can see that these Mandalorians can really force some decent saves. Ignoring cover and having access to some decent keywords and aims can really ramp them up. Support Elements Gar Saxon Join us in this installment of From Scene to Stat as we take a look at how to build your Shadow Collective army in Star Wars™: Legion!

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