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Skorpius Disintegrator / Dunerider: Adeptus Mechanicus

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Divine Chorus: Once per battle, before rolling or choosing, choose a Canticle that has already been used. Can be helpful if you’ve already burned Shroudpsalm and super need it this turn. Changing protocols either requires them to have a nearby Datasmith, roll a 2+, and then change in the next battle round, or alternatively you can use Binharic Override or the Cybernetica Cohort relic to change instead.

Befitting their tactical flexibility, the Adeptus Mechanicus have some nifty Command Assets that allow them to fundamentally change their strategy in an instant. Looking to shoot your foes off the table? Just trigger the Benediction of the Omnissiah. The other half of the Skorpius kit. Drops 1 Toughness to carry 10 dudes and have 12 stubber shots. It’s pretty unremarkable until you realize it’s just over 6 points per wound with a 3+ armour save and usually has a cover save when you need it thanks to Shroudpsalm, and therefore it’s the cheapest points per wound in the book. That makes for some very efficient durability, and along with being able to deliver MSU plasma Vanguard or Fulgurites to the front line with its 12” move, you can get a lot of out of this land boat. Plus they look cool! Terrax-Pattern Termite Assault Drill Both Ironstriders and Dragoons can also benefit from Dunestrider, which allows them to roll 2d6″ to advance – great for getting them around the table. There’s no advance and charge stratagem, but Ballistarii can advance and fire cognis weapons with Rage of the Machines, so judicious CP use can get them moving around fast and then blazing away with their autocannons (though note that the stratagem only applies to one model, so if you have multiple in the unit you need to think about whether advancing is really the right call). Tech-Priest Dominus [6 PL, 110pts]: Logi (35), Macrostubber (0), Relic (Lucius): The Solar Flare, Volkite Blaster (0), Warlord, Warlord Trait (Lucius): Luminescent BlessingsWarlord Trait: Static Psalm-code: Add 3” to your auras. Cawl’s trait. Extremely Cawl and good with his giant oval base. The 9” bubble allows excellent maneuverability on the table when trying to shoot around terrain or stretch out units to screen. Strat: Steel Mind, 1CP Iron Logic: On a 4+, stop a psychic power manifested within 24”. The reason many Rusty 17s are Graia. Giving you an excellent chance to turn off a key power can be game winning. While they’re primarily a shooting force, don’t underestimate the power of Adeptus Mechanicus armies at short range. Units like Sicaran Ruststalkers and Kataphron Breachers are brutally effective as you close on the foe – combined with the rest of your roster, they’ll give you loads of choice as to how you approach each battle. Top Units Kastelan Robots It’s fast, it’s arriving just in time for Apocalypse and it’s got some truly excellent firepower – chances are, you need a Skorpius Disintegrator in your life. This battle tank is the kit-sibling of the Skorpius Dunerider, trading out transport capacity for a disruptor missile launcher and your choice of Belleros energy cannon or ferrumite cannon.

Chorister Technis: Re-roll to randomly select Canticles (note that you can only re-roll the first dice even if you have Mars) I’ve focused mainly on staying within Ad Mech itself, mainly because going all in into Ad Mech tends to require a pretty expensive character and it would be a waste to not get the maximum use out of his aura. However, Ad Mech is still Imperium, and there are all sorts of options out there for mixing and matching. Adding a loyal 32, smash Captains, Librarians, Custodes Shield-Captains, or Inquisitors for denials, or even still stay “pure” (for ITC purposes) with a Knight are all certainly options. Ad Mech also gets splashed all over the place with the “Rusty 17” detachment of 2 Enginseers and 15 Rangers, but I’ve seen and played with adding in just Dragoon or Fulgurite rushes to other Imperium armies, and now that the Skorpius Disintegrator exists three of them and a Dominus is 438 and a ton of varied and self-sufficient shooting. Relic: The Cerebral Techno-Mitre: Dominus only. Start with +1CP. Sadly one of the better relics in the book. Of these, Magos Biologis and Mechadominator are completely worthless, Chorister Technis is ok, and Monitor Malevolus and Necromechanic are solid. Prime Hermeticon sits in a category of its own; it can completely change how an army is composed, because getting a Dominus acting as a chaplain suddenly makes Fulgurites or Infiltrators really mean. Great for putting on a guy who’s gonna bail out of a drill and support a combat unit, though it can take a bit of set-up to get right.Ranger Alpha: Galvanic Rifle (0), Host of the Intermediary, Warlord Trait (Codex 1): Multitasking Cortex Warlord Trait: First-hand Field Testing: Choose one of your warlord’s non relic weapons, +1 Strength and Damage. The Dominus 5 shot pistol just got a lot cooler. I won’t spend a great amount of time discussing the Stubbers today, but with three of them we can expect to see this sort of output against it’s common targets:

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