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Fantasy Flight Games FFGWR02 Citadels 2016 Edition

£9.9£99Clearance
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The expansion set includes a set of eight new characters, [2] any of which can be swapped for their numerical counterpart (i.e. a game could not have the Witch and the Assassin, as they are both Character No. 1): The basic goal of the game is to impress the monarchy and become the Master Builder for the kingdom.

Merchant (No. 6 and Green) - May collect gold pieces equal to the number of green buildings in their tableau (i.e. in their personal playing field). Collects an extra gold piece after taking an action during the action phase. (Regardless of if they take gold or cards as income).Architect (No. 7) - After taking an action, may take two additional district cards and put both in their hand. May build up to three districts during their turn. Wizard (No. 3) - May look at another player's hand and choose a district card. They may add it to their hand or build it immediately IN ADDITION to their normal building that turn. The gold cost of building a district card is equal to the number of gold coins printed on the upper left-hand side of the card. An expansion, The Dark City, was released for the game in 2004. The expansion adds 14 new purple district cards, some turn summary cards, and a wooden king token. The German, Dutch, Lithuanian and Estonian language editions of The Dark City also include the nine new character cards from the English-language edition. In the round each player gains gold or can construct a district. Each district has costs in gold which must be paid. Districts themselves come in five different colours and there are bonus points for building all colours of the districts.

Currently, the base English language edition of Citadels is called "Citadels Deluxe" and is sold with past expansion sets already included. These include extra character and district cards and the new markers associated with these new cards. It does not include game pieces and mechanics that are specific to the Circus Edition. Assassin (No. 1) - May name one character (not player). That character may not take their turn this round.

Game Play

On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors. Characters that are out of play are skipped and the next character takes their action phase. The actions involve: taking income (either two gold coins or looking at two district cards and keeping one), building district cards, and using character-specific abilities. Special characters that are labeled as yellow, blue, green, or red may take coins equal to the amount of buildings with the corresponding color they have built into their tableau (i.e. personal playing field).

Tour guide: Welcome, everyone, to the Citadels tour. I’m sure many of you have been here before and I’m sure much will be recognisable even beneath the substantial facelift. Our benefactors spared no expense. Please could I ask that you refrain from using flash photography throughout the tour, that you ensure your pets don’t touch anything and that children are kept on a lead at all times? Thank you. The average playtime is 30-60 minutes. However, if you’re playing with more people, the time will increase. Players need a solid strategy to win. You are awarded for playing to certain character strengths, but you are also penalized if you become too predictable. How to play the Citadels board game This edition of the game includes characters and districts from the original game, additional character set, and The Dark City. it also added a brand new cast of 9 characters and 12 completely new districts. Players can choose which character combinations they would like to play with and can find recommendations in the rule book.Each character has a special ability, also called its power. You may use your character's power once during your turn. Each character's special power is summarized on its respective card and explained in detail at the end of these rules. Be sure to familiarize yourself with the detailed powers before playing your first game. You may not build a district such that you have two identical districts (two "Castle" cards, two "Market" cards, etc). in your city. I think the sweet spot is somewhere in between. In my experience, the game isn’t quite as fun with only two people.

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