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Games Workshop Expansion Blackstone Fortress: Escalation (English)

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Hostiles in grey plastic: Obsidius Mallex, Chaos Lord; 2 Chaos Space Marines of the Servants of the Abyss; 4 Chaos Beastmen; 4 Ur-Ghuls; 4 Negavolt Cultists; 2 Rogue Psykers; 4 Spindle Drones and 14 Traitor Guardsmen. [2] Both of the new models have rules for Warhammer 40,000 too. The Traitor Commissar is able to ‘encourage’ a nearby unit of Traitor Guardsmen…

The Primaris Psyker Aradia is able to use her precognitive abilities to make other players more effective. Her unique action, Psychic Boost, will help your team succeed on crucial actions. Mind over matter and all that. The new Traitor Commissar is absolutely deadly at close range, using his power fist to pulverise any explorers who get too close. Seriously, keep him at a safe distance!

Penitent 707

Cultist Firebrands are absolutely deadly at mid-range, and they also inflame the zeal of nearby Cultist hostiles. Their bodies are swollen with infernal power… so let’s just say you don’t want to be standing close to one when they’re killed… Though the identity of the builders of these technical marvels remains a mystery, it has been suggested by certain Imperial savants that they were constructed by the Old Ones or the Aeldari for use in their ancient war with the Necrons. Indeed they are obliquely mentioned in Aeldari Mythology as the "Talismans of Vaul," objects of great fear and revulsion. If these incredible miniatures look familiar to you, it may be because they were first seen in the tie-in game Warhammer 40,000: Combat Arena. They’ve finished their journey to Precipice, and now they’re ready to scour the taint of Chaos with extreme prejudice.

Prologue mission "Light in the Dark" including exclusive artefact card (Blessed Aquila) - White Dwarf December 2018 Ultramarines • White Scars • Iron Hands • Raven Guard • Salamanders • Imperial Fists • Silver Templars There is also a record of a boarding party comprised of Imperial Navy and Angels of Redemption personnel that made its way into one of the activated fortresses and described it as being like a living thing, pulsing with power.The expansions have added characters and creatures from across the Warhammer 40,00 universe, from Chaos Cultists and the Ambull to the Zoat and Imperial Navigator Espern Locarno, all of which can be used in the miniatures game. Its massive remains were flung from orbit onto the surface of Cadia as an artificial meteor, its kinetic impact killing most of Cadia's remaining defenders and at last allowing the Eye of Terror to swallow the world. The geothermal stress caused by the fortress' impact ultimately caused Cadia to rip itself apart. This would mean that the actual weapons forged in ancient times by the Old Ones informed the subsequent myth of the Aeldari War in Heaven. Abaddon the Despoiler first learned of the Fortresses sometime in M40, where he was guided by the visions of Zaraphiston to an Eldar Crone World. There, he read an ancient prophecy revealing their existence.

With both of these new characters being so dangerous when they’re up-close and personal, you’re going to want to try and take them out at range. That might be easier said than done with the Ogryn, though, as the hulking brute has 12 wounds. Reaching the fortress' location requires a small and highly maneuverable spacecraft. Located close to the fortress is a small void station known as Precipice, created from the hulls of ruined starships and inhabited by a ragtag population of explorers and scavengers from across the galaxy that consists of individuals drawn from many different starfaring races. An uneasy truce endures aboard Precipice, which is enforced by a small cadre of powerful and influential starship captains looking to maintain stability on the station to pursue their own interests.

Eye of Vect

Space Marines • Chaos Space Marines • Grey Knights • Death Guard • Astra Militarum • Adeptus Mechanicus • Craftworlds • Tyranids • Dark Angels • Blood Angels • Chaos Daemons • Adeptus Custodes • Thousand Sons • T'au Empire • Necrons • Drukhari • Deathwatch • Harlequins • Imperial Knights • Space Wolves • Gellerpox Infected • Elucidian Starstriders • Orks • Genestealer Cults • Vanguard Space Marines • Daemonkin • Chaos Space Marines II • Chaos Knights • Space Marines II • Adepta Sororitas It’s ‘dreaded’ for a reason – the Ambull hits hard and won’t go down easily either! It also has two handy abilities that enable it to rapidly heal and relocate across the battlefield at great speed. He’s also able to ‘motivate’ any Traitor Guardsmen that are nearby with his unique action Execute the Weak. Borewyrm Infestations also share the Ambull’s Rapid Tunnelling ability and are harder to target with ranged weapons by virtue of their size. Ambulls and Borewyrm Infestations are perfect for narrative or open play, though we’ve included points if that’s how you like to balance your games. That got us thinking about some cool ideas for missions that could feature these fearsome creatures. Here are just a few:

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