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Bravely Default (3DS)

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Having committed treason towards the duchy, Edea sees a better option in teaming up with the group than treading alone as a deserter. Silicon Studio developed a well-received demo for the project and were assigned to develop the game. She tells the Matriarch that she will go to the Temple of Fire in Eisenberg to cleanse the next crystal. Navigation in towns, dungeons, and the world map environments are presented in an angled, third-person overhead view: the character remains still, the camera zooms out to a distant view.

Finding themselves, once again, in the Caldisla Inn, Tiz finds that he and the others are in a world where Til survived instead of him.The group is intercepted by sword master Nobutsuna Kamiizumi, Edea's mentor and commander of the Black Blades. Agnès's group makes it out of the Miasma Woods and at Florem Tiz is taken aback by the city of women. By this point, even the game hints at Airy's true intentions; on the title screen after selecting a save file, most of the letters in the game's sub-title, Flying Fairy/Where the Fairy Flies, vanishes from the screen, eerily leaving behind the message Lying Airy/Airy Lies.

Halestorm shared the positive opinions of other reviewers on the battle system, alongside praising the game's amount and quality of content.The interdependent "Brave" and "Default" mechanics underwent changes during the development process. Turning to Sage Yulyana in the Yulyana Region for help, Agnès is directed to the Vestment Cave where the party defeats a dragon guarding the rainbow thread, which is necessary for remaking the vestal garb.

The concept of "D's Journal", which would offer players deeper insights into the world and characters of Bravely Default, was inspired by a similar system from Higurashi When They Cry. An additional power is "Bravely Second", an ability which freezes time for the enemy, allowing a party member to move four times in a single turn with no cost. When she surrenders herself to the Monk Barras Lehr and White Mage Holly Whyte to spare the kingdom, she is saved by Tiz, and finally accepts his help.Luxendarc is the land of light and shadow where many countries exist: the scenic kingdom of Caldisla where Tiz ended up after the destruction of his hometown, Norende; the desert country of Ancheim, home to the Temple of Wind and known for its large wind-powered clock; the flower-filled haven of Florem; the oceanic nation of Grandship; the war-ridden land of Eisenberg; and the tundra Duchy of Eternia. The story follows the adventures of four protagonists: Agnès Oblige, vestal of the Wind Crystal, who was forced out of her duties after the crystals were consumed by darkness; Tiz Arrior, the sole survivor from a destroyed village caused by the crystals' blight; Ringabel, an amnesiac philanderer trying to uncover a mysterious journal in his possession; and Edea Lee, a defector of a large army bent on capturing Agnès. With added confusion that their work was undone, the group decides to start a new quest to awaken the crystals.

In an interview with Japanese magazine Dengeki, Asano said that he would ideally like to release a new Bravely game every year. On December 4, 2013, the direct sequel to Bravely Default, titled Bravely Second: End Layer, was revealed in Jump magazine. The Western localization of the game contains censorship related to some sexually suggestive material in the original game: the ages of the main characters were increased to no longer be underage by Western standards, with 15-year-olds being changed to be 18-year-olds, and two of the female playable characters' costumes were altered to make them less revealing. With Mahzer thanking her daughter for freeing Braev from his burden, DeRosso explains that the templar's wife is in no real danger, as he allows the group to reach the Earth Crystal.Bravely Default was first announced in September 2011 under its original Japanese title as part of Nintendo's 2012 lineup for the 3DS, alongside titles such as Monster Hunter 4 and Fire Emblem Awakening. The game's title represented the game's main theme of self-reliance: not blindly following the will of others, and following your own will. Initially, Asano envisioned a system akin to the Tension stat used in the Dragon Quest series, but designer Kensuke Nakahara wanted something more exciting for players.

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