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Posted 20 hours ago

Rugby Challenge 4 (PS4)

£22.025£44.05Clearance
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ZTS2023
Joined in 2023
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A brand new rugby game has just been released today. We felt it was necessary here at Rugby Onslaught to give an honest review of the game after giving it a go. Graphically it's a slight step up from RC3. Certainly in terms of player likenesses, with a significant increase in player faces for the licenced teams. The competition logo's will not replace field markings unfortunately - I'm yet to figure out where these are stored (once I know, I can go and do that) Où puis-je mettre ceci: Placez ce fichier de votre choix aux côtés de vos autres mods dans « \Steam\steamapps\common\Rugby Challenge 4\Rugby\Content\Paks »

You covered a lot of good points, I'd like player injuries to be graded i.e minor, severe, with minor allowing them to continue to play for as long as you opt to keep them on but with a reasonable reduction in stats and for severed injuries to leave the player on the ground requiring a substitution upon a break in play (Much how the 2k NBA games handle it) Hopefully this keeps everything in once place in case people are new to the game and allows creators to see what has already been done. OVER 12 PRESTIGIOUS COMPETITIONS Including the all new Womens 7’s Rugby, Premiership Rugby, Super Rugby Mens 7’s Rugby, and Currie Cup – or even create your own!

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Requires a 64-bit processor and operating system OS: Windows 8.1/10 (64-bit only) Processor: Intel Core™ I3-3210 / AMD Phenom II X4 960T Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 650 equivalent or higher DirectX: Version 11 Storage: 25 GB available space Hey Guys, I'd like to apologize as i've noticed that the size needed for Rugby Challenge 4 kits are much larger compared to Rugby Challenge 2. You also don't need it flipped too.

Played an hour of Rugby Challenge 4. It’s like they noticed the thing people talked about most from the previous games were the glitches, and decided to double down. It’s remarkable how much glitchier, judderyier, more broken, and less fun this is than RC1 from 2011. A game that doesn't crash when you have edited teams, it's all good and well having a fanhub but if you can't use it to fill squads without it crashing it's basically pointless. (no point having a good career/be a pro mode if we can't use it. ) ALL-STAR COMMENTARY Real sports broadcasting commentary with Grant Nisbett and Justin Marshall. French commentary by Eric Bayle and Thomas Lombard. Starfield is the first new universe in over 25 years from Bethesda Game Studios, the award-winning creators of The El... This is almost the exact same as you would find in Rugby Challenge 3 with the same functions for almost every part of the scrum. We are beyond disappointed with this.

Including the all new Womens 7’s Rugby, Premiership Rugby, Super Rugby, Mens 7’s Rugby, and Currie Cup - or even create your own! As has been mentioned elsewhere, this is a 'Early Access' version, though the majority of the modes are included from the start, except online play and some career enhancements. As it's currently digital only, I'll mention that it's around 22GB on the PS4, so a pretty modest file size. Where do I put this: Place this file of your choosing alongside your other mods in "\Steam\steamapps\common\Rugby Challenge 4\Rugby\Content\Paks" HERE IS THE NEW UPDATED KIT TEMPLATE: https://www.mediafire.com/file/4mlvzyvp8mbm73d/Rugby+Challenge+4+Kit+Templates.rar/file

The AI is still severely lagging in some areas. Pretty much all teams you come up against will throw the ball about and offload like no one's business! Which makes for a pretty messy midfield at times.

Multiple Game Modes including: Single Match, Multi-team Competition, extensive multi-year Career Mode and Be a Pro Mode Love that idea on grading of injuries. The lowering their stats would go along great with the fatigue/fitness actually doing something. A concussion test, 10 minute replacement option would be cool, but probably too much to ask for. The game play is seriously fun and free flowing, if it weren't for these small ****les that keep letting it down it could be a really good game, but it seems to constantly have these same issues. Fingers crossed for a less glitchy game this time around.

Scrums appear to be very much the same as they have been in previous instalments of the game. Personally, it seems like a lot of work would be needed to create a new way for this to be done. We feel this is a very clunky way to play out one of the key resets in rugby, however. Set pieces pretty much remain the same, which is very frustrating. Not having any scrum penalties is a poor oversight and there's still not the option to drive a line-out over the try line - the ball instead automatically being played when you're a yard or two out. If you've played RC3, then you'll already be pretty familiar with the game, as there's not a great deal different from that offering and the way it plays in terms of controls and general feel is pretty much identical. A new side-line camera angle and drop goal camera allowing for closer simulation to a real broadcast view. This is new, yet we found the side-line camera to be difficult to play with in terms of passing and spacial awareness.On the licencing front, strangely enough the Sunwolves, Jaguares and Waratahs are all unlicenced this year. Not sure why, as I was under the assumption that all Super Rugby was licenced. It'd be great also to have a more complete scrum and maul system and to score a try by maul (Rugby 08 teaches…)

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