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Batman: Arkham Origins (Xbox 360)

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Even so, I could live in the challenge rooms for days, trying to string together the ultimate, uninterrupted flow that includes each of the dozen or so moves and gadgets in Batman’s arsenal. With the gamepad in the right hands (which every so often, mine are) it looks like elaborate fight choreography. And Predator still makes me feel like a ninja, particularly when playing in challenge mode where I can disable certain gadgets or enable other handicaps. Arkham Asylum’s story was written by Paul Dino, whose long history with the franchise includes many writing credits on Batman: The Animated Series and Batman Beyond. It's a shame that performance is so poor on the Wii U version of Arkham Origins as the hardware has the potential to deliver the most interesting Batman experience due to the system's unique GamePad controller. Many of Batman's gadgets employ the use of a touchscreen in the game, so are well suited for mapping to the GamePad's use as a second display and touch device.

a b c Narcisse, Evan (August 31, 2013). "Batman's Next Portable Game Has Some Castlevania, Metroid and Mega Man". Kotaku. Archived from the original on September 2, 2013 . Retrieved September 1, 2013. Galletta, Ryan (October 24, 2013). "Batman: Arkham Origins Out Tomorrow on PS3". PlayStation Blog. Archived from the original on October 26, 2013 . Retrieved November 20, 2013. The appearance of reduced levels of texture filtering is a little surprising on Wii U - something which also afflicts the PS3 game but to a lesser extent - as are the inclusion of lower-resolution shadows. Perhaps the developer struggled with overall bandwidth consumption on the platform with regards to texture reads from DDR3 memory (bandwidth-heavy tasks are mostly likely done using the system's 32MB ESRAM), or that they simply didn't have the texture units available. This would certainly help to explain why the appearance of particle effects and heavy alpha have a greater impact on performance than on other formats in many Wii U games - not just in Arkham Origins. Lastly, the new multiplayer mode present in the 360, PS3, and PC versions is completely absent from the Wii U game. It's a disappointing state of affairs overall, giving gamers little incentive to go for the Nintendo option over the established current-gen consoles. Wii U takes on Xbox 360 in this Arkham Origins comparison - and it's not the most flattering picture for the more modern Nintendo console.

The Wii U difference

Clow, Chris (October 31, 2013). "Game Review - Batman: Arkham Origins, Plus Collector's Edition Extras". GeekNation. Archived from the original on 2013-11-02 . Retrieved November 3, 2013. Given its nature as a story-heavy game, we can’t say much here, but if you have access to a VR headset, Arkham VR is certainly worth playing, especially considering its brief ~90-minute runtime. Phillips, Tom (October 18, 2013). "Batman: Arkham Origins' Wii U and physical PC versions will launch later in Europe". Eurogamer. Archived from the original on October 21, 2013 . Retrieved October 18, 2013. Kollar, Phillip (June 12, 2013). "A Tale of Two Batmen: The Dueling Philosophies of WB Montreal and Armature Studio". Polygon. Archived from the original on August 28, 2013 . Retrieved August 30, 2013.

Naturally, PC owners get visibly higher-resolution textures and normal maps, although the artwork on Batman's suit and skin doesn't appear quite as detailed compared to Arkham City. The use of higher-resolution depth-of-field and object blur effects are also present over the console versions, along with the inclusion of soft shadows and the addition of extra debris, objects, and alpha-based effects scattered across the environment. The level of ambient occlusion is stronger than the console versions too, with the PC's DirectX 11 enhanced HBAO implementation featuring a wider radius of coverage than the cheaper SSAO variant used on the 360, PS3, and Wii U. Available on: PS4, Xbox One, PS3, Xbox 360, Wii U, PC | IGN’s Batman: Arkham City Wiki 7. Batman: Arkham VR Below we’ve outlined two ways to approach the Batman: Arkham games: chronologically by release date or chronologically by narrative. The choice is yours, and both possible paths are outlined below, beginning with the narrative chronology.Batman must also deal with a separate threat from the Joker, who’s dealing with the ill effects of the Titan serum he took during the events of Asylum.

Like Arkham Underworld, Arkham Assault shines the spotlight on Batman’s adversaries, following Harley, Joker, Riddler, and others as they infiltrate Arkham Asylum, ultimately freeing many of its most notorious inmates. On top of that we have a string of DirectX 11 enhancements on PC designed to add a few next-generation style features to boost the overall presentation beyond higher-quality art and larger pixel counts. The first of these meaty extras is the use of tessellation to create more detailed footprints as Batman moves through the snow, and to make a few select parts of the environment appear a little smoother than the current-gen machines.The series’ lone virtual reality game, Batman: Arkham VR is set shortly before the events of Arkham Knight. It’s a narrative-driven game focused on detective work as Batman tries to solve the murder of a close ally. In addition to Scarecrow and Arkham Knight, the supporting cast includes Harley Quinn, Poison Ivy, Penguin, Riddler, Two-Face, Robin, Commissioner Gordon, and Barbara Gordon. Though originally set to release on May 26, 2023, Suicide Squad: Kill the Justice League has been delayed to February 2, 2024, with the devs explaining in a statement that they've, "made the tough but necessary decision to take the time needed to work on getting the game to be the best quality experience for players." So far, there has been no announcements of new Batman games in the works after this one.

Despite its more modern GPU, it's clearly the Wii U version that suffers most in terms of performance - v-sync dragging the frame-rate down." Cut-scene comparisons allow us to view game engine performance in like-for-like scenarios and we see a clear three-tier frame-rate divide - 360 is smoothest, followed by PS3, then Wii U. Batman: Arkham Origins - the Digital Foundry verdict Arkham Knight is set on the night of Halloween, presumably less than a year after the events of City. Scarecrow (voiced by Lord of the Rings' John Noble) is threatening Gotham City with his fear toxin, while a new threat surfaces in the mysterious Arkham Knight. Batman, all the while, is dealing with internal torment as an effect of the previous games. The changes are largely beneficial and extend across the majority of platforms, with PC owners getting some tasty PhysX-enhanced extras that further improve upon the game's already solid aesthetic. That said, the situation surrounding the Wii U version is somewhat less pleasing: there are a few more graphical compromises compared to 360 and PS3, while performance lags behind the other formats - not something we'd expect to see at this point in the console's life. A mobile version of Arkham Origins was also released. While it plays much differently than its console counterpart — it’s a brawler developed by Mortal Kombat studio NeatherRealm — it hits the same narrative beats.The supporting cast includes Robin, Nightwing, Alfred Pennyworth, Penguin, Killer Croc, and Joker. Arkham VR stars Conroy and Hamill’s Batman and the Joker. Out in the expanded and snow-covered open world, I found Gotham City beautiful but lifeless. In Arkham City, the excuse is that this part of town has been walled off and given to the criminals. Without that (admittedly far-fetched) scenario, the absence of any hint of civilian life makes Gotham feel eerily barren, especially next to Origins’ open-world peers and their populated streets. It may be the middle of the night on Christmas Eve, but streets teeming with nothing but decidedly un-jolly criminals are still weird.

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