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Magic: The Gathering Adventures in The Forgotten Realms Commander Deck – Aura of Courage White, Multicoloured Blue Green

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Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. Aura of Courage includes a nice selection of permanent “hexproof” effects, including the always-efficient Swiftfoot Boots and its less powerful but still annoying cousin Winged Boots . There’s also Shielding Plax , which at least replaces itself, and the underwhelming but still useful Eel Umbra . Aura of Courage will synergise very effectively because Galea promises two things once she’s on the Battlefield – the ability to look and cast Equipment cards right off the top of your Library, and getting a free equip when it enters the Battlefield. That’s two busted abilities with no conditions and can grow your board state super fast.

Honor: Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm. Tenets of DevotionThough the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets. Channel DivinityWhen you take this oath at 3rd level, you gain the following two Channel Divinity options. Rhys the Redeemed is one of the most popular Selesnya Elf commanders. He makes Elf tokens, and a lot of them. This version of Aura of Courage precon upgrade will want to run Doubling Season, Parallel Lives, Primal Vigor, and Anointed Procession in addition to whatever other Elf synergies there are. Simic Elves Aura of ProtectionStarting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.Lay on HandsYour blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.

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Divine Health

Commander: Equipment / Aura (Updated) Commander: Equipment / Aura (Updated) Commander: Equipment / Aura (Updated) Even though it tends to be pretty expensive, Giants are also decent at dealing with problematic permanents that your opponents control. For example, Arbor Colossus can deal with a scary flier, even if it costs you 5GGGGG. Similarly, Kalemne’s Captain gets rid of pesky Artifacts and Enchantments for 8WWWW. Cheaper options include: The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. As a 3- Mana AFR Commander, Sefris can be out on the board early and start generating value through multiple Venture triggers. Several Commander exclusive cards will help you get through those Dungeons, such as Immovable Rod, Midnight Pathlighter, and Radiant Solar. Sadly many others play around with another new AFR mechanic – rolling a d20 die – that doesn’t aid Sefris’ cause at all. If a paladin willfully violates his or her oath and shows no sign of repentance, the consequences can be more serious. At the GM’s discretion, an impenitent paladin might be forced to abandon this class and adopt another.

Since Dungeons of Death is already so potent in removal, it can improve other aspects such as self-mill effects to get more triggers from Sefris, plus swapping in one or two more cunning Creatures to truly get the most value from completing a Dungeon. These are repeatable effects that let you choose what goes on top of your library, and thereby plan your Miracles accordingly. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Purity of SpiritBeginning at 15th level, you are always under the effects of a protection from evil and good spell. Aura of CourageStarting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious.Ability Score ImprovementWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

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