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ACTIVISION Call of Duty: Modern Warfare II - PS5

£9.9£99Clearance
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Whilst we will do everything we can to meet the delivery times above, there may be factors outside of our control and we cannot guarantee delivery within this time frame. In the direct sequel to the record-breaking Call of Duty: Modern Warfare II, Captain Price and Task Force 141 face off against the ultimate threat. The ultranationalist war criminal Vladimir Makarov is extending his grasp across the world causing Task Force 141 to fight like never before. To give Modern Warfare 3 its dues, the big Ground War games do at least take place on three new battlefields. Plus, the Zombies mode is set across a giant map, Urzikstan. In fact, this Urzikstan map gives us an early look at the setting for Warzone's big refresh in December. Also, many of the high points of the IW Engine tech return. Character model and motion capture quality are exceptional, even during in-engine rendered scenes. There's a near photo-realistic look to the way character eyes move, to material lighting, to the way cloth physics - even beard physics as Captain Price air-drops into action. It's just that the reality is that PS5, Series X - and PC of course - enjoy a big advantage: not just in visibility, but also in the smoothness of motion with 120fps enabled. I think the Zombies mode reveals the limits of Series S' resolution most obviously. Just running around the Urzikstan map - much like in Warzone modes in previous years - shows visibility suffering at range. And right now, it's hard to ignore some rough points - glaringly low resolution textures - still in this version of the map. On top of that, there's the online multiplayer, with 16 team deathmatch maps at launch. It's not a bad number, except all of them are remakes from the 2009 Modern Warfare 2. There are no original maps for 6v6 games, in other words, though new maps are reportedly due post-launch. In fairness, tapping into the nostalgia for a 14 year old game pays off well at first. It's a crowd-pleasing move, and each presents as a 1:1 scale match for each original map: Terminal, Highrise - they're all here, with visuals updated on the latest IW engine. But again, the impression is there wasn't time to make new 6v6 maps for launch.

Modern Warfare III will also launch with new Ground War maps boasting innovative play spaces and the epic return and evolution of the popular War Mode that first debuted in 2017’s Call of Duty: WWII.

Isle of Man, Isle of Wight, Northern Ireland and the Scottish Highlands) may take longer to reach you. In terms of platform comparisons, the IW9 Engine scales its visuals impeccably to all systems as ever. For competitive fairness online, it's essential that fundamental scene detail - even to the very far horizon - remains exactly in place. And so it goes for PS5, Series X and S, where the technical make-up is the same as last year's Modern Warfare 2. Pitting PS5 against Series X, each pushes an identical 4K image. Temporal anti-aliasing is in effect, alongside a form of reconstruction to create a final 3840x2160 result. That is, even if the true pixel count adjusts dynamically behind the scenes, based on GPU load and seems to reach a minimum of 1080p. Harness the power of a custom CPU, GPU, and SSD with Integrated I/O that rewrite the rules of what a PlayStation console can do.

The 120Hz mode on Series S is a curious extra. In the campaign, running through all the paces of the first mission, it's barely able to stretch up past 80fps and typically nestles at the 60fps line. And none of the later sandbox-style missions fare much better honestly. It's often hovering at just above 60fps, with some brief flashes up. In short, Series S falls very short at 120Hz and that extends to multiplayer, of course. Team deathmatch games, the ground war games, the zombies mode, all struggle - though simpler maps like Terminal do at least run between 80-100fps. And likewise, less gruelling, player-congested parts of Ground War maps also get close to 100fps for a spell. So, this mode does have some use. Better that we have the option at least on Series S, and there's no question that uncapping it to 120fps, on a VRR supporting display will reap some benefits in input response. Immerse yourself in worlds with a new level of realism as rays of light are individually simulated, creating true-to-life shadows and reflections in supported PS5 games. Enjoy smooth and fluid high frame rate gameplay at up to 120fps for compatible games, with support for 120Hz output on 4K displays. For the first time, team up with other squads to survive and fight massive hordes of the undead in the largest Call of Duty Zombies map ever. Modern Warfare Zombies (MWZ) tells a new Treyarch Zombies story with missions, core Zombies features and secrets to discover. Ready up for an open world PvE survival experience against some of the biggest enemies in Call of Duty history.Combat means making choices — different loadouts, different paths through the mission. In addition to the signature, cinematic Call of Duty campaign missions, Modern Warfare III introduces open combat missions that provide more player choice. There is no one-size-fits-all solution – it is your choice whether to take the stealthy approach or go loud taking on any and all foes.

A comparison between the old, classic 2009 team deathmatch maps in Modern Warfare 2, and the remade versions in this year's Modern Warfare 3. The leap in technology is well reflected in the push for more photo-realistic materials - plus the current engine's volumetric effects. The IW9 Engine continues to scale its visuals effectively to Series S with a dynamic 1440p image - while PS5 and Series X gun for 4K. All targets are achieved via a mixture of reconstruction and a dynamic resolution setup.

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