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Feelings Blob Cards (Blobs)

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Some people play without the hook rule, so the dealer is allowed to bid in such a way that everyone can win. There was a lively discussion in rec.games.playing-cards as to which version is more skilful, with strong advocates of each. Some think that hands where the bids add up are too easy; but others say that forcing the bids not to add up removes a tactical option from the dealer.

David Wuori (of Maine, USA) reports a variation in which a player who has no card of the suit led must trump. Only if you have no cards of the suit led and no trumps can you discard from a different non-trump suit. Although this is rule is uncommon in English speaking countries, it is actually the usual way of playing La Podrida (the Spanish equivalent to Oh Hell played in Latin America and in Spain) as well as the equivalent Romanian game of Whist. Sort a set of cards into positive and negative emotions. Discuss why each emotion is in the nominated group. Dan Strohm describes a version, called Devil's Bridge, in which the hand size increases and then decreases. On the final 1 card hand, the players must each hold their card on their forehead, so each player can see all the other player's cards but not their own. David Parlett's 36-card game Ninety-Nine is based on similar principles, but with an extra twist to the bidding. For example, in a hand of 8 cards, the series is as follows: 8 cards, 7, 6, 5, 4, 3, 2, 1, 2, 3, 4, 5, 6, 7, 8. This gives a total of 15 hands per game. THE DEAL

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Lay out 3-4 cards. Using a small figurine, tell a short story about the toy. For example – “Peppa’s balloon popped.” Ask your child to put the figurine on the card that shows how Peppa would feel if this happened. Some play for a single winner, who is the player with the highest score when the whole series of hands has been played. In case of a tie after the last hand, some deal further hand(s) with the maximum number of cards until a clear winner is determined. The winner may not be any of those involved in the original tie - any player can win until the end.

There are so many ways to use a set of emotions cards with children, at home and school. These activities are particularly valuable as children are learning to recognise and regulate their own feelings and emotions, as well as learning to recognise and empathise with the emotions of others. Pip Wilson is the author of over fifty books and the famous ‘Blob Tree’ tools, which can open the hardest heart, and is able to open up meaningful communication in all cultures and contexts. His work has ranged from street gangs, Hells Angels, people with drug and alcohol issues, and charity housing projects. He currently works as a freelance people worker, conducting groupwork/ training/ facilitation in the corporate and voluntary sectors. Pip yearns for the uncomfortable, unease, dissatisfaction and daily refreshes the irritation. He believes that there is no such thing as a difficult person – only difficult behaviour. Funnode has an online version of Oh Hell! under its Indian name Kachuful. Oh Hell! Score Sheets and Applications

After, the cards are shuffled, and dealt to each player one at a time until each has the appropriate amount according to the number of players. Far Whist is a free program by Vincent Brévart with which you can play Elevator Whist, Oh Hell!, Romanian Whist and many other variations.

Oh Hell! is played with a series of hands.The amount of cards played with in the first hand depends on the number of players: Instead of turning up a card, some people go through the possible trump suits in a fixed sequence. This sequence may or may not include "no trumps". Each blob effect in this collection offers a range of customization options, allowing you to adjust the shape, color, and animation to suit your specific needs. Whether you prefer smooth and flowing blobs or more jagged and abstract shapes, you will find a variety of options to choose from. Jean-Pierre Coulon reports a variation in which after the appropriate number of cards have been dealt to the players, the next card is turned face up. If the rank of the turned up card is from 2 to 6, there are no trumps for the deal; if it is 7 or higher, the suit of the turned up card is trumps.The hand sequences my end after a single card hand. With groups of 3 or 4 players, one may play with more hands- up to 17. Blobs are a way to discuss issues in a deep, meaningful way and yet they can be understood by adults and children alike. The groups of Blobs on these cards are acting in many familiar 'human' ways: celebrating, worrying, feeling left out and supporting each other. Looking at Blobs together enables you to explore a wide range of feelings and emotions to do with personal and social interaction. The accompanying activity cards suggest several different ways of using the cards with individuals or groups to initiate discussion and reflection around emotions. Spread out a set of cards face up. Take turns to choose a card but don’t tell the other players which you have chosen. Make a face and see if the other players can guess which card you chose. Several people have produced preprinted Oh Hell score sheets and applications, reflecting various scoring methods. Variations Sequence of Hands Each hand is played with one less card than the previous one until there is a one card hand. Cards are then added one at a time until the card amount of the initial hand is met.

Ian Long is an illustrator who has worked with Pip all of his adult life, drawing, creating and visualizing ideas that they have imagined together since the early 1980s. He has been a youth and pastoral worker in Gloucestershire, a primary school teacher in West Sussex and Hampshire, a carer for his father who suffered with Alzheimer’s and is now working full time upon books. He is married to Jane, and they have two beautiful adult daughters. Choose an negative emotion and talk about ways to speak to and support someone who we can see feels this way. Practice saying these words by role playing being a friend who supports the emotions of others.Some other scoring methods are given in the variations section below. Whatever method is used, the score keeper keeps a cumulative total of each player's score. The final cumulative scores determine the result. If the game is played for money, players pay or receive amounts corresponding to the difference of their scores from the average.

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