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Games Workshop 99120103012 Ork Trukk

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Once an Ork WAAAGH! has gathered, with one almighty bellow to the heavens from millions of Ork throats, another world will be plunged into unending war beneath a surging green-skinned tide. An Ork tribe usually contains Orks from many different klanz, so when tribes fight each other Orks will often find themselves in combat with foes from the same klan. This is considered normal, as an individual Ork's allegiance is to his warband or tribal Warboss rather than his klan. Despite this, inter-klan rivalry is intense in most Ork tribes. An idea of the appearance of the Ork gods can be gained from looking at Ork Gargants and Stompas, mighty war machines constructed in the image of Gork (or possibly Mork). The Mekboyz create these titanic engines of war to reflect the essence of Orkiness in mechanical form, and as such they serve as potent religious idols.

Then the Orks will set off to find an enemy to fight and defeat. Ork WAAAGHs! will sweep whole planetary systems away and destroy armies and fleets in tides of bloodlust and carnage, and only once the Orks have killed every available enemy will they start to fight amongst themselves again. Depending on how fundamentalist their anti-technology beliefs are, the Snakebites may choose to remain as Feral Orks even after their civilisation possesses the technical knowledge required to advance to an industrial state.The Ork gods' joyful battle-lust echoes into the material universe, their roars clearer to the Greenskins with every passing solar day. The Weirdboyz claim that Gork and Mork are calling all their children to the last mighty battle, for the Great WAAAGH!, the everlasting war, is upon them. Orks grow all through their lives; the effect is particularly notable in successful Orks. As the Ork survives combats and wins trophies, the respect of other Orks will produce in him an effect somewhat similar to adolescence in the Human male: He puts on muscle, becomes more aggressive and assertive, and generally throws his weight around.

They can be found in countless warbands, klanz and tribes spread across many planets, even forming their own volatile stellar empires. They are so numerous that, if the disparate groups were ever to cease hostilities with their own kind, the Orks would be able to sweep over the galaxy, smashing everything as they passed. The anarchic nature of the Orks means that their military groupings often change, but they are always ruled by the application of martial power -- usually expressed as a punch to the face. A warband is the usual Ork army, but the term covers everything from a handful of mobs to many hundreds of fierce Greenskins. This means that if enough Orks think it will work, it usually will. Many a Techmarine has opened an Ork Slugga to find it to be just a box with bolts and bits of metal in it.M41 The RiftWAAAGH! - A new Warp anomaly blooms like a rancid flower in the Kantarak Sector. Though the rift itself is small, the powerful emanations agitate indigenous Greenskin populations throughout the sector. Driven wild, they launch WAAAGH! after WAAAGH! until Kantarak is reduced to war-torn ruins. The more Orks that gather, the more Orks are drawn to them, at the same time that the power and intelligence of the Greenskins begins to grow with their numbers. Orks' green colouration could be explained, Imperial scholars suggest, due to some form of algae or green fungus that permeates their cellular makeup.

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