276°
Posted 20 hours ago

Warhammer 40k - Szarekh The Silent King: Necrons

£20.995£41.99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Once they awakened, the Necrons would be ready to rebuild all that they had lost and to restore their dynasties to their former glory in the galaxy. If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model: Let’s start by looking at the two Triarchal Menhirs that float either side of Szarekh’s Dais of Dominion. Not only are they the sort of impressive monument that only the greatest of rulers would have, but they each contain an annihilator beam.

In 744. M41, the Silent King ended his self-imposed exile and returned to the galaxy after encounter with the Tyranids within the intergalactic void. He discovered the Tyranids were just one of many threats facing the Necrons. Other alien races had swarmed over their Tomb Worlds and the Warp now seeped across the Galaxy. [4] He has begun a journey across the galaxy with a band of his loyal Triarch Praetorians to reawaken Tomb Worlds that still slumber so they may unite against the Tyranids. [1c] The returned Silent King was at first careful to not reveal his true identity, even to fellow Necrons. He worked primarily through Triarch Praetorians or unwitting Crypteks and Necron Overlords to achieve his goal, and has steadily influenced the galaxy from one side to the other. Slowly, he has pursued his great work from the shadows. [3] He intends to unite the Necrons against the Tyranids while also manipulating the younger races to his own schemes. [4] Szarekh has claimed that he has encountered Sanguinius, who may have been on the verge of establishing an alliance with the Necrons. [10] You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded.

Contents

Szarekh goes into battle atop the Dias of Dominion which includes his fellow Triarchs Hapthatra and Mesophet. Accompanying the Dais are two Triarchal Menhirs which wield Annihilator Beams. The Silent King himself wields the Sceptre of Eternal Glory, which wields the power of the Burning One. [8] Despite cosmetic alterations, the shape of the Ankh remains unchanged, each exacting curve and line perfectly reproduced. Each dynasty also has its own glyphs, variations on the Ankh that identify its soldiers as part of a particular phaeron's armies. Intelligence: Supergenius (Holds over 60 million years worth of knowledge, having never entered the Great Sleep [20] and having never lost any of his memories thanks to the biotransference [1]. Should be just as intelligent as other Necron like Imotekh the Stormlord and Trazyn the Infinite. His intelligence should be comparable to standard Crypteks who are masters of dimensional dissonance, singularity manipulation, atomic transmutation, elemental transmogrification and countless other reason-defying technologies [21])

If every unit from your army (excluding DYNASTIC AGENT, C’TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NECRONS CHARACTER model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply. Perceiving the destabilisation of the galactic theatre and the manifold perils to his scattered people, Szarekh applied himself to cyclopean schemes beyond the younger races' comprehension, intended to crush the threat they posed and allow his people to unite against the Tyranids as one. And so, when the C'tan finally won their great war, their triumph was short-lived. With one hated enemy finally defeated, and the other spent from hard-fought victory, the Silent King at last led the Necrons in revolt. In their arrogance, the C'tan did not realise their danger until it was too late. The Necrons focused the unimaginable energies of the living universe into weapons, god-killing hypercannons devised by the finest Crypteks in the galaxy, too mighty for even the Star Gods to endure. Not even the great overlords of the Necron crownworlds well remember the battles against the Star Gods, for causality itself was damaged by the forces unleashed to dismember the C'tan, and the Silent King was wont to remove the knowledge of the dreadful weapons employed from his warriors after the fact in fear of what might later be done with them. It was during the reign of Szarekh that the godlike energy beings known as the C'tan first blighted the Necrontyr. It is impossible to say for certain how the Necrontyr first came to encounter the C'tan, though many misleading, contradictory and one-sided accounts of these events exist.The self-mill alternatives are light and the self-discard is almost non-existent, making the game with the graveyard more of a toolbox, where the different pieces are gradually placed to be used at some opportune moment. Due to being a Xenos leader with previously little direct presence in the galaxy, outside of the codex the Silent King is in but a single book, The Word of the Silent King by L J Goulding. While the author has not personally read this book, it is old enough that his portrayal and role have changed in the intervening years, so it most likely has been retconned out of relevance. Playing with Szarekh, The Silent King Alas, the C'tan were immortal star-spawn, part of the fundamental fabric of reality and therefore nigh-impossible to destroy. So was each C'tan instead sundered into thousands of smaller and less-powerful fragments with a similar energy signature. Yet this was sufficient to the Silent King's goals. Indeed, he had known the C'tan's ultimate destruction to be impossible and had drawn his plans accordingly: each C'tan Shard was bound within a Tesseract labyrinth, as trammelled and secure as a genie in a bottle. Though the cost of victory was high -- millions had been destroyed as a consequence of rebellion, including all of the Triarch save the Silent King himself -- the Necrons were once more in command of their own destiny. Even worse, the Immaterium and its daemonic inhabitants had begun to tear apart the fabric of realspace, with the Great Rift eventually cutting the galaxy in half after ca. 999.M41. However, Szarekh eventually encountered the Tyranids and saw the threat they posed to the Necron race. If the Tyranids consumed the biomass of the galaxy, the Necrons may never be able to reverse their transformation. While his duty to defeat the Tyranids was clear, he had no desire to preserve other civilizations. [4] However the story of Szarekh's altruism to save his people from the Tyranids has gaps, as it is unclear when exactly he witnessed the Tyranids and how exactly he chanced to encounter them in the vast intergalactic void. Moreover, it is unclear from which Dynasty Szarekh eventually hailed and few memories of his rule pre-Biotransference can be recalled. Necrons who question Szarekh on these matters are taken by the Triarch Praetorians and are never seen again. [9] Modern history

