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AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

£84.995£169.99Clearance
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Size class of the display as declared by the manufacturer. Often this is the rounded value of the actual size of the diagonal in inches. The image below is a macro photograph taken on Notepad with ClearType disabled. The letters ‘PCM’ are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. This model uses a ‘regular’ (medium) matte anti-glare screen surface. This provides strong glare handling, whilst diffusing the light emitted from the monitor relatively strongly as well. This affects the vibrancy and clarity of the image, with a bit of a layered appearance in front of the image. The screen surface provides a light misty graininess to the image which is less noticeable than on many competing models. Including 24” TN models and models using 24.5” AUO AHVA (IPS-type) panels. It should be noted that whilst glare handling characteristics are strong, bright environments can still ‘flood’ the image. Light is quite heavily diffused by the screen surface, so it’s best to avoid direct light striking the screen surface or particularly strong ambient lighting if possible. The OSD (On Screen Display) is controlled by pressable buttons on the underside of the bottom bezel, towards the right side. A small forwards-facing power LED is also included in this region, to the right of the buttons. This glows white when the monitor is on and orange when it enters a low power state. The video below explores this menu system and the accompanying ‘G-Menu’ software which can be used to control it. Input lag amounts to around 4ms, which makes for imperceptible delay between your actions and the result you see on the screen. DCI P3 is a color space, introduced in 2007 by the SMPTE. It is used in digital cinema and has a much wider gamut than the sRGB.

On various Battlefield titles, at a frame rate keeping up with the 165Hz refresh rate, the monitor provided decent fluidity. Compared to a 60Hz monitor or the AOC running at 60Hz (or 60fps), 2.75 times as much visual information is displayed every second. This significantly enhances the ‘connected feel’, describing the precision and fluidity felt when interacting with your character on the game. The low input lag of the monitor is also beneficial in this respect and complements the high frame and high refresh rate combination nicely. The high frame rate and high refresh rate combination also decreases perceived blur due to eye movement, as demonstrated earlier using Test UFO. As also demonstrated, the bump up from 144Hz to 165Hz is hardly dramatic in that respect – though the extra refresh rate is still a bonus, if you have the frame rate to match. To learn more about monitors and ensure you’re getting the model most suited for your personal preference, visit our comprehensive and always up-to-date best gaming monitor buyer’s guide. Conclusion The operating temperature shows the safe temperature range (from minimum to maximum), within which the display will function flawlessly. Outside this range it might operate improperly and/or fail entirely.

Information about the maximum vertical viewing angle, within which the image on the screen is of acceptable quality. The full capability of the monitor including 1920 x 1080 (Full HD or 1080p) @165Hz can be leveraged via DisplayPort, whilst HDMI is limited to a maximum of 144Hz on this model. AMD FreeSync Premium and Nvidia’s ‘G-SYNC Compatible Mode’ is supported on compatible GPUs and systems via suitable versions of DP – HDMI. Compatible Intel graphics hardware can also leverage Adaptive-Sync via DP. Standard accessories include a power cable, HDMI cable and DP cable but may vary regionally. We also made observations using TV series Futurama. This is a particularly unforgiving test for colour consistency, highlighting weaknesses there very prominently due to many large patches of individual shade. The monitor provided a good performance in that respect. There were shifts for some shades, such as the red of Dr Zoidberg and also some pastel shades appearing slightly darker towards the extreme side edges. And some shades such as certain purples appeared more pinkish towards the extreme edges. But these shifts were quite minor really and certainly less apparent than the saturation shifts observed on TN or VA models. They were also less noticeable than on the predecessor to this model, as noted with respect to the game titles just above. Our observations in games were echoed here with respect to saturation levels. Extra vibrancy and saturation, which made pastel shades look somewhat deeper or more eye-catching than intended for example. But which also made for some rather eye-catching neon shades, such as bright pinks, greens and purples. The deviations from the developers intentions and what was presented weren’t as great here as with models with even more generous colour gamuts, but clearly ‘beyond sRGB’. The energy efficiency class/label provides general idea about the power consumption. There are different energy efficiency classes and each sets its own requirements regarding the power consumption. Some of the existent energy efficiency classes are A+++, A++, A+, A, B, C, D, E, F, G. Though white point is slightly lower than factory defaults and blue light output is marginally reduced, this does not have the effect that a Low Blue Light (LBL) setting should.

Finally, the 1920×1080 Full HD screen resolution looks decent on the 23.8″ viewable screen of the monitor. You get sharper details and text than you would on a 27″ monitor with the same resolution. Further up the screen you can see a bit of overshoot behind the object and quite bold strobe crosstalk in front. Strobe crosstalk is displaced behind the UFOs lower down the screen, masking any overshoot. In the centre of the screen you can see moderate but not extreme strobe crosstalk behind the UFO, becoming stronger lower down the screen where it eventually appears as bold as the object itself. Overall strobe crosstalk is moderate towards the central rows of the screen, which is where your eyes mainly focus when playing games such as fast-paced FPS titles that see most potential benefit from such a setting. Below you can see how things appeared with refresh rate increased to 165Hz. Although images aren’t included, 144Hz was also assessed and appeared some way between 120Hz and 165Hz for strobe crosstalk as you might expect. If you’re intending to use the monitor with the PS5 or Xbox Series X/S, be aware that a small settings tweak may be required to ensure 120Hz is selectable. Details can be found in this article.As noted previously and as highlighted in Nvidia Control Panel, this model has been specifically tested and validated as ‘G-SYNC Compatible’ by Nvidia. On our RTX 3090 the experience was very similar to what we described with FreeSync. With the technology getting rid of tearing and stuttering from what would otherwise be frame and refresh rate mismatches, within the VRR range. The floor of operation again seemed to be 55Hz or slightly below. An LFC-like frame to refresh multiplication technology was employed below that to keep tearing and stuttering from frame and refresh rate mismatches at bay. There was again a subtle momentary stuttering as the boundary was crossed, as we observed with our AMD GPU as well. Our suggestions regarding use of VSync also apply, but you’re using Nvidia Control Panel rather than AMD Software to control this. The setting is found in ‘Manage 3D settings’ under ‘Vertical sync’, where the final option (‘Fast’) is equivalent to AMD’s ‘Enhanced Sync’ setting. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. Make sure this is selected (it should be if you’ve set everything up correctly in ‘Set up G-SYNC’. Keep in mind that there’s a similar model, the AOC 24G2S, which actually has a VA panel with a higher contrast ratio but a slower response time. There are various panel technologies. Each has its own specific features - viewing angles, color reproduction, response time, brightness/contrast, production cost, etc. The image quality depends directly on the type of the display panel used.

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