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Games Workshop - Warhammer 40,000 - Adeptus Custodes Dice Set

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The origins of the Custodian Guard are shrouded in myth and legend. The ancient Legio Custodes were the bodyguards and sworn protectors of the Emperor and His chosen emissaries, and when the need arose, His most deadly executioners. Genetically engineered warriors of unswerving loyalty and unshakable purpose, their might and skill-at-arms was greater even than the Space Marines of the ancient Legiones Astartes, while their weapons and wargear were uniquely potent, representing the apex of the Imperium's technology. Their history is a long one, and for centuries they have walked in the Emperor's shadow as His praetorians and the protector of His secrets. Vigil Unending gives your Characters one last chance to punish anyone that intends harm to the Imperium, bringing their Emperor-wrought might to bear against any who think they can go toe-to-toe with the Emperor’s finest. For millennia, the Adeptus Custodes have formed the unyielding core of the Emperor's multi-layered defences. Those Custodian Guard charged with the physical protection of the Master of Mankind spend every waking second devoted to their task, refining their warrior skills and constantly testing and updating their own strategies to ensure the sanctity of the Emperor's throne. They are His last line of defence against a hostile galaxy hell-bent on Humanity's destruction. If they fail in their task, the Imperium of Man will collapse from the inside out. Their duty is so sacred, their reputation so profound, that even Space Marines and Inquisitors kneel before them.

Mission actions are specific to the mission you are playing, and will be detailed by that mission’s briefing. Missions can be found here (Open Play mission) and here (Spec Ops Narrative missions).

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It is not an uncommon belief to suppose the Custodian Guard were themselves some variant of the Astartes -- if so crude a term might be applied, an "advanced" form, perhaps even a second, improved iteration. While this explanation might seem to fit the facts, particularly to those without intimate knowledge of the Imperium's birth pains during the final acts of the Unification Wars on Old Earth, it could not be further from the truth. Give thanks to those most courageous and loyal of guardians, the Adeptus Custodes, who stand in constant vigil over the Emperor's palace. A veritable legion of warriors ready to lay down their lives without doubt for the beloved ward of Mankind. None pass through the Imperial Palace without their knowledge; steeped are they in the arcane secrets of that labyrinthine edifice. Ten thousand blades await the call to arms; to defend against any threat, from without or within." They are in almost every measurable way superhuman: stronger, faster, more acute of senses and more resilient than even the doomed Thunder Warriors or the Space Marines who would follow them, and so far beyond the limits of an unaugmented Human as to be almost godlike in comparison. Indeed, only the primarchs and above them the Emperor Himself exceeds them in corporeal might, and to meet them in open conflict is to court death for Human or alien alike. Teleport Homer- A TELEPORT HOMER unit (ie, Terminators) can redeploy to within 3” of a VEXILUS or ALEYA that didn’t arrive from Reinforcements this turn, and 9” away from enemies. For 1 CP it’s cheap enough to be used to get some extra movement and threat range out of an ALLARUS unit, be it storming forward as fast as possible with ALEYA , or coming in to support a lone VEXILUS . The usual limit of 9” away from enemies does hinder this a fair bit however, so this might not come up as often as you’d think.

The Legio Custodes were the first genetically and psychologically altered creations created by the Emperor, predating even the Thunder Warriors (the hulking proto-Space Marines that would be his final instrument in conquering Terra). The warriors of the Legio Custodes were fierce creations, each towering over baseline humans, and possessing many qualities that made them stronger, faster, more intelligent, longer lived, and just plain better than their normal human cousins. Adeptus Custodes’ Venerable Contemptor Dreadnoughts contain some of the finest warriors that the Imperium has ever witnessed. Pass on their centuries of experience to other units in your army with this Stratagem. Blood Will Tell (Unknown Date) - Leotydus Dat-Hastael runs a successful Blood Game, spending over a solar decade in hiding, evading every ward and sentry to finally reach the Sanctum Imperialis with blade in hand. Precautions are put in place to seal off his route of ingress, just in time to catch the elite Drukhari killer known as the Blade of Ptesh as he attempts the very same route as Dat-Hastael in his efforts to slay the Emperor on behalf of a mysterious and exceptionally persuasive patron. The Blade's ambitions, and indeed his life, meet a merciless end, though he refuses to the end to give up the identity of the one who sent him. Gatekeeper- A souped up Guardian Spear with +1 Shot, Str and AP to its Ranged profile, which always hits to boot. Otherwise the same in combat. Not bad, not great, probably pass. A Custodian Guard of the ancient Legio Custodes arrayed in his ornate golden battle-plate and armed with the signature Guardian Spear.Even in the days before the Horus Heresy, it was a rare and blessed thing to see a member of the Legio Custodes, and due to the confinement of the Emperor to the Golden Throne, it has become an almost unthinkable event for a present-day citizen of the Imperium. Horus Heresy (005-014.M31) - The Warmaster Horus openly declares his allegiance to the Dark Gods of Chaos, leading fully half of his brother Primarchs and their Space Marine Legions in rebellion against the throne. War consumes the Imperium, a swift-spreading conflagration that threatens to turn to ash all the Emperor has built. Yet as His sons and their Legions battle across the stars, the Master of Mankind is nowhere to be seen. In truth, He and his Legio Custodes are engaged in their own desperate conflict, fighting upon a trans-dimensional battlefield within the Webway that the Emperor sought to tame for Mankind's use, thus protecting them forever from the machinations of Chaos. Tragically, this existential war keeps the Custodians from exacting the Emperor's vengeance upon His wayward sons -- the Ten Thousand do not take a major role in the battle for the Imperium until the foe is beating at the very gates of the Imperial Palace. Host of Heroes- One of each SHIELD-CAPTAIN type per Detachment, so you can have 1 ALLARUS and 1 VERTUS SHIELD-CAPTAIN , but not 2 VERTUS .

