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Fifa 14

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FIFA 14: 5 Best Goal Celebrations". What Culture. Archived from the original on 12 October 2018 . Retrieved 12 October 2018. The game features new signature goal celebrations from a number of players including Cristiano Ronaldo's 'Calm down', Gareth Bale's '11 of Hearts', Lionel Messi's 'Point to the Sky', Daniel Sturridge's 'Riding the Wave', among others. [18] [19] [20] Release [ edit ] EA Sports isn't playing favorites when it comes to the next-generation graphics of FIFA, as both the Xbox One and PS4 versions of the game are said to look exactly alike. Chile & Juventus ace Arturo Vidal holds the midfield for Messi on the Central & South American FIFA14 cover!". Facebook. 6 July 2013. Archived from the original on 20 December 2015 . Retrieved 7 July 2013.

a b "FIFA 14 for iOS". Metacritic. Archived from the original on 3 August 2014 . Retrieved 18 June 2014.Gareth Bale Stars With Lionel Messi On The FIFA 14 Cover". EA Sports. 15 July 2013. Archived from the original on 18 July 2014 . Retrieved 15 July 2013. FIFA 14Ultimate Team will be represented in the demo and provide a glimpse in to the most popular game mode in FIFA. To get an early start on FIFA 14 Ultimate Team, returning FUT players can get started at http://easports.com/fifa/playafter September 15, 2013**. a b Bramwell, Tom (23 September 2013). "FIFA 14 review". Eurogamer. Archived from the original on 21 February 2019 . Retrieved 28 October 2013. At a basic rendering level though, little has changed since FIFA 09. The resolution of both PS3 and 360 versions remains at 1280x720, and Sony's console takes the quincunx anti-aliasing path once more to produce a faint blurring to grass textures when using the television broadcast camera. A less effective texture filter is also at play on PS3, as shown on club insignia during penalties, but this is scarcely noticeable unless put side-by-side. With all three versions patched up to version 1.01, and making sure our weather and pitch settings are synchronised, we compare each release through our head-to-head videos below. And as ever, we also have a FIFA 14 triple-format comparison gallery to hand.

Reprezentační Obránce Michal Kadlec Se Stává Oficiální Tváří FIFA 14" (in Czech). EA Sports. 10 July 2013. Archived from the original on 31 August 2013 . Retrieved 5 August 2013. EA SPORTS IGNITE—Ignite blends new technology with the best rendering, run-time physics, animation, intelligence, locomotion, and online systems from across EA into one powerful, new engine. Athletes possess human-like intelligence for advanced decision-making, players have true athletic motion, and living worlds make the game experience as rich and dynamic as real-world stadiums.a b c d Krupa, Daniel (23 September 2013). "FIFA Soccer 14 Review". IGN. Archived from the original on 16 October 2019 . Retrieved 28 October 2013. Each year EA declares a bold revolution in the series' feature-set, stringing out a trendy line of buzzwords to describe tweaks to ball and player physics. Sadly, the current-gen releases of FIFA 14 bring nothing close to a technical reinvention of some previous entries, for which arguably the high point has been FIFA 12's player-toppling Impact Engine. To a degree, lower sales of this year's release shows peoples' eyes are indeed drawing towards the more progressive Xbox One and PS4 versions due in November, both of which are benefactors of a shift to the new Ignite engine. Today, fans can play in Camp Nou as FC Barcelona, AC Milan, Manchester City, Tottenham Hotspur, Paris Saint-Germain, Borussia Dortmund, Boca Juniors, New York Red Bulls, or one of the unique FIFA Ultimate Teams in the FIFA 14 demo.

Postavte sa tak, aby strela perfektne sadla. Systém streľby prešiel určitými úpravami. Futbalisti teraz disponujú takým stupňom inteligencie, ktorý im umožňuje upraviť postavenie a uhol tela k tomu, aby vystrelili na bránu najlepším možným spôsobom. Ak zasiahnete loptu presne, odmenou Vám možno bude skvelý pocit z krásneho gólu. Hráči však dokážu nebezpečne vystreliť i keď sú vyvedení z rovnováhy, či pod tlakom. Innovation is the engine that drives our FIFA team and this year we’re building the most technologically advanced and authentic sports experience in history,” said David Rutter, Executive Producer of the EA SPORTS FIFA franchise. “ FIFA 14on next gen consoles will feel alive with players who possess human-like intelligence, reactions and instincts, players who move and behave like real athletes, and stadiums that buzz with electricity and excitement.” For most FIFA series enthusiasts, of course, a lion's share of matches are played with the television broadcast camera view, craning over the pitch for coverage with only limited glimpses of the surrounding crowds and stadium. We get the promised 60fps in this case, the drama never skipping a beat during our unsynchronised gameplay tests at the Nou Camp and Allianz Arena. It's only a shame that this can't be sustained permanently, as moving to the PC version's 60fps in all modes proves to be a breath of fresh air after playing on consoles for years. It's a real eye-opener, and a hint of what we can expect of the Xbox One and PS4 releases. Ultimate Team Legends PlayStation 4 and Xbox One versions of the game feature a new game engine called the Ignite Engine. This features both graphical and gameplay advances on the previous game engine used by the FIFA series, the Impact Engine (which is used for the PlayStation 3, PC and Xbox 360 versions of the game [8]). Improvements include advanced AI to make players react more like real human beings (such as becoming anxious towards the end of a game when their team needs to score), "True Player Motion" to create more realistic movement from the players, and more enhanced realism for environmental features such as weather and the crowd, which responds to what is happening on the pitch in a manner similar to a real crowd (such as lamenting a near miss). [9] It was initially thought that the PC version of the game would also feature the Ignite Engine, but in May 2013, EA Sports confirmed this would not be the case. [10] Licenses [ edit ]Among other things, EA Sports' marketing for FIFA 14 has focused on 'Precision Movement', a new animation system that uses "the biomechanics of real-world athletes" and "step-based locomotion technology" to make players move around the pitch "in the most realistic way possible". This manifests itself most obviously in the way players lean into runs like motorbikes, although it also affects the way they accelerate. Overall its impact doesn't feel too profound, but if it's responsible for all the new contextual animations then it is very welcome, because there's some swishy new stuff in there to admire.

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