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Sonic Generations (Nintendo 3DS)

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This is the only Sonic game to have the Cyan Laser exclusive to a handheld game instead of appearing in both the home console and handheld. Development of Sonic Generations began after the completion of Sonic Unleashed in 2008, when developer Sonic Team began discussing possible ideas for a twentieth anniversary Sonic game. [28] The console/PC version of the game was directed by Hiroshi Miyamoto, and Yoshinobu Uba was the Lead Game Designer. Producer Takashi Iizuka wanted a game that incorporated the best of Sonic's history, and offered more replay value compared to previous games. [29] The team eventually decided to split the gameplay into two separate playstyles: one representing the original games and another representing more recent ones. [28] The team chose to develop on the high-definition (HD) Xbox 360 and PlayStation 3 consoles, wanting the game to re-imagine levels and aspects of previous entries with high-quality graphics. [30] A port for Windows was also made; development was handled by Devil's Details. [31] Dimps assisted with production of the Nintendo 3DS version. Sega considered making the 3DS version a port of the console versions, but instead chose to develop from scratch to make it unique [32] and celebrate Sonic's portable history. [28] A version for the Wii was planned, but was eventually abandoned due to hardware constraints. [33]

For the first time, voice overs exist not only for English and Japanese, but also for German, French, Italian and Spanish. The French voice cast and German voice cast (except for Shadow) all reprise their roles from Sonic X. The Classic Era levels for Classic Sonic are directly taken from their respective games, while he instead gets new maps in the console/PC version. The final battle against the Time Eater works differently in the Nintendo 3DS version than the console/PC version.

Overview

This is the Sonic we mean when we pine for the glory days of the blue hedgehog; a rollercoaster of verdant slopes and dizzying spins, rewarding players for taking the high road or the low road, and giving the sedate platform genre a much-needed red sneaker up the arse in the process. In the 3DS version, the main menu's music is the title screen from Sonic Mega Collection, and White Space theme is the main menu theme from Sonic Heroes. The launch trailer for the 3DS version has a small mistake. During the Modern gameplay showcase, a clip from Classic Water Palace is shown. Sonic Generations (2011) · Mario & Sonic at the London 2012 Olympic Games (2012) · Sonic & All-Stars Racing Transformed (2012) · 3D Sonic the Hedgehog (2013) · Sonic Lost World (2013) · Super Smash Bros. for Nintendo 3DS (2014) · Sonic Boom: Shattered Crystal (2014) · 3D Sonic the Hedgehog 2 (2015) · Sega 3D Classics Collection (2015) · Mario & Sonic at the Rio 2016 Olympic Games (2016) · Sonic Boom: Fire & Ice (2016) · Sega 3D Fukkoku Archives 3: Final Stage (2016) Antista, Chris (July 9, 2011). "New Sonic Generations 'City Escape' trailer is incredibly important". GamesRadar. Future Publishing. Archived from the original on October 4, 2017 . Retrieved October 3, 2017.

This is the first handheld Sonic game in which the player starts a new game and are taken to the first stage, rather than showing the cutscene first. a b c Newton, James (November 25, 2011). "Review: Sonic Generations". Nintendo Life. Gamer Network. Archived from the original on October 4, 2017 . Retrieved October 2, 2017. Davidson, Danica. "Ken Pontac Talks Game Writing and Anime". Otaku USA. Archived from the original on May 9, 2014 . Retrieved September 29, 2017. This is the first time Modern Sonic gets Boost Energy from both Rings and Enemy Power in a handheld console. Fahey, Mike (September 30, 2011). "The Dreamcast Era Represents In Sonic Generations". Kotaku . Retrieved October 22, 2017.On the 3DS version's Profile Card patterns, the screenshot used for "Sonic Unleashed" comes from the Wii version, not the console/PC version, modified to include a directional shadow. a b c d e f g h i Whitehead, Dan (December 9, 2011). "Sonic Generations 3DS Review". Eurogamer. Gamer Network. Archived from the original on March 30, 2016 . Retrieved October 3, 2017.

Sonic Rush (2005) · Sonic Rush Adventure (2007) · Mario & Sonic at the Olympic Games (2008) · Sega Superstars Tennis (2008) · Sonic Chronicles: The Dark Brotherhood (2008) · Mario & Sonic at the Olympic Winter Games (2009) · Sonic & Sega All-Stars Racing (2010) · Sonic Classic Collection (2010) · Sonic Colors (2010) Kietzmann, Ludwig (July 15, 2016). "All Sonic Generations 3DS levels to be platform-exclusive (save for Green Hill Zone)". Engadget. Archived from the original on August 27, 2017 . Retrieved October 3, 2017. Classic Sonic's gameplay is similar to that from the Sega Mega Drive titles. He can run, jump and perform an Spin Dash as his basic moves. These Acts end by rotating a Goal Plate showing his face, similar to the earliest Sonic games.It's two decades since Sonic first sped onto your screen, and in honour of the world's favourite hedgehog, the best of past and present have been combined in a 3D sprint down memory lane, in Sonic Generations for Nintendo 3DS. Strap yourself in for the ultimate Sonic adventure as you 'see double' and experience the sound barrier-breaking fun in a whole new dimension. a b c d e Bramwell, Tom (November 2, 2011). "Sonic Generations Review". Eurogamer. Gamer Network. Archived from the original on March 29, 2016 . Retrieved September 30, 2017. The game opens with the distant past; Classic Sonic is running through Green Hill. However, he stops after hearing some rumbling noises. A Time Hole then appears and the screen fades to white.

Mitchell, Richard (July 15, 2016). "Sonic Generations: Special Edition spotted at GAME". Engadget. Archived from the original on October 4, 2017 . Retrieved September 29, 2017. Sonic Generations Modern Era Trailer". IGN. Archived from the original on October 8, 2011 . Retrieved October 22, 2017. Beyond the retro thrill, however, early growing pains betrayed by this original shouldn't be so easily ignored. This title doesn't have the enjoyable pace of its successors, nor does it require precision platforming so defined by Nintendo's rival of the day; it's an odd middle ground that seemed less of an issue when it was first released — as it was different to Mario, lest we forget — but failed to enthral us as much this time around. The second half of the game starts to run out of steam and fresh ideas, too; the Labyrinth Zone and its slow-mo water environments were never a good idea, and the final two zones (Star Light and Scrap Brain) throw up new enemies but largely uninspired level design. Development of Sonic Generations began following the completion of Unleashed. Sonic Team sought to re-imagine the most popular aspects of the franchise in high-definition, and developed the game using the Hedgehog Engine. Each location and many bosses in the game are previously seen in an earlier entry in the series, with the game including numerous other references to past entries. Devil's Details and Dimps helped create the Windows and 3DS versions, respectively. The Windows version is noted for its active modding scene, where a dedicated community creates new gameplay mechanics, levels, and assets for the game.Fahey, Mike (September 15, 2011). "How Three Genesis-Era Sonic Levels Look in Generations". Kotaku . Retrieved October 22, 2017. a b c d Berry, Jason (June 14, 2011). "E3 2011 Q&A: Takashi Iizuka on Sonic Generations". Sonic Stadium. Archived from the original on March 29, 2016 . Retrieved September 28, 2017.

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