A PRIMARCH or SUPREME COMMANDER is marked for death, or if neither is present the enemy unit with the highest points value, excluding AIRCRAFT . At the end of the battle score In the 8th Edition of Warhammer 40k, we saw the Adeptus Custodes come into their own as a fighting force. With new models, new characters, and new rules, they became far more than a diversion from Space Marines; they became something that stands alone, with a unique golden flavour.Now, in 9th Edition, they’re even more refined, benefiting from many rule changes in the newer version of Warhammer 40k, andmaking an appearance in somecompetitive lists.Please note that your Dreadnought can’t be held responsible if you tempt the gods of fate by saying “anything but a 1”, hoping to get a re-roll, and then you roll a 2 and still miss. The histories of Old Night tell us to fear Men of Stone and Men of Iron. They should have warned us too, of the most terrible monsters of all: the Emperor's Men of Gold."

To outsiders, their supreme self-confidence may seem like arrogance. They pay little heed to mortal men, and even the Adeptus Astartes are kept at spear's length for their former transgressions against the Emperor. Yet the reason is a noble one. Every act, thought and deed of a Custodian is made for the furtherance of the Emperor's cause, and therefore the survival of the Human race. Those who stand in the way of such paragons of surety do not last long. Superior Creation- A 5+++, its simple but effective, giving good reliability against normal damage as well as affording a better layer of protection against Mortal Wounds. Clad in baroque, golden Custodian Armour and armed with priceless relic weaponry, the Adeptus Custodes make for a magnificent sight. They tower over mortals; each has the statuesque physique of an ancient hero, close to nine Terran feet in height even without his scarlet-crested helm. Yet for all their might, for all their bravery, the Custodians were unable to prevent the Emperor from falling to His traitorous son, the Primarch Horus. Praetorian Plate- A TERMINATOR gets a mighty +1T, and once per game they can appear within 3” of a friendly non- VEHICLE and in Engagement Range, effectively getting a boardwide Heroic Intervention, making for a potent surprise to the enemy as well as helping shore up a beleaguered part of your army.

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With the birth of the Great Rift in the Era Indomitus, and the resurrection of the Primarch Roboute Guilliman as the lord commander of the Imperium and Imperial Regent, the Adeptus Custodes have been forced to take a more active role in galactic affairs. A force of Custodians has followed Guilliman's Indomitus Crusade out into the galaxy, often serving as the heralds of a Torchbearers fleet bringing the Primaris creation technology to existing Space Marine Chapters. Even of this small pool of candidates, survival through the multiple solar decades of alchemical augmentation and psycho-memetic training were far from guaranteed. In this fact can be seen a pattern also replicated in the Space Marine Legions, only to a far greater degree. While the numbers of the Legiones Astartes were prevented from growing beyond perhaps a million at their greatest strength by the limitations inherent in the means of their creation -- a paltry sum compared to the billions of others who took part in the Great Crusade -- the Legio Custodes could never have operated on the scale of the Space Marine Legions, even if the attempt had been made. Note: All dates from this point forward are provisional due to errors in the Imperial Calendar, meaning these events could actually have occurred at any time from the early 41st Millennium to the early 42nd Millennium. Giants and Gods (Unknown Date.M42) - Fighting alongside the Knights of House Krast, a Shield Company of the Adeptus Custodes storms the battle lines of the Necron Tomb World of Trynnect. They smash through the android xenos and obliterate the cabal of Crypteks at its heart, thus preventing the awakening of the ancient C'tan star god Zul'channec within the northern bounds of the Segmentum Solar. From left-to-right: a member of the Kataphraktoi, three Terminator Armoured members of the Tharanatoi and three members of the Hykanatoi

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