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Halo 4 - Xbox 360 (Standard Game)

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Nominees". Game Critics Awards. Archived from the original on February 17, 2015 . Retrieved December 11, 2012. Best Xbox 360 Shooter Game". IGN. Ziff Davis. Archived from the original on November 29, 2014 . Retrieved December 14, 2012. a b c d e Shea, Jessica (November 1, 2012). "The Halo Bulletin: 11.1.12". Halo Waypoint. 343 Industries. Archived from the original on April 30, 2013 . Retrieved November 3, 2012. Halo Waypoint: Heads-up display". Halo Waypoint. Microsoft. Archived from the original on June 6, 2013 . Retrieved November 11, 2012.

Robinson, Martin (February 27, 2013). "Halo 4: Spartan Ops Season 1 review". Eurogamer. Eurogamer Network. Archived from the original on March 24, 2015 . Retrieved March 27, 2015.a b Shea, Jessica (February 15, 2012). "The Halo Bulletin: 2.15.12". Halo Waypoint. 343 Industries. Archived from the original on September 23, 2013 . Retrieved November 23, 2012. Halo Thus Far". Halo Waypoint. 343 Industries. Archived from the original on May 12, 2013 . Retrieved February 10, 2013. PAX Prime: What Do Pro Gamers Think about the Halo 4 Global Championship?". Xbox Wire. Microsoft. July 7, 2013. Archived from the original on September 2, 2013 . Retrieved October 8, 2013. Gapper, Michael (November 1, 2012). "Halo 4 Review". Computer and Video Games. Future plc. p.2. Archived from the original on November 3, 2012 . Retrieved November 1, 2012. Halo 4 and Halo: Combat Evolved Anniversary were both officially announced on June 6, 2011, at the E3 2011. [36] Halo 4 is the first installment in the Reclaimer Saga of Halo games. [37] The studio's creative team, which included nearly 200 people led by creative director Josh Holmes, started developing the game as early as 2009. [29] [32] Prior to the release of the game, Microsoft Studios Vice President Phil Spencer stated that the Halo franchise is the "most important entertainment product in the company" and that Halo 4 was the most expensive game that Microsoft had made. [27] A demonstration of the game's campaign was first shown at E3 2012. The developers described it as a pivotal moment in development, as it was the first time the game had been shown publicly. The positive reaction was a morale boost for the team, who were unsure how the public would react. [34] On July 7, 2012, a pre-release build of Halo 4 's Forge mode was showcased by 343 Industries and Certain Affinity at RTX which took place at the Austin Convention Center. [18] [35] [38] On September 26, 2012, O'Connor announced that the game's development was complete. [39] Design [ edit ]

Saving humanity is the easy part. In Halo 4, his more difficult task is rescuing Cortana from herself. She is slipping into rampancy – a condition that plagues all UNSC AI constructs after they’ve been in service more than seven years. As their knowledge base expands, they eventually, as Cortana explains, think themselves to death. And that’s the unexpected heart of Halo 4’s greatness. The plot delves deeper into John’s humanity than ever before, but Halo 4 is more about Cortana and the fight for her own – ironically enough – humanity. Following Halo 4 's announcement, O'Connor reported that both Master Chief and Cortana would undergo "radical" changes in appearance for the game, some of them attributed to better graphics and others to story elements. [40] The studio wanted Master Chief's appearance to convey an imposing mass and weight, to show that one of his characteristics is his 800-pound (360kg) armor. [41] [42] They studied the armor changes that were made for the Spartans in Halo: Reach, which were much bulkier than renditions in previous Halo games. [42] Character and concept artists began redesigning the Master Chief by creating sketches; these sketches would be rendered into 3D models so the team could analyze the design from every possible angle. The team would then return to creating sketches to make adjustments, and repeat the process until the main structure for the Master Chief was created. The team then worked on the finer details of his appearance. [41] [43] [44]Best Overall Multiplayer Game". IGN. Ziff Davis. Archived from the original on January 1, 2015 . Retrieved December 14, 2012. Stephens, Jason (February 12, 2012). "Toy Fair 2012: Exclusive Halo 4 Figure Reveal from McFarlane Toys". MTV Geek. MTV. Archived from the original on March 24, 2015 . Retrieved January 6, 2013.

a b Gies, Arthur (November 1, 2013). "Halo 4 Review: the ghost in the machine". Polygon. Vox Media. Archived from the original on February 26, 2015 . Retrieved February 26, 2013.War Games". Halo Waypoint. 343 Industries. Archived from the original on June 30, 2013 . Retrieved February 10, 2013. Annual D.I.C.E. Awards Winners" (PDF). Academy of Interactive Arts & Sciences. Archived from the original (PDF) on September 24, 2015 . Retrieved February 8, 2013.

Amazingly, Halo 4 is not only a success, but a bar-raising triumph for the entire first-person shooter genre. And just how new developer 343 Industries has done it will surprise, delight, and excite you. Shea, Jessica (December 6, 2012). "The Halo Bulletin: 12.06.12". Halo Waypoint. 343 Industries. Archived from the original on September 23, 2013 . Retrieved January 21, 2013. The core strengths of the Bungie iterations of the Halo engine remain undiminished in the new game - draw distance on exterior levels is immense, there's no pop-in to speak of, and AI is as flexible as ever: combat switches seamlessly from close-quarters fire-fights to full-on faction vs. faction battlegrounds with dozens of units in play. Enhancements to the core tech here aren't immediately apparent though - the characteristics of the new Promethean opponents don't appear to be as clearly defined as they are with the existing Covenant units. Certainly during our normal difficulty playthrough, there was little menace to the newcomers to the Halo rogues gallery. Halo 4: performance analysis a b "Halo 4". Metacritic. CBS Interactive. Archived from the original on February 16, 2015 . Retrieved December 8, 2012.a b c Shea, Jessica (September 12, 2012). "The Halo Bulletin: 9.12.12". Halo Waypoint. 343 Industries. Archived from the original on September 23, 2013 . Retrieved December 12, 2012.

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