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Games Workshop Expansion Blackstone Fortress: Escalation (English)

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Rules for using the Ambull and Borewyrm infestations in games of Warhammer 40,000 are also included. Despite these dangers, many recent expeditions to explore the fortress and plunder its wonders or even finally gain control of its immense power have been attempted. Among those individuals currently on Precipice seeking their own destinies within the fortress are such notables as the Rogue Trader Janus Draik, the Navigator Agent Espern Locarno, the Ecclesiarchy Priest Taddeus the Purifier, the Aeldari Ranger Amallyn Shadowguide, the Kroot mercenary Dahyak Grekh, the ancient Man of Iron UR-025, the Chaos Lord Obsidius Mallex and the Ork Freebooter Skarburn Zapdakka.

Cultist Firebrands are absolutely deadly at mid-range, and they also inflame the zeal of nearby Cultist hostiles. Their bodies are swollen with infernal power… so let’s just say you don’t want to be standing close to one when they’re killed… But the galaxy is a vast and lonely place. For every sector abuzz with life, there are countless more that are dead zones. Even as wars reach into every corner of the galaxy, great swathes still lie silent, untouched and empty. If these incredible miniatures look familiar to you, it may be because they were first seen in the tie-in game Warhammer 40,000: Combat Arena. They’ve finished their journey to Precipice, and now they’re ready to scour the taint of Chaos with extreme prejudice.Each of these explorers offers fresh new ways to play the game. Rogue Trader Murad, for instance, is a gunslinger with paired ‘negotiating’ pistols that unleash a deadly fusillade of shots with unerring accuracy. Teamwork has never been more important, now that you’ll have to face down powerful new enemies. These new explorers offer additional opportunities to work together and enhance the entire team, including the original adventurers. Deadly Threats The Primaris Psyker Aradia is able to use her precognitive abilities to make other players more effective. Her unique action, Psychic Boost, will help your team succeed on crucial actions. Mind over matter and all that.

The Guardian Drones have a unique action, taken when they are hidden from explorers, which allows them to release Hover Drones. While they may look small and cute, they make the job of defeating the Guardian Drones much harder. Hostiles in grey plastic: Obsidius Mallex, Chaos Lord; 2 Chaos Space Marines of the Servants of the Abyss; 4 Chaos Beastmen; 4 Ur-Ghuls; 4 Negavolt Cultists; 2 Rogue Psykers; 4 Spindle Drones and 14 Traitor Guardsmen. [2]Vigilus Defiant • Vigilus Ablaze • Shadowspear • Psychic Awakening ( Phoenix Rising • Faith and Fury • Blood of Baal • Ritual of the Damned • The Greater Good • Saga of the Beast • Engine War • War of the Spider • Pariah)

As the capabilities of the fortresses make them ideally suited to do battle with the Necrons, it is reasonable to suspect that they are yet another leftover from that primordial conflict between the Old Ones and the C'tan and their Necrontyr allies, although given the dates for construction that Imperial experts attached to them and similar structures, it is equally likely that such an apparent connection is merely illusory and their origins are not directly related to that conflict. If this is the case, it suggests the existence at some point of a vast and previously unknown empire of a very technologically-advanced species.Space Marines • Chaos Space Marines • Grey Knights • Death Guard • Astra Militarum • Adeptus Mechanicus • Craftworlds • Tyranids • Dark Angels • Blood Angels • Chaos Daemons • Adeptus Custodes • Thousand Sons • T'au Empire • Necrons • Drukhari • Deathwatch • Harlequins • Imperial Knights • Space Wolves • Gellerpox Infected • Elucidian Starstriders • Orks • Genestealer Cults • Vanguard Space Marines • Daemonkin • Chaos Space Marines II • Chaos Knights • Space Marines II • Adepta Sororitas Though the identity of the builders of these technical marvels remains a mystery, it has been suggested by certain Imperial savants that they were constructed by the Old Ones or the Aeldari for use in their ancient war with the Necrons. Indeed they are obliquely mentioned in Aeldari Mythology as the "Talismans of Vaul," objects of great fear and revulsion. Further detracting from this theory is the fact that there is some evidence that the manipulations of the enigmatic C'tan known as The Deceiver set the Gothic War in motion to ensure the scattering and/or destruction of these artefacts.

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