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Games Workshop Citadel - Layer: Sons Of Horus Green (12ml)

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With the Great Scouring's conclusion, the entire Legion regrouped on the world of Maeleum inside the Eye of Terror. There they built a fortress-tomb for the safe-keeping of the Warmaster's corpse and even in death still revered him as their commander. Nobody was appointed in his place and the Captains of the Legion would offer sacrifices and pray for guidance in his shrine. [1] Many Sons of Horus venetrated their dead Primarch as a god, believing that he would eventually be resurrected to return them to greatness. Some Sons of Horus rejected this devotion outright, however, leaving Maeleum and deciding that they would never again bow down to anyone, be it mortals or gods. [13b]

M31 — The Siege of Cthonia. Captain Vheren Ashurhaddon leads a sizable force to retake the legion's Homeworld from the loyalists. The heart of the Sons of Horus Legion was the company, which served as the Legion's principal military division. Made up of a grouping of squads under the leadership of an officer with the rank of Captain, the company was the base currency of campaigns and battles. Cthonia is presumably a reference to the Greek Chthonia a complex word with connotations to dead domains under the earth and the spirits of the underworld. Cthonic spirits can be both fruitful and destructive; in the positive sense they are referred to as part of the concept of rebirth - the earth that nurtures. In the negative, they are akin to the revenants of the dead come to claim more souls for hell. Compare to the dead, mined-out state of the Luna Wolves homeworld and the role it had in birthing Chaos Space Marines. During the dark rituals that followed within the temple, Horus' spirit was transferred from his body into the Immaterium. There, he bore witness to a nightmare vision of the future. He saw the Imperium of Man as a repressive, violent theocracy, where the Emperor and several of his primarchs (but not Horus) were worshipped as gods by the masses. While this vision of the Imperial future granted by the Chaos Gods was a true one, it was ironically an outcome largely created by the Warmaster's own actions. The Dark Gods also revealed to Horus that the Emperor had once entered the Warp on the world of Molech millennia before and treated with the Ruinous Powers to gain the knowledge necessary to use the power of the Warp in the process of the primarch's own creation. Few other Legions could match their achievements and of those that could, few could rival the XVI th Legion for the brightness with which their victories shone. Spread across hundreds of expeditionary fleets and on countless battlefields, the Luna Wolves broke the enemies of the Imperium and pushed the Great Crusade forwards.First as the Luna Wolves and later as the Sons of Horus, the XVI th Legion maintained much of their Legion structure as it had existed since the wars for Terra and Solar Unity, which had adhered closely to the Terran pattern laid down by the Imperial Officio Militaris before the Space Marine Legions' unification with their primarchs. As a result, Cthonia had been colonised, built upon, tunnelled and mined since the dawn of human interstellar space travel millennia before the beginning of the Dark Age of Technology. Due to this unusually long period of exploitation by Mankind, all of the world's natural resources had been stripped away and used up centuries before, and the ancient mining technology had long since been rediscovered and removed by the Tech-adepts of Mars. The planet that remained was largely useless and abandoned, completely riddled with catacombs, crumbling industrial plant and exhausted mine-workings.

