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Bloodborne Official Artworks

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This could have easily been a dry and dull helping of Bloodborne interpretation, but Redgrave writes with so much fervour, compassion, and sheer gumption that this really stands up as its own complete and satisfying work of art. It expects you know the world, character and overall story and spends no time on it. Which means it will be incomprehensible to the people who never played Bloodborne (and don't want to / can't because of it's difficulty, length, PS4, or whatever). If you're that person and want to know what Bloodborne is about, this won't help in the slightest :-(. I saw The Paleblood Hunt being recommended to people who finished the game and wanted to understand it more and I was not disappointed. It is a combination of an encyclopedia and speculative world-building. Each chapter presents the readers with "solid facts" -- pieces of dialogue or other knowledge that's explicitly in the game. And follows up with the author's interpretation of said facts, building a picture of what happened, who these beings were and why they did what they did. So I looked into it more and I was right, and this isn't a new issue. From when the document had originally dropped, to when it was revised, and long after, people have disagreed with a large part of the document, and for good reason.

FromSoftware, Inc. is a Japanese video game development company founded in November 1986. The company is known primarily outside Japan for being the developers of the Armored Core and Souls series, as well as Bloodborne. I'd consider this an integral companion piece to Bloodborne, it completely enriches the whole experience, speaking with a very confident yet playful voice. Excellent stuff. The worlds you traverse in From Software's titles are littered with items, enemies, corpses and so on, and it may seem as if they are all randomly placed, but nothing here is random. Everything is hand placed and tells just a little bit more of the world you're visiting and the story you're taking part in. This is the real reason why people hold games like Dark Souls in such a lofty regard. It isn't a bunch of morons wanking off the hard difficulty or anything like that; it's the fact that the story and world within has been crafted with such care and passion, the likes of which is very rarely seen in games, if at all. Each chapter is mostly independent. The final one is pure speculation building on everything from the previous chapters. I love this game, and I love it's visual style. Gothic Victorian exaggerations that wouldn't be out of place in a Dracula anime; connections between werewolves, lunar cycle, blood, and birth; and a Lovecraftian twist that I actually like more than his actual stories.Unfortunately, this document is only aimed at people who have finished (all three endings of) the game. The book clearly divides between fact and personal conjecture, and it is interesting to see how the puzzle pieces (from item descriptions, forgotten notes, NPC details) fit together to form a cohesive narrative. In regards to people being disappointed with the fact that it's not a hardcover and that they expected more content - I would personally agree. However, for what is provided, it is a worthy addition to a Bloodborne collector. But as soon as my hype died down, I realized that that last mindblowing ending theory is partly predicated on believing all his other assumptions, as well as making some large leaps of its own. Bloodborne captivated me because it encompassed all the things I either love seeing in movies, reading about in books or as my points of interest in general (Lovecraftian and Gothic horror elements, Gothic architecture and Victorian setting etc.). Old architecture always sparked my interest so I spent half of my gaming time simply admiring the work that went into designing the game's Victorian architecture, streets, benches, castles and even streetlamps (I'll get one of those for my house).

Great fan-made summary of Bloodborne’s more than meets the eye lore. So well researched that I could see someone getting a lot out of just reading this without ever having played the game. What a fascinatingly macabre world Miyazaki has created here and this book helps detail just how interesting and immersive it all is. If you are any sort of a fan of gothic or Victorian aesthetics you really need to play this game or read this book. Hell, even gameplay and explanation videos will captivate you even if that doesn’t sound appealing. The story is just that damn interesting. One of my favorite games ever and I’m still randomly learning more and more after all these years due to dedicated fans like this. Information that was always there, we just had to piece it together. There’s some speculation towards the very end on account of the author but a majority of the book contains well evidenced “facts” that can all be subtly found in the game. Future Press gone behind the scenes with Bloodborne's creators to unearth every secret hidden within the mysterious city of Yharnam. Your hunt through the streets of Yharnam will be your most exciting and rewarding journey yet, and the road will be hard. But fear not! These guides are your key to mastering the merciless challenges and navigating the darkest depths of the city. [ More] I was happy to finally get this artbook as Bloodborne is my favorite game of all time and served as my entry point to From Software's dark (and punishing) fantasy worlds. From Dark Souls to Elden Ring, each game had something new to offer me in terms of combat difficulty, fantasy settings and memorable bosses (I'm currently playing Sekiro, love the medieval Japanese setting).Also, this is my favorite game by Fromsoft and it's been a while since my last run, so it was really nice to revisit its wonderful story, location and characters. I own a few art books and guidebooks for various other games, but Bloodborne is the one I own basically everything there is to own, so I might be a bit biased here, do keep that in mind. As someone who finished Bloodborne for the first time recently, this book served a great post-game literary analysis and exploration on the stories, atmosphere, and history of not just Yharnam, but the entire civilisation (and perhaps cosmos?) as a whole.

The study done to explore the lore of one of the greatest game ever made is just phenomenal. 150 hours+ of gameplay and I understood so little of the lore. Redgrave has made it so much easier for Bloodborne players to explore various facets of the lore. And now with Sekiro's connection to it, there is still much to explore. But the way this is written is that, in his theorizing sections, he makes assumptions which start small, but build on each other and continue to get larger and eventually build a grand story/theory, and you believe it because it's the natural conclusion to the small assumptions of before. By the end of the book when Redgrave dropped the grand conclusion I was mind-blown.I'm bearing great news as I have recently got my hands on the entire digital copy of The Old Hunters Collector's Edition guide. As a literary comparison, I would reference Gene Wolfe's Book of the New Sun series. Indeed, the only reason I discovered those books was by googling "books like Dark Souls" and thank goodness I did, because they became some of my favorite novels. I often hear a lot of people say they've read this series a few different times and manage to get a different view of it each time. It's that kind of compelling prose and intrigue, where the book expects the reader to take an active part in figuring things out on their own, that you can see in these games, inasmuch as such a method of storytelling can exist in video games. Note: This collection is mostly for research purposes if you enjoy this art please make sure to buy Bloodborne Official Artworks and support its creators. Thank you.

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