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Persona 5 for PlayStation 3

£13.495£26.99Clearance
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Whitney, Kayla (January 25, 2018). "Complete list of winners of the New York Game Awards 2018". AXS. Archived from the original on January 27, 2018 . Retrieved January 28, 2018. a b 続報 (Follow-up) - ペルソナ5 (P5: Persona 5): 勝負はつねに觧ヤかに.. Famitsu (in Japanese). No.1437. Enterbrain. June 16, 2016. pp.36–39.

Sato (February 23, 2016). "Persona 5 Director On Its Voluminous Content, Characters, And Its Social Link System". Siliconera. Archived from the original on February 23, 2016 . Retrieved May 21, 2016. Wallace, Kimberley (January 7, 2018). "The 2017 RPG of the Year Awards". Game Informer. Archived from the original on January 8, 2018 . Retrieved January 7, 2018. So I popped in my P5 disc earlier, so it would install for tonight, and there was no installation or updates.....Cork, Jeff (January 4, 2018). "Reader's Choice Best Of 2017 Awards". Game Informer. Archived from the original on January 7, 2018 . Retrieved January 7, 2018. When the game launched on additional platforms in October 2022, the Nintendo Switch version placed in second at 45,998 physical units sold, and PlayStation 5 version placed in seventh at 5,051 units during the week from October 17 to October 23, according to Japanese publication Famitsu. [189] In the United Kingdom, the re-release of Royal debuted at number six on the sales chart, with 79% of the launch week sales coming from the Nintendo Switch version. [190] By November 30, 2022, the PlayStation 4 version of Royal had sold 2.3 million units. [191] By April 2023, the ports to other platforms had sold a combined 1.7 million units, [192] bringing total sales of Royal to 4 million units, and combined sales of all versions of Persona 5 to 7.2 million units. [188]

Several pieces of related media have also been released, including four spin-off games— Persona 5: Dancing in Starlight, Persona 5 Strikers, and the upcoming Persona 5 Tactica and Persona 5: The Phantom X—as well as manga and anime adaptations. The game's cast has also appeared in other games, with Joker appearing as a playable character in the 2018 crossover fighting game Super Smash Bros. Ultimate. Lee, Julia (June 18, 2018). "The Persona 5 event in Granblue Fantasy works extremely well". Polygon. Archived from the original on February 19, 2019 . Retrieved February 18, 2019. Makuch, Eddie (January 14, 2018). "Game Of The Year Nominees Announced For DICE Awards". GameSpot. Archived from the original on January 17, 2018 . Retrieved January 20, 2018. a b c d e f Game Graphics Studio - ペルソナ5: 今世代機グラフィックで魅せる人気ジュブナイルシリーズ最新作. CGWorld (in Japanese). Works Corporation (218): 86–72. September 10, 2016.

a b c d e Romano, Sal (May 10, 2016). "Persona 5 introduces three new party members [Update]". Gematsu. Archived from the original on May 11, 2016 . Retrieved May 21, 2016. The game was developed by P-Studio, an internal development studio within Atlus dedicated to handling the Persona series. Preparatory development began in 2008 following the release of Persona 4, with full development beginning following the release of Catherine in 2011. [25] [26] [27] [28] Development lasted five years. [29] [30] Series director Katsura Hashino was only fully involved in development after Catherine was finished, later calling the latter game a test for the next Persona game's development. Persona 5 would be Hashino's last game in the series as the leader of P-Studio, as he would afterwards form a separate internal team called Studio Zero. [31] [32] When production started, the staff consisted of around 40 people. During full production, this number expanded to 70 with 15 planners, 15 programmers, and between 30 and 45 designers. These included lead designer Naoya Maeda, who had previously done modeling work for the Trauma Center series. The general development was a challenge for the team, as they intentionally changed their development structure due to the more powerful hardware they were working with. [28]

Persona 5: Dancing Star Night And Persona 3: Dancing Moon Night Release In Japan On May 24, 2018". Siliconera. December 24, 2017. Archived from the original on December 24, 2017 . Retrieved December 24, 2017.Ike, Sato (December 23, 2016). "Atlus' Katsura Hashino Expects Project Re Fantasy To "Take A Long Time Until Completion" ". Siliconera. Archived from the original on June 6, 2017 . Retrieved December 28, 2017. Nommés aux Ping Awards 2017" (in French). Ping Awards. 2017. Archived from the original on October 31, 2018 . Retrieved December 11, 2018.

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