Yet as the character of any Legion was an echo of their primarch, one can see the flaws of the father in the pride of his gene-sons. Brutal, ruthless and unwavering but also honourable, and once loyal beyond question, the history of the Luna Wolves is the history of the ambition of the Imperium itself, and the flaws that broke its founder's dreams of unification and glory for all Mankind asunder. Horus' wound by Russ proved severe, sending the Warmaster into a comatose-like state as his soul was fought over by the Gods of Chaos. Without his guidance the war effort faltered, with many Primarchs refusing to listen and Horus Aximand and Falkus Kibre proving indecisive and stubborn despite Maloghurst's best attempts to retain cohesion and enact Horus' will. At Heta-Gladius, the Vengeful Spirit itself faced destruction under the leadership of Aximand as Maloghurst enacted a ritual to try and restore Horus. Thanks to the sacrifice of Maloghurst, Horus' soul was restored, and the Sons of Horus arrived at Ullanor for the general muster of traitor forces before the move on Terra. [9] Meanwhile, the Sons of Horus' own homeworld of Cthonia was besieged and conquered by the Imperial Fists. [23] [34a] Pacification of Schravaan (Unknown Date.M30) - This was a joint Imperial Compliance conducted by the Luna Wolves, Iron Warriors, Imperial Fists, and the Emperor's Children Legions against the xenos Badoon on the world of Schravaan. The Iron Warriors won a great victory when they stormed the final refuge of the Badoon. They breached the defences and held while the other Legions carried the city beyond. During the following victory feast, Horus proclaimed Perturabo the greatest master of siege warfare in the Great Crusade. Fulgrim, the primarch of the Emperor's Children then inquired to his brother Dorn whether he thought even the defences of the Imperial Palace could resist the Iron Warriors, in which Dorn replied that he regarded the defences as being proof against any assault if well-planned. Perturabo flew into a rage and unleashed unfounded accusations against his brother. After this the two rarely spoke, and neither Legion would serve again in the same campaign for the remainder of the Great Crusade.Across tens of thousands of battles the Luna Wolves were rarely defeated. In every mode of deployment they excelled, whether as the spearhead of a star cluster-sized assault or as an individual squad supporting a grand formation of the Imperial Army. Other Legions, sometimes hostile to the interference of their fellow Space Marines, would request campaign placement amongst the Luna Wolves and welcome it in return. In eschewing formality and fixed structure above the basic level of the company, Horus demonstrated his pragmatism and his preference for waging war with careful precision. Within the Luna Wolves and the later Sons of Horus, squads also commonly had their own honorific or epithetic titles rather than simple numerations: the Illuminators Prime, Death Makers, Jerrok's Reavers, the First Sons, and similar appellations, while some were named for the Sergeant or Chieftain that led them if their leader's own reputation was strong enough alone.

Lastly I apply Citadel’s ‘Leadbelcher’ to the deepest looking ‘chips’ to represent battle damage thats worn right down to the metal. To finish the green I then line highlight the armour panels with ‘Lupercal Green’ by brush to give both the chipping effect and panels more definition. On Molech, the Sons of Horus scored a major victory and Horus was able to acquire the same powers of the Emperor. During this same battle, the pre-Heresy Mournival was reunited aboard the Vengeful Spirit after an infiltration team of Knights-Errant including Garviel Loken was captured and brought before Horus in Lupercal's Court. After a fierce battle that saw the Warmaster slay Iacton Qruze, the Knights-Errant managed to escape. [7a] Horus was later confronted by Leman Russ, and was badly wounded by the Spear of Russ during the Battle of Trisolian despite the traitor military victory. [8] Despite an unbroken string of stunning victories, despite receiving the title of Warmaster , despite the love of his brothers and sons, something frustrated Horus – did he truly have the respect he deserved? Sanguinius offered an answer – take up the Emperor’s offer to rename his Legion once more. And so the Luna Wolves traded their lupine logo for the glaring Eye of Horus, swapped their white armour for sea-green ceramite, and were reborn as the Sons of Horus. Thus, many of the original XVIth are believed to have had a separate, somewhat unusual origin; they were effectively kidnapped from the world of Cthonia by 'recruitment squads' sent from Terra charged with the task of rounding up thousands of individuals from the violent gangs that infested the ancient world. These 'recruits' were then taken to the geno-laboratories on Luna for the modification and indoctrination required to become Space Marines. [1]At this point the model is ready for its transfers to be applied. But before we do this the whole model is coated with Citadel’s ‘Ardcoat’ gloss varnish. This will allow your transfers to adhere to the model more easily and is essential for the next couple of steps. Horus also disagreed with many of the decrees passed by the newly established Council of Terra, a ruling body of Imperial nobles and bureaucrats, which were intended to shift the burden of taxation and administration onto the newly-conquered Imperial Compliant worlds. Even worse, Horus came to believe in his heart that he was failing his father, and was deeply wounded that the Emperor had revealed to none of the primarchs, not even his most favoured son, why he had secluded himself upon Terra and the truth behind his secret Imperial Webway Project. These seeds of bitterness, resentment and frustration grew, and would soon bear deadly fruit.

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