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Mage's Blood: The Moontide Quartet Book 1

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The Price Of Devotion is a divination card. A set of seven can be exchanged for a unique Mageblood(Quality: +20%, Two-implicit, Corrupted). Drop from Atziri, Queen of the Vaal. Drop Level: 75. Outcome Flavour Text: You seek the power of my strongest potions, but the price will be far higher that you can imagine. Drop Location The Price Of Devotion is a divination card. A set of seven can be exchanged for a unique Mageblood(Quality: +20%, Two-implicit, Corrupted). Note that Mageblood is one of the best items in Path of Exile. It can be chanced. Orb of Chance + Heavy Belt. Then, using Orb of Scouring to get a white Heavy Belt. Next, do it again and again.

I think it didn't necessarily needs a definite answer, but some rough guidelines for the Storyteller, so he can create the effect he wishes to such. For two reasons: Corrupted Unbeknown to Atziri's finest thaumaturgists, their loyalty would require far greater devotion than mere research. Mages: Experience something like the Mage Sight — and become vulnerable to supernal entities whose attentions you suffer. Mages: same yield of Vitae, but might cause extremely vivid hallucinations of Supernal symbols (represented with Conditions like Shaken or Spooked). Clever mages might fool vampires into not feeding from them by saying that Abyssals might mistake a vampire with mage blood inside her for an actual mage (Abyssals won't be fooled, since they can "smell" souls).Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you causes the effect of Magic Utility Flasks to continually apply to the character, including suffixes that provide effects during Flask Effect. Sin-Eaters: their blood is fused with lots of Plasm, which might let vampires heal wounds faster at the cost of Ghost vision that can't be turned off for a while. Alternatively, since Plasm is kinda like a conduit for a "Vinculum" between Sin-Eater and Geist, a vampire with Plasm in her blood might get unwanted attention from the Geist which shares that Plasm. Mageblood is in the core drop pool. It can be droped from anywhere, however, the drop rate is exceptionally rare. Sin-Eaters: You may function as an Anchor for certain ghosts whose attentions you will likely not appreciate. Somehow, in some way, this includes the Sin-Eater's geist, even when the Sin-Eater is still alive and active elsewhere; ambient haunting effects occur, colored by the nature of the geist.

Double-Influenced Item "Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."Demons: Depends on the demon's demonic form. Some may have relatively humanlike blood, while others may taste more like oil or even pressurized air or something. Excessive consumption might confer temporary glitches or temporarily render the vampire a source of aetheric resonance. Normal and Unique Flasks are unaffected and can be used as normal. Magic Life, Mana, or Hybrid Flasks are also unaffected. Mageblood Divination Card: The Apothecary The Apothecaryis adivination card. A set of five can be exchanged for a unique Mageblood. Prometheans: might infuse the vampire with a bit of the humor associated with the promethean's Lineage, leading to mood swings. While the Divine Fire is not literal fire, it can still command its physical version. The Divine Fire might not like the feeling of powering an undead that isn't "meant" to become human. What dangers that might pose to the vampire, I am not sure. Maybe something kinda like a Pandoran happens if said vampire Embraces someone shortly after feeding on a promethean. If the vampire keeps getting in the way of Pilgrimages, the Divine Fire might even send Qashmallim to manipulate events so that said vampire Embraces someone. (The Divine Fire being what it is, another possible scenario is that the vampire might be coerced into messing with Pilgrimages more actively) Werewolves: I think it was mentioned somewhere in 1st edition of Requiem that each success on a feeding roll vs a werewolf gives 2 Vitae, but the werewolf might go into Death Rage. Maybe werewolf blood can also grant temporary Spirit vision if consumed in large quantities or from a powerful werewolf.

Magic Utility Flask Effects cannot be removed Rivers of power course through your veins. could sometimes fail to apply flask effects to you, for example, when swapping out an equipped flask for another. Flavour Text: Unbeknown to Atziri's finest thaumaturgists, their loyalty would require far greater devotion than mere research. Fixed a bug where Mageblood could sometimes fail to apply flask effects to you, for example, when swapping out an equipped flask for another. The Magic Utility Flask Effects cannot be removed modifier prevents effects such as Nullifer from removing flask effects on you from Magic Utility Flasks. The new Mageblood belt is one of the most powerful unique items to ever exist in Path of Exile. It permanently enables a number of your utility flasks, providing their benefits constantly with no work required on your part. This belt means that regardless of what your build is, you’ll sustain your utility flasks during 100% of gameplay, even long boss fights.The Apothecary The Apothecary 5 Mageblood "You seek the power of my strongest potions, but the price will be far higher than you can imagine."

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