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Tomorrow, and Tomorrow, and Tomorrow: The #1 smash-hit Sunday Times bestseller

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The story is essentially about gamers and video games, throwing up constant references to the history of gaming and gaming culture. The two main characters, Sadie and Sam, bond over playing video games when the pair meet in the children's ward of a hospital and later conceive of, and program, games of their own. Their own personal stories-- involving family, friends, sexism in the industry and abusive relationships (contains emotional manipulation and sexual assault) play out alongside this. Kind of all three, but also not all three. It’s the story of two people who create a video game company. These two, a girl and a guy, used to be friends as pre-teenagers, but had a falling out. In college, they both fall into programming which leads to video game making, which leads to the story at hand as they become friends and business partners. Also, it’s about the other people that come into their life as a result of that, such as the best friend/roommate who goes from theater major to video game producer and the girl’s college professor. The story takes place from 1995 up to present day.

Tomorrow, and Tomorrow, and Tomorrow is a special book -- one that transports readers fully, as games do their players, into its immaculately crafted world The Times When I was around three, I remember going on vacation to visit my grandmother in Hawaii and seeing video game cabinets at the hotels: Ms. Pac Man, Donkey Kong,and the like. I was attracted to them without knowing why. Probably, the first video game I ever played was Ms. Pac Man, which is the first video game Sam plays in the book, too. Utterly beautiful and endlessly hopeful, Tomorrow, and Tomorrow, and Tomorrow is a love letter to life, friendship, and creativity The Skinny, *Books of 2022* Two kids meet in a hospital gaming room in 1987. One is visiting her sister, the other is recovering from a car crash. The days and months are long there. Their love of video games becomes a shared world -- of joy, escape and fierce competition. But all too soon that time is over. Through a series of poignant scenes told from either Sam's or Sadie's perspective the author creates new tiny personal mysteries and pulls equally resonating reveals. The author's gift for imagery and her willingness to let (most) of her characters wear their warts on their sleeves makes them not only relatable, but feel as though they could be real people.

Published 14 July 2022

As a side note, I think I’m spoiled because I read Jhumpa Lahiri’s The Lowland and Unaccustomed Earth earlier this year and late last year respectively, and she sets the bar so high in terms of characters with rich inner lives that then manifest in their interpersonal relationships. Hanya Yanagihara pulled this off too in A Little Life, though I don’t recommend her other books lol. It's impossible to predict how, exactly, you'll fall in love with Gabrielle Zevin's novel Tomorrow, and Tomorrow, and Tomorrow, but it's an eventuality you can't escape... Her artistic, inclusive world is filled with characters so genuine and endearing that you may start caring for them as if they were real. Above all, her development of Sam and Sadie's relationship is pure wizardry; it's deep and complex, transcending anything we might call a love story. Whether you care about video games or not is beside the point. Tomorrow, and Tomorrow, and Tomorrow is the novel you've been waiting to read." My #1 book to recommend… Tomorrow and Tomorrow and Tomorrow… [is] incredible, like The Amazing Adventures of Kavalier and Clay by Michael Chabon meets The Interestings by Meg Wolitzer. It’s about love and friendship and video games.” I also liked the integration of social commentary in this book through the characters’ lives. I felt a lot for Sam and his struggle with his disability and Sadie with her experiences of sexism in the video game industry and in life generally. Zevin does a nice job of showing and not telling so that these elements of social justice/injustice felt organic instead of too obvious or preachy.

I thought the very beginning was MASTERFULLY written. I can’t remember ever reading a book that pointed to the ‘past, present, and the future’ at the same time more magnificently. SO WELL DONE!!! A brilliant story about life's most challenging puzzles: friendship, family, love, loss. By turns funny, poignant, wistful, and occasionally devastating." - Nathan Hill Despite having an engrossing plot, the book reminds you that plot is never really the point of a great novel, and this is a great novel Erica Wagner, Financial Times He hadn’t seen her in years—until he did—since their childhood in Southern California. Sadie went to MIT Utterly brilliant. In this sweeping, gorgeously written novel, Gabrielle Zevin charts the beauty, tenacity, and fragility of human love and creativity' JOHN GREENOne of the most special novels written in the past decade. This story follows two friends who form a thrilling creative partnership that drives them together and apart over the course of their young lives." The story of three brilliant kids who found a videogame company, this book is about so much more--friendship, love, loyalty, violence in America and the magic of invented worlds. Gorgeous." Tomorrow, and Tomorrow, and Tomorrow is an incredible tour de force. to write something as meta as the process of making video games with a lyrism this profound is no easy task. Zevin's descriptions of the process, so technical, transport the reader into an imaginary world so vast that at one point, i saw myself in the game sam and sadie made. additionally, i salute the author's courage to include difficult literary techniques (e.g.: second-person pov) in an already intricate setting.

It romanticizes the idea of video game development, ignoring things like “crunch time“, running a business, office politics, and other meta elements that come with complex media production. Instead, the author focuses on the relationship between the people working on the project (e.g. game producers as public figures such as Will Wright or Richard Garriott). It was all about the writing style and relationships for me that took the meaning of gaming to a whole new level. The characters felt so real and genuine which came through in the writing and turned a seemingly ordinary plot into something extraordinary. The sort of book that comes around once in a decade - a magnificent feat of storytelling. It is a book about the intersection between love and friendship, work and vocation, and the impossible and relentless pull of our own west-bound destinies REBECCA SERLE, author of In Five Years Allowing me to absorb the message instead of simply beating me over the head with self-righteousness. Game tech bologna. The author likes the harp on how "game engines" matter. They don't. They don't make games look the same any more than photoshop makes artwork look the same or cameras make photos look the same. Fans love to argue about game engines but what comes out is not up to a game engine and it's disrespectful of the artists, designers, and programmers to credit the engine with any real influence on their work. Take the games Monument Valley, Beat Saber, Return of The Obra Dinn, Hollow Knight, Subnautica, Death's Door, Cities: Skylines, Hearthstone, Ori and the Blind Forest, Cuphead, Valheim. Are you really going to look at those and claim they're all alike because they use the same game engine? And no, it didn't matter in the 90s either.ultimately, the brilliance of this book comes from its characters. i don't think i have cared for characters this deeply since Alone With You in the Ether. sam, sadie, and marx are written with depth and empathy. they evolve like real people would, for better and worse. their humanity shines through the tragedies, pulling me into their suffering: that's how i know that characterization can only go so far. this is what differentiates unpleasantly brilliant books from mediocre but entertaining ones. and god, the intimacy between the three characters. there is something about the chemistry, the interactions, and their thoughts that made me wonder: can love can be greater than this? I recently devoured Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin. So enjoyable. Zadie Smith, Guardian

This is a great novel. Zevin has the ability to make you care about her creations within paragraphs of meeting them….The book is rich with characters whose intertwined fates power the narrative…We are glad of the privilege of accompanying Sam and Sadie on the adventure of growing up and discovering who they are, and wondering who they might have been.”They are, without a doubt in my mind, the two characters I’ve cared about the most over the past decade of my reading life.

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