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Underworld/Underworld 2 - Evolution [DVD]

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Laws of Tyrian physics do not apply in the Underworld. Trees grow while there is no sun to provide them with light and warmth, there is constant snowfall in certain regions like the Ice Wastes, and the River of Souls flows upstream. [38] Various statues of Grenth stand throughout the Underworld and are tied to the Seven Reapers; as long as the magical statues remain active and uncorrupted, travel through the Underworld is much safer. [39] Restoring Grenth's Monuments Reaper of the Labyrinth: The Terrorwebs have imprisoned the Reapers of the Underworld. Without them, the statues of Grenth are not active, and the death god's control of his realm grows weaker. Reawaken the six reapers and help them return to their statues. Once the statues are active, you will find travel through the Underworld much easier. Speaker of the Dead : I'm interested in knowing more about the ritual. Priestess Rhie: We will open portals into the land of the dead, and ask Grenth to send Alastia Crow's spirit to us. : Josir said it might be dangerous. How so? Priestess Rhie: Open portals are like beacons of light in the Mists. Other entities may try to escape the lands of death—and we must prevent that. [...] Priestess Rhie: Grenth, Prince of Winter, hear your servant's plea! Priestess Rhie: Open the gates to the Mists! The living call upon the dead—in Grenth's name! Priestess Rhie: Alastia Crow, seer of Wiley's Scavengers, pirate and oracle, I call your spirit to commune. Appear! Appear and speak!

Underworld - Guild Wars 2 Wiki (GW2W) Underworld - Guild Wars 2 Wiki (GW2W)

Some time after Mad King Thorn's death circa 825 AE, [16] his soul ended in a specific chaotic sub-section of the Underworld. Using his sorcery, Thorn eventually conquered this region and its denizens and began ruling it, and his dominion became known as the Mad Realm. [6] Section-stub. This key section of the article is incomplete. You can help the Guild Wars 2 Wiki by expanding it. Most spirits find their own way to their fate when they die although some spirits suggest that Grenth or his lieutenants degree a spirit's final resting place once the spirit has entered the Hall of Judgment. [28] However, those whose deaths were too traumatic often forget who they were or how they perished, and they end up in the Domain of the Lost instead; this includes non-human spirits as well. [8] [13] In Cantha, the Oracle of the Mists has traditionally selected deceased murderers to become envoys who are tasked with shepherding human spirits to the Underworld as a form of penance. [29] [30] The Departing : We're trapped here. Lost Spirit (Charr): Correction. You are! I deny this human prison and refuse its judgment. I'll murder my way out of here if I have to. I don't belong.In 1331 AE, the Elder Dragon Kralkatorrik, having drained the magical energies of Balthazar in the Battle of Kodash Bazaar, managed to physically enter the Mists. For a year, the Elder Dragon feasted on the gods' realms, growing even more powerful as he battled Glint and her Mist Wardens, eventually consuming parts of the Domain of the Lost and forcing human souls out of the afterlives with some souls seeking refuge within the Sanctum in Kormir's Realm of Torment. [23] a b Cathedral of Silence Priestess Rhie: Dhuum was a cruel and unjust god who ruled the Underworld. He refused to allow resurrections. In time Grenth overthrew Dhuum and imprisoned him in the Hall of Judgement. : So, Grenth was born a mortal, then? Not originally a god? : Grenth is Dwayna's son, but only half-god. His father was a mortal sculptor, but that is one of the greatest secrets of our church. Dhuum's army eventually ensnared the Seven Reapers and caused chaos in the Underworld, sending souls to torturous places like the Realm of Torment. To aid in the battle, mortal adventurers were allowed access to the Underworld to assist Grenth's forces. However, some arrived to plunder the Underworld's riches instead. [18] During this conflict, Dhuum regained strength through any death in the Underworld, and eventually broke free of his chains. [11] Though the Seven Reapers and their mortal allies did eventually manage to re-imprison Dhuum after weakening and imprisoning his minions with the assistance of Mad King Thorn's subjects, the new bindings were inefficient and the former God of Death managed to break free repeatedly from his imprisonment as he drew strength from the deaths of his minions and other spirits in the Underworld. The Mad King and his servants offered what little help they could once they learned about the severity of the threat that Dhuum's actions posed. [17] [19]

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According to some spirits' beliefs, a recently deceased human soul would end up in the Hall of Judgment where Grenth or one his lieutenants examines the soul and chooses its destination. During Dhuum's attempted invasion in 1072 AE, however, several lost souls entered the Underworld via the Labyrinth instead, [28] and some of these souls were escorted to the Forgotten Vale where they would be safe from ravenous demonic creatures. [40] A map of the Underworld made in 1072 AE depicted a large chunk of the Underworld divided into regions. In this map the Hall of Judgment was located in the northwest while the Ice Wastes was in the northeast. Forgotten Vale lay in the west, and the Labyrinth was located in the center near the Twin Serpent Mountains. To the east lay the Bone Pits, the Spawning Pools stood in the southwest, while the Chaos Planes were located in the southeast. The Domain of the Lost was not visible on this map; its exact location within the Underworld is unknown. Scholar Glenna : Ever think you'd be in a place like this? Scholar Glenna: Of course not. We're mortals. In the Underworld. Some of us aren't even human. Scholar Glenna: Who'd have guessed the trail of bodies and skeletons would lead to the Realm of the Dead itself?Haunted Tanto the Grim: Let me feel your sorrow. Let me strip you away until there is only pain, and emptiness. Endless pain...so sweet... Xandra: What call is there for this? Why do you seek to harm innocents? Answer me, spirit! Tanto the Grim: I wish only to kill you, child! I served Kivros, your grandfather. After his death, your mother Juno took everything from me. Everything except this pain that will not end, and an escape that will not come. Tanto the Grim: I would see her deprived of everything she held dear before she too joins me in this endless misery! The Departing Nenah: This certainly is unusual, Commander. But since Joko's arrival, nothing here has been the same. : It's clear he doesn't belong here. He's not a spirit, but he's not strictly alive, either. Nenah: That's the problem: Joko can't be judged here, because he's not truly dead. The End Aurene: Eating a lich...has its...advantages. Taimi: Oh... Ha! Taimi: ALCHEMY! DRAGONS EAT MAGIC! Ha-HA! Braham Eirsson: Ha. HA! HA HA HA! Braham Eirsson: PRAISE JOKO!

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