The Silent King recognised them and the other growing threats to the Necrons in the form of the Imperium of Man and the growing strength of Chaos as a major threat to his people's chances of reconquering the galaxy and regaining their organic forms. Cannot, if it is your Charge phase, be set up closer to any enemy units that are targets of a charge declared by its unit this phase. These symbols are sometimes worn alongside the Ankh of the Triarch, but are usually secondary in size and placement, mirroring the ancient relationship between the dynasty's phaeron and the empire's governing Triarch. It is a decent stat line, but judging by GW’s hype, most of his power is almost certainly in his abilities! It can’t be too much longer now for us to see the full sheet in all its glory! As befits the most powerful Necron ruler, the Silent King also has the ability to change your army’s command protocol at will.Necron Dynasty very slight change Necron Dynasty very slight change Necron Dynasty very slight change Szarekh, the last of the Necrons' Silent Kings, on the Dias of Dominion alongside his fellow Triarch members Hapthatra the Radiant and Mesophet the Shadowed Hand. When you select a PSYKER unit to manifest psychic powers, you select one psychic power that unit knows and attempt to manifest it. With the exception of Smite, you cannot attempt to manifest the same psychic power more than once in the same battle round, even with different PSYKER units. The same PSYKER unit cannot attempt to manifest Smite more than once during the same battle round.

Szarekh was given the most sophisticated and powerful Necron body during Biotransference and maintains a sensory and neurological network far superior to anything flesh and blood could create. His physical form is built from the Necrodermis of C'tan. [9] To more easily paint the king I would recommend that you build all the steps shown in the manual except when it comes to putting Szarekh, his cape and his two servants onboard, painting these separately proved to be very useful as it allows you to reach those tighter spaces with the right colour. Since Szarekh doesn’t talk these are likely the voice of the Silent King, as GW alluded to. The Triarch to rule them all, so to speak… It's unknown what he saw during his travels or why he chose to exile himself into the void. Some say it was to escape the crimes he committed against his people and some say he exiled himself to find ways to reverse the biotransference. One thing is known however, his return was due to the Tyranids and the threat they posed. Supposedly, out of pure altruism, he returned to stop them from thwarting any attempt at reversing the biotransference. It's unknown what exactly he saw out in the void, to what scale that made him so sure of such an omnipresent peril, and how he even discovered the Tyranids in the first place. One thing is for certain. The Silent King has returned to the galaxy and is attempting to unify his people in reconquering the galaxy and ending the threat the Tyranids pose to his plans, whatever they may be.

Hail to the King

Are you still hyped for These Silent King rules? Are you just looking forward to trying to beat him on the tabletop? Speed: At least Hypersonic, likely far higher combat and reaction speed, up to Massively Hypersonic+ perception speed via Chronosense (Should be just as fast, if not faster than Trazyn the Infinite and Imotekh the Stormlord given his superior body. Additionally, his chronosense should be just as powerful) Annihilation Barge • Catacomb Command Barge • Doomsday Ark • Ghost Ark • Tesseract Ark • Tomb Blade • Monolith ( Doomsday Monolith) • Megalith • Obelisk • Tesseract Vault • Dias of Dominion and Triarchal Menhirs • Triarch Stalker One of the key lessons that the Silent King has learned over the long millennia is the importance of delegation. He used the Triarch to rule the Necrontyr and he’s now accompanied by the Phaeron of the Stars and the Phaeron of the Blades to aid in his devious schemes. In game, they act as inhuman shields, protecting their king while also providing the rest of your army two handy aura effects. Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment