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Banpresto Dragon Ball - SSG Super Saiyan Vegito - Figurine Clearise 20 cm

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Restructuring and continuing expansion (1996–2005) [ edit ] Banpresto's headquarters in Matsudo, Chiba from 1996 to 2004. The building was later repurposed for the Bandai Museum until it moved to Mibu, Tochigi in 2007. Digital goods, open DVDs and Blu-rays, smart art prints, mystery bundles, and final sale items are excluded from the return policy. a b c Horowitz, Ken (22 June 2018). The Sega Arcade Revolution: A History in 62 Games. McFarland & Company. ISBN 978-1476672250. a b c Hamamura, Hirokazu. 『浜村通信 ゲーム業界を読み解く』 (Hanamura Tsūshin: Gēmu Gyōