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Games Workshop Warhammer 40,000 Tyranid Warriors

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Norn-Queens - The Norn-Queens are gargantuan organisms that are essentially biomechanical wombs that give birth to all of the other known Tyranid life forms. They can biochemically and genetically manipulate biomass in infinite ways to create new organisms to serve any function the Tyranid race requires. The Norn Queens are housed in huge rooms aboard the Hive Ships. Each room is hundreds of metres high, filled with a single Norn Queen. As their time in the system is both brief and stealthy, Imperial agencies may remain completely unaware of the foreboding intrusion. In those cases when a drone ship is identified, it must immediately be considered the highest priority target in the system, as destroying it before it can deploy its cargo may significantly delay any Tyranid intrusion. Bereft of their means to call for reinforcements or safely navigate surrounding space, the worlds of the Imperium are easily isolated from the wider galaxy. The Tyranids do not build their starships and weapons from metal and plastic like the other intelligent races of the Milky Way Galaxy; instead, they use gene-splicing and bioengineering to grow them from the organic biomatter harvested from the planets they consume. While the Orks managed to stall the main Tyranid hive fleet's advance in what has become known as the Octarian War, tendrils of the Leviathan have already begun to reemerge from these battles, victorious and stronger than ever after having absorbed potent Orkoid genetic material into their own genetic pool.

These creatures live in a highly symbiotic fashion, fusing into each other's flesh so that it is often impossible to say where one Tyranid creature ends, and another begins. In this way, Tyranid warrior-beasts wield living weapons that are literally extensions of their own bodies, each one a killing machine, perfectly adapted to slaughter its victims. The thought processes of the Hive Mind are gathering pace as more Tyranids wake and recall the age-old purpose of their kind -- feed, grow, survive, and evolve.Situated within this tangled web are specialised "synapse creatures" whose slightly more advanced brains function as psychic routers, buses, and hubs, co-ordinating and policing the riotous cacophony of the collective brain power of a mass organism that is sometimes larger than most planets. Swallowed up by psychic-static, whole worlds suddenly go deathly silent, giving no clues as to what is unfolding on the surface below, or of what terrors are about to befall. This is the Shadow in the Warp, and it heralds imminent invasion and horror. Tyranid Warrior ( Shrike) • Ravener • Genestealer • Gaunt ( Termagant • Hormagaunt • Barbgaunt • Neurogaunt) • Ripper ( Sky-Slasher)

The Tyranids are not native to the galaxy; they have journeyed across the unspeakable cold of the void, where time and space conspire to hold the stars apart with inconceivable distances. Andy: For me, it’s all about those new Biovore and Pyrovore models . The old ones were classics, but the complete aesthetic design refresh really pushes them to the forefront for me and makes them look every bit as ghastly, alien and menacing as they deserve to. Of course, it’s also hard to ignore the scuttling tentacle-mawed horror of the Psychophage – that thing’s a real terror, and leans far into the insectile nastiness that makes the Tyranids such a cool and engaging faction. However, the Narvhal's manipulation of a star system's gravity does sometimes produce unintended side effects. A destination world can suffer from earthquakes, solar flares, tidal waves and other natural disasters produced during the interval during which the Hive Fleet is in transition through the space-time transit corridor. Some of these, including the various strains of Gaunts and Gargoyles, immediately begin preparing for the assaults that are to come. Other strains begin to burrow deeper into the planet's crust.At the same time that this rain of devastation begins, those Genestealers and Lictors which have already infested the planet reveal themselves. Using the knowledge that they have obtained and the hybrid fauna they have spawned, these creatures sow confusion through the ranks of the defenders. By selectively targeting officers and communications hubs, the infiltrators can effectively delay or even compromise a planet's defences. Zoanthropes - The Zoanthropes are a type of psychic artillery, whose highly evolved brains swell out of proportion with their bodies. Through their use of psychic powers they can perform a number of roles on the battlefield. Some evidence points to later incarnations of Zoanthropes being improved by the Hive Mind's assimilation of Aeldari DNA following the Hive Fleet Kraken Tyranid assault on the Craftworld Iyanden.

At the end of each turn, dice are rolled to determine if units who have lost models "lose morale" and flee, or if they remain on the battlefield. Then play passes to the opponent's turn. As it travels between systems, the Hive Mind analyses the new genetic patterns it has identified. Some of these may be used to develop new bioforms. Of course, these new strains may not appear immediately. The Hive Mind may save them for deployment at a time when a new strategy is required. Clearly, adaptation is a key factor in the Tyranids' long-term success and survival. Whatever the truth, for the Tyranids to have endured such a voyage must have required utter single-mindedness and unimaginable energy. During their journey,These varied breeds come together in large hordes, that sweep forward to create battlefronts that may be hundreds of kilometres in length. Behind the battlefront, Capillary Towers, many thousands of metres in height, burst forth from the planet's crust. These towers consolidate the biomass that the swarm has already absorbed, using it to breed additional organisms to assist in the assault.

Mawlocs - The Mawlocs are a subspecies of the Trygon. They are worm-like and blind, though they are incredibly agile despite their size. Their short claws are not suited for close combat, rather to tunnel efficiently under the battlefield, although they are by no means defenseless. They prefer to swallow their prey whole to be digested alive for several days. Despite being blind, the Mawloc can gather information of the surface through pressure waves since they can travel through solid and fluid objects below ground. When a Mawloc begins to home in on the enemy, severe tremors errupt on the surface, which can tell the Mawloc where its prey is with more accuracy. If the sound is regular and rhythmic, it is easier for the Mawloc to home in on. Even a heartbeat will tell it where its next meal is. Excitement for the new Codex: Tyranids is at fever pitch, and there’s still so much to see inside. We only just finished a look at the new Detachments yesterday , and we haven’t even brushed against the new miniatures , new Crusade rules, and new lore.Along with their biomass, their memories, genetic innovations, and the gene patterns of all of the planet's native life forms are also absorbed. After the last vestiges of life have been absorbed, the Capillary Towers begin to absorb the planet's water systems. All of these liquids are transferred into the voidfaring organisms, some of which may grow dramatically in size as their storage vesicles expand to accommodate the newfound resources.

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