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Mayfair Games Europe GmbH MFG03518 Le Havre Board Game

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The additional value of buildings with a plus symbol (e.g. the Bank), which depend on the other buildings that she owns. (see text and illustration on the cards) A two player version called Le Havre: The Inland Port was released in 2012. There is also a corresponding iOS app. [5] Gameplay [ edit ] Further explanations of the building cards are included in the Buildings overview, which contains a full listing of all building cards. Building Ships There is a lot more going on under Le Havre’s hood than just plodding along to collect goods. These buildings are more than just straight-up victory points. They’re game-long investments and create superb player interaction. Like a real-life business, once it’s up and running, you’re more than welcome to profit from their service – but it’s going to cost you. Well, as the owner of said business, you can use it for free. But the other players will have to pay you, the business owner, the right to visit.

At the end of a round, it is time for Harvest and Feeding. You receive grain and cattle. Then you have to feed your workers. Owning ships helps to do that: every ship you own reduces the amount of food you have to pay the number shown on the ship card. If you cannot provide enough food, you can sell a building or take a Loan card. Even if a player's ships provide more food than must be paid, or if a player cannot pay the right amount of food (e.g. by paying with a "meat" token), she may not take the excess food. The town constructs buildingsHowever, if the game had a more gritty, realistic look to it – such as the moody yet fantastic updated artwork for Brass: Lancashire by Martin Wallace – some of the fun might get zapped out of it. Le Havre is, ultimately, an economic game; there’s no hiding that. It’s not a short one, either. Perhaps it requires a brighter colour palette and tone in attempt to appeal to a wider spectrum of gamers. Yes, there are plenty of cold blues, smog-laden greys and purple hues, all of which are necessary characteristics for a game set in an breezy, busy, industrial port in Normandy. But there are also vibrant orange rooftops, which offer a subtle warmer ambience to proceedings. The game was edited by Uwe Rosenberg and Hanno Girke and the former gets the main cover credit. The illustrator was Klemens Franz while the English translator was Melissa Rogerson. Numerous credits are given to others who assisted with playtesting and other tasks. The game was published by Lookout Games and distributed by Heidelberger Spieleverlag. The turn in which a ship is placed on the seventh Supply tile is the last in a round. At the end of this turn, the current Round card is resolved and turned over. After this, the first turn of the following round begins with the next player's Supply action on the first Supply tile. Le Havre can be played in either a full or a shortened version. Rule changes for the shortened version are described at the end of this section. The following table shows how many rounds are played, depending on the number of players: Number of Players At its heart, Le Havre is an economic worker placement, city-building game. In theory, it’s fairly straightforward to grasp. On your turn, your ship chugs its way to the next available supply tile spot, left-to-right across the board. The stated goods on the supply tile – ranging from a combination of fish to steel to clay to cattle, among others – are added to their corresponding jetties.

The player then has a choice: Either take all of the goods from any one of the seven jetties, or perform a worker placement move, by relocating their solitary worker to a vacant, yet constructed, building and benefiting from the associated action. Each player has one more turn to make and carries out their Final action. It is like the Main action from the Round stage, but you cannot take Supply and Buying actions. End of the Game On the card used in Round 11 of the full game (round 9 of the short game), there should be a symbol showing that the town builds a standard building. In Le Havre, a player’s turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers.

The Main action is mandatory, and follows the Supply action. The player whose turn it is chooses one of the two Main actions: Take goods from an Offer space or Use a building action.

The game was released at Spiel 2008 in both German and Australian English, with both editions published by Lookout Games. It did not do as well as its predecessor Agricola in the Fairplay polls, with a rating of 2.51 (1 is best), but has a high rating of 8.1 at BoardGameGeek (a different rating system). [1] [2]The required building materials are shown at the top of the building card (and are repeated at the bottom of the card as well). So, have you got what it takes to run your own lucrative, nautical corporation? Let’s learn a bit more about how Le Havre actually plays… Gameplay and Rules

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