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Donkey Konga (Includes Bongos) (GameCube)

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Major Mike (April 2005). " Donkey Kong Jungle Beat Review for GameCube on GamePro.com". GamePro. p.82. Archived from the original on April 6, 2005 . Retrieved March 31, 2014.

GamesRadar staff (June 3, 2009). "New Play Control! Donkey Kong Jungle Beat Review". GamesRadar+. Archived from the original on April 21, 2022 . Retrieved April 21, 2022. Harris, Craig (June 17, 2010). "E3 2010: Shigeru Miyamoto Likes Donkey Kong Country After All". IGN. Archived from the original on June 27, 2021 . Retrieved April 23, 2022. Cole, Michael (March 22, 2005). " Donkey Kong Jungle Beat". Nintendo World Report. Archived from the original on July 15, 2020 . Retrieved July 12, 2020.

a b Schaefer, Jim (April 3, 2005). "GAME MASTER: Bananas for bongos". Detroit Free Press. Archived from the original on June 4, 2005 . Retrieved March 30, 2014. With its start as an arcade novelty, the rhythm game genre as we know it has a long history of using game controllers disguised as drums or maracas or electric guitars--as well as a wide variety of music--to coax people into arcades who'd be otherwise intimidated by six-button fighting games and such. Men, women, and children alike have taken to rhythm games because of their intuitive appeal. Donkey Konga very much falls into this same category, and as the name suggests, it features its own proprietary bongo controller. Indeed, Nintendo and Namco's new GameCube rhythm action game starring Nintendo's barrel-smashing gorilla makes a serious effort to appeal to the whole family--which is great if you're buying the game for the whole family, though it kind of limits the game's appeal for players with more specific musical tastes. Donkey Konga's broad, sometimes bizarre range of music will probably be hit-and-miss for most individuals. More than 30 familiar songs, ranging from kids' medleys to classical to pop favorites! With three difficulty levels and five modes of play, Donkey Konga will have gamers everywhere drumming, clapping and dreaming of musical fame and fortune. (Note: Song versions have been remade for the game -- no original artists are used.) Donkey Kong - When choosing whether to display the screen in 50Hz or 60Hz, Mario (as he appears in Donkey Kong) acts as a cursor, and Donkey Kong (also as he appears in Donkey Kong) stands to the left. The "NES" Bongo Set use sound effects from this game. The left bongo plays Mario's jump sound effect and clapping plays the sound effect of Mario jumping over an obstacle.

Nintendo of America (March 14, 2005). "Take Your Game to the Next Level with Donkey Kong Jungle Beat; Control the Action in Nintendo's New Video Game with a Set of Bongos" ( press release). Business Wire. Archived from the original on July 12, 2020 . Retrieved July 12, 2020.a b Hill, Jason (March 31, 2005). "Charming romp". The Sydney Morning Herald. Archived from the original on August 25, 2016 . Retrieved March 30, 2014. a b Casamassina, Matt (March 11, 2005). " Donkey Kong Jungle Beat (GCN)". IGN. Archived from the original on August 6, 2013 . Retrieved August 25, 2013. Donkey Kong (1981, arcade) • Donkey Kong Jr. (1982, arcade) • Donkey Kong 3 (1983, arcade) • Donkey Kong Jr. Math (1983, NES) • Donkey Kong 3: Dai Gyakushū (1984, computer) • Donkey Kong (1994, GB) • Mario vs. Donkey Kong (2004, GBA) Thorsen, Tor (July 13, 2004). "Game Critics award Best of E3 2004". GameSpot. Archived from the original on June 23, 2019 . Retrieved July 10, 2020. Sapieha, Chad (May 7, 2009). " New Play Control! Donkey Kong Jungle Beat Game Review". Common Sense Media. Archived from the original on October 29, 2015 . Retrieved March 30, 2014.

Windy; Liu, Johnny (July 7, 2009). " New Play Control! Donkey Kong Jungle Beat Review". Game Revolution. Archived from the original on March 31, 2014 . Retrieved March 31, 2014. Ashby, Alicia (May 11, 2009). " New Play Control! Donkey Kong Jungle Beat". GamePro. Archived from the original on May 15, 2009 . Retrieved March 31, 2014. Nintendo announced Donkey Kong Jungle Beat in May 2004 [18] and showcased it at E3 2004 that month. [19] [21] Nintendo's showing was considered "[b]old, energetic, full of attitude and unexpected surprises", [22] and IGN described Jungle Beat as "[t]he sleeper hit of the show" and wrote that attendees did not want to stop playing its presented demo. [19] After the showing, in July Jungle Beat won two Game Critics Awards—selected by journalists from publications such as Time, Entertainment Weekly, and CNN—for "Best Original Game" and "Best Puzzle/Trivia/Parlor Game". [23] It was also showcased at Nintendo World, which took place in five locations across Japan in November. [12] Donkey Kong and Diddy Kong are strolling across a beach and suddenly find a mysterious pair of barrels. DK attempts to open it but is stopped by Diddy, who believes it is a trap from King K. Rool.

Reviews

The debut project of the 65-member Nintendo EAD Tokyo, Jungle Beat 's development began around July 2003, after Shigeru Miyamoto suggested that Nintendo should commission a new Donkey Kong game. Development was led by director Yoshiaki Koizumi and producer Takao Shimizu, who sought to create a simple, accessible game in contrast to more complex contemporary games. Koizumi conceived a game that used the DK Bongos instead of a standard gamepad to control the player character, and applied lessons he had learned from previous projects during development. Because the tone differed from previous Donkey Kong games, the team excluded most of the franchise's existing elements and characters. a b "2004 winners". Game Critics Awards. Archived from the original on April 30, 2016 . Retrieved August 25, 2013. Holmes, Jonathan; Davis, Ashley (May 13, 2009). "Review: New Play Control! Donkey Kong Jungle Beat". Destructoid. Archived from the original on March 31, 2014 . Retrieved March 31, 2014.

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