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Posted 20 hours ago

Hasbro B8571 Nerf Blaster Zombie Ner Doomlands The Judge, Yellow/Black, Standard

£9.9£99Clearance
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About this deal

Fixed a bug where if both teams try to call a surrender vote, the team who called it second wouldn’t get the option to vote

Nerf blasters | Foam Blasters | Nerf toys | Argos Nerf blasters | Foam Blasters | Nerf toys | Argos

has a TTK of 1.90s ( it isn't 1.71s because I accounted for the required pauses to reset recoil and make the shots enough ) If any player is disconnected at the start of the match (beginning of buy phase) through the entire first round, a remake call may be triggered at the start of the second round by typing /remake in chat. Goal is to bring the Vandal in closer competition with the Phantom. We believe these weapons aren’t that far off in competition and hope these changes will do that. Observers can toggle team-based crosshair coloring for spectated targets via the settings menu (General -> Use Team Color for Crosshair Color)

This change should allow Viper, in many situations, to get her wall placed pre-round and then join her team before the barrier drops—or create uncertainty about her location when the round begins. Increasing the speed of the wall rising should reduce the awkward period that occurs after it starts to rise but isn’t covering all the angles Viper and her allies would expect.

The Most Expensive Nerf Guns Ever Released - Fatherly The Most Expensive Nerf Guns Ever Released - Fatherly

Note: These are not all the potential Breach changes we want to do, but as part of our ease-in, intentional-balance philosophy, we want to be measured. Stay tuned for more...potentially.) Flashpoint Killjoy’s Nanoswarm has been a terror to play against. It’s meant to be a strong stalling and post plant tool—but we feel it’s currently dealing far too much damage and players aren’t able to engage in the desired counterplay. In testing, the Judge can Instant Kill when aiming at the body from point-blank to 10m, at 15-25m it needs two to three shots to kill, and at 30m it needs to do six to seven shots. That on paper seems normal, but the Time to Kill ( TTK ) calculations I did say otherwise. Off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively

QUALITY OF LIFE

Goal is to bring the Vandal in closer competition with the Phantom. We believe these weapons aren’t that far off in competition and hope these changes will do that. Hit Impact VFX Update

judge needs a hot damage nerf : r/VALORANT - Reddit judge needs a hot damage nerf : r/VALORANT - Reddit

Desire here is to see if giving the Judge a little hit—paired with the other shotgun changes—moves the needle when playing against this gun. We’ll continue to monitor and make other changes if necessaryIf one dart is loaded into a chamber, it will be fired at a greater velocity than if all three darts were loaded. Our goal is to reduce the amount of healing done throughout the round. Disincentivize Sage from self healing and make it more expensive to do so. Slow Orb Hitting an enemy past 10 meters will apply a different tagging value to them instead of the standard tagging Popular opinion, the Judge is MAD BROKEN. Everyone that goes against a Judge knows the frustration of being obliterated by an easy-to-use shotgun. I know the reasons why and how to fix it ( probably y'all know this already ), but hear me out.

the Judge still god after Patch 3.0 nerfs? Valorbuff - Is the Judge still god after Patch 3.0 nerfs?

Our goal here is to make Shorty users work a little harder for the kills they get by requiring them to be a tad closer to their target. Our hope is to increase counterplay on Barrier and reduce the strength of the wall during reactive use. Killjoy’s Nanoswarm has been a terror to play against. It’s meant to be a strong stalling and post plant tool—but we feel it’s currently dealing far too much damage and players aren’t able to engage in the desired counterplay. Turret The remake vote will last for the duration of the buy phase, if the vote is not passed by the end of buy phase it will expire These features take effect from agent select to game end. We also added an option to hide + auto-reject friend requests.

AGENT UPDATES

This should slightly reduce the power of Slow Orb and increase intentionality. Right now, slow orb unintentionally covers a lot more ground than it should be if aimed properly. Fortifying Barrier: Wall forms at 400 HP—after a 3 second delay, the wall becomes fortified to 800 HP

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