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The Art of The Last of Us

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Neonakis, Alexandria (May 5, 2014). "How We Made The Last of Us's Interface Work So Well". Kotaku. Gawker Media. Archived from the original on December 21, 2014 . Retrieved January 15, 2014.

Biology scholars recognized the impossibility of the fungus infecting humans in real-life; [25] [26] [27] Dr. Charissa de Bekker described it as "a very big leap". [25]a b Lavoy, Bill (August 2014). "The Last of Us Remastered Beginners Tips". Prima Games. Random House. Archived from the original on March 14, 2015 . Retrieved March 3, 2015. Cullen, Johnny (December 11, 2011). "Naughty Dog's The Last of Us announced at VGAs". VG247. Archived from the original on October 6, 2014 . Retrieved October 6, 2014.

Following some delays, partly due to the COVID-19 pandemic, The Last of Us Part II was released on June 19, 2020. It received critical acclaim for its gameplay, audio design, score, performances, characters, and visual fidelity, though its narrative and themes divided critics. It was the subject of review bombing on Metacritic, with some players criticizing the story and characters; discourse surrounding the game became adversarial. Part II is one of the best-selling PlayStation 4 games and the fastest-selling PlayStation 4 exclusive, with over four million units sold in its release weekend, and over ten million by 2022. It won more than 320 Game of the Year awards and received multiple other accolades from awards shows and gaming publications. Dring, Christopher (January 15, 2021). "Nintendo and GTA 5 come top in big year for Australia game sales | Australia Annual Report". Gamesindustry.biz. Gamer Network. Archived from the original on January 16, 2021 . Retrieved January 16, 2021.a b c d e f g h i Kelly, Andy. "The Last of Us review: Survival horror masterpiece is Naughty Dog's finest moment". Computer and Video Games. Future plc. Archived from the original on June 8, 2013 . Retrieved March 1, 2015. Moriarty, Colin (February 13, 2012). "Naughty Dog Talks Combat in The Last of Us". IGN. Ziff Davis. Archived from the original on February 18, 2015 . Retrieved October 23, 2014.

a b c d MacDonald, Keza (June 12, 2020). "The Last of Us Part 2 review – post-apocalyptic game is groundbreaking and powerful". The Guardian. Archived from the original on June 12, 2020 . Retrieved July 8, 2020.Barker of Push Square described the sound design as "stunning", identifying the 3D audio as a technical feat he would not have expected until PlayStation 5. [77] Vice 's Zacny found that the audio design made settings feel more lifelike in a way that the visuals occasionally failed to do. [79] IGN 's Dornbush similarly felt that the sounds added realism, and praised Santaolalla's "moving" score. [5] McNamara of Game Informer found that the music added tension. [75] Kevin Dunsmore of Hardcore Gamer wrote that the "haunting and subtle melodies blend into the world seamlessly". [80] Eurogamer 's Welsh praised the score for its combination of banjo and electronics. [81] Audience response [ edit ] Hernandez, Patricia (April 27, 2020). "The Last of Us Part 2 leak seems to show massive spoilers". Polygon. Vox Media. Archived from the original on April 28, 2020 . Retrieved April 28, 2020. Many reviewers found the game's combat a refreshing difference from other games. Game Informer 's Helgeson appreciated the vulnerability during fights, [96] while Kelly of Computer and Video Games enjoyed the variety in approaching the combat. [93] IGN 's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, adding that enemies feel "human". [98] Joystiq 's Mitchell reiterated similar comments, stating that the combat "piles death upon death on Joel's hands". [99] Welsh of Eurogamer found the suspenseful and threatening encounters added positively to the gameplay. [95] Tom Mc Shea of GameSpot wrote that the artificial intelligence negatively affected the combat, with enemies often ignoring players' companions. [97] Polygon 's Kollar also felt that the combat was unfair, especially when fighting the infected, and noted some inconsistencies in the game's artificial intelligence that "shatters the atmosphere" of the characters. [101] An artistic design of a location in the post-apocalyptic United States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were also well received.

a b c Hernandez, Patricia (June 30, 2020). "The Last of Us Part 2 has become a minefield". Polygon. Vox Media. Archived from the original on June 30, 2020 . Retrieved July 8, 2020.

Buy The Last of Us Part II on PlayStation Store

Lowe, Scott (September 26, 2019). "The Last of Us Part II: Outbreak Day 2019". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on May 31, 2020 . Retrieved June 25, 2020. Holmberg, Mathias (June 15, 2018). "The Last of Us: Part II - Halley Gross E3 Interview". Gamereactor. Gamez Publishing A/S. Archived from the original on July 8, 2019 . Retrieved June 29, 2020. Romano, Sal (June 25, 2020). "Famitsu Sales: 6/15/20 – 6/21/20". Gematsu. Archived from the original on June 25, 2020 . Retrieved June 25, 2020. Tolentino, Josh (August 31, 2022). "Review: The Last of Us Part I Is a Worthy Revisit to a Classic". Siliconera. Enthusiast Gaming. Archived from the original on September 1, 2022 . Retrieved September 1, 2022.

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