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Neir: Automata for PlayStation 4

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The concept that would become Nier was first proposed following the release of Drakengard 2 and the reveal of seventh generation consoles. The original concept was for a third entry in the Drakengard series. It was intended to be for the PlayStation 3 due to the lessening importance of the PlayStation 2, which Drakengard 2 had been made for. However, as the project evolved, the original ideas were reworked and the game eventually became a spin-off from the main series. Despite this, the game's director Yoko Taro continues to think of it as the third Drakengard game. [28] Including concept planning, the total development time lasted three years, with two years spent actually developing the game. It was initially a small-scale project, but during planning it grew into a full-fledged role-playing game. Development was handled by Cavia with help from Square Enix, who had previously provided development support for the Drakengard games. [29] Square Enix had minimal input on Yoko's vision for the game's atmosphere and story, allowing him high creative control. [2] The in-game cutscenes were created and directed by Studio Anima. [30]

a b c d e f g 『NieR』の新作は前作を遊んだファンほど混乱する!? ヨコオタロウ氏ら開発スタッフに直撃インタビュー[The new "NieR" game will be as confusing as the fans who played the previous one!? Interview with Yoko Taro and other development staff]. Dengeki Online (in Japanese). June 19, 2015. Archived from the original on June 19, 2015 . Retrieved June 19, 2015. Cavia (April 27, 2010). Nier ( PlayStation 3, Xbox 360). Square Enix. Grimoire Weiss: A regenerating Shade?

a b c d Romano, Sal (June 18, 2015). "NieR New Project producer and director talk happy coincidences, happy endings". Gematsu. Archived from the original on June 18, 2015 . Retrieved June 18, 2015.

Grubb, Jeff (April 20, 2017). "March 2017 NPD: Zelda and Tom Clancy have a big month". VentureBeat. Archived from the original on April 22, 2017 . Retrieved March 19, 2020. Returning characters Emil, Devola and Popola have separate optional story arcs. Devola and Popola were ostracized and programmed to feel endless guilt after their model series caused humanity's extinction in Nier. They stay at the Resistance camp doing the riskier jobs, and aid the YoRHa androids until helping 9S at the tower. Emil lost his memories due to copying himself to fight the aliens. A group of those copies, gone mad from losing their sense of self, act as a secret boss battle. After the current character wins the fight, Emil dies after remembering his now-dead friends. [q 9] Development [ edit ] Romano, Sal (February 14, 2017). "Famitsu Review Scores: Issue 1472". Gematsu. Archived from the original on February 14, 2017 . Retrieved March 18, 2020. NieR Replicant ver.1.22474487129… review". Electronic Gaming Monthly. April 22, 2021 . Retrieved April 22, 2021. Phillips, Laurence (August 25, 2020). "Final Fantasy 14's latest Nier Automata crossover raid provides fresh nightmare fuel". PC Gamer. Archived from the original on September 19, 2020 . Retrieved October 6, 2020.

NieR Automata: Beginner's tips

Cavia (April 27, 2010). Nier ( PlayStation 3, Xbox 360). Square Enix. [ Project Gestalt Report 0923] […] Our role as surveillance androids to prepare for when the incurable bacterial disease eventually dies out is also underway. So far, this is proceeding without issue. Observer 021 Codename: Popola a b "NieR: Automata for PC". Metacritic. Archived from the original on June 24, 2021 . Retrieved March 2, 2017. a b c d Patterson, Mollie L (March 6, 2017). "Nier: Automata review". EGMNow. Archived from the original on March 8, 2017 . Retrieved March 6, 2017.

Friscia, John (March 4, 2022). "NieR Art Book and NieR Automata Manga Will Appear in English in 2022". Siliconera. Archived from the original on March 4, 2022 . Retrieved March 4, 2022. Nier: Automata sales hit 1.5m units". MCV/Develop. May 30, 2017. Archived from the original on March 19, 2020 . Retrieved March 19, 2020.Bukkoro - スタッフ[Bukkoro - Staff]. Bukkoro. Archived from the original on February 14, 2017 . Retrieved March 22, 2017. A demo was released on December 22nd, 2016 on the PSN store. On February 23rd, 2017, the game is released in Japan, followed by North America on March 7th, 2017, and PAL on March 10th, 2017. a b c d e f g Dustin, Quillen (May 6, 2010). "Nier Review". 1UP.com. Archived from the original on October 19, 2012 . Retrieved July 12, 2011.

Yoko originally wanted to call the game " Nier: Android" but Square Enix rejected that title due to a possible trademark conflict with Google's Android operating system. [60] In trailers, the events surrounding 2B's fate and A2 replacing her in the story were obscured by using A2's early-game model for some footage when she is short-haired in-game. [33] To mitigate competition, the team decided to delay Nier: Automata until late-2016 or early 2017, which also allowed the team more time to refine the game. [61] Yoko appreciated having more time for the team to finish the game. [33] Romano, Sal (September 24, 2020). "NieR Replicant ver.1.22474487139… launches April 22, 2021 in Japan and Asia, April 23 in the west". Gematsu . Retrieved April 16, 2021.a b c d e f g Concepcion, Miguel (March 6, 2017). "Nier: Automata Review". GameSpot. Archived from the original on October 10, 2022 . Retrieved March 6, 2017. Khan, Imran (September 21, 2017). "Square-Enix Reports That Nier: Automata Has Exceeded Sales Expectations And Has Strong Potential As A Franchise". Game Informer. Archived from the original on September 24, 2017 . Retrieved March 19, 2020. Phillips, Tom (March 14, 2013). "Deadly Premonition developer making Drakengard 3". Eurogamer. Archived from the original on October 17, 2014 . Retrieved October 9, 2013.

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