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The Power of Hex: Spells, Incantations, and Rituals

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Craft Magic Arms & Armor (5th level): Only consider this if you have at least one party member who uses a fairly uncommon weapon, or if specific weapon/armor abilities are important to your party. Cursed treasure (will) -- A variation on bestow curse where the spell is delivered via taking a target object. The spell is permanent until discharged, and you can create as many such cursed objects as you desire. Disguise -- The utility here is largely dependent on the campaign and the player’s interest in using disguises in the first place.

3 Hexes To Use When You Need To Make Your Stand

Improved Initiative -- A +4 bonus to initiative increases the odds that you’ll get off evil eye or misfortune before your party members take their turn. Intensify (+1 level): At mid-levels a 10d6 snowball is a nice 2nd level spell. Given the limited number of direct damage spells on the witch’s list you’re probably fine with a lesser rod. At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. Gaining charm is nice, but the cost of re-rolling once per day could be steep. Two of the best patron spell lists are improved. Masochistic shadow (will, reflex, evil) -- For rounds/level the target takes 1d4 str each turn they fail a reflex save.Command (will) -- Take an opponent out of combat for 1 round and leave it in a disadvantaged position. This is one of those spells I’ve cast in the kitchen, right at the table and near the freezer. It’s a no nonsense “get er’ done” kind of spell that doesn’t require a lot of fancy preparation or staging. Conditional curse (will) -- You combine bestow curse with a task or condition to remove the curse, significantly motivating your target to fulfill the task.

a bitch: death spells, hexes, and curses How to bury a bitch: death spells, hexes, and curses

Divination -- With an 80-90% accuracy rate this is reasonably useful, subject to your DM’s preferences of course. A "hex" is a spell that is cast on a person either for jealousy, for taking revenge or even to punish the person. Be honest with yourself about what you’ll gain from hexing your target. Will the results be long-lasting and fulfilling. Will they benefit your life or bring justice to someone who wronged you? Bestow curse (will, touch) -- Giving opponents a 50% chance of missing each combat round is a massive benefit. The other options are pretty good too.

HATE AND SUFFERING HEXES, BREAK-UP AND SEPARATION SPELLS

Dispose of the remnants of this spell off your property. Take a little drive and find a secluded spot to dump the candle wax/ashes. Go home and smudge the room you used to cast this spell. Possession (will) — Control the target for hours/level. Be sure your body is safe while you’re away. Catatonia -- Your target is effectively dead for hours/level. This leaves them immune to poison, disease, perhaps other conditions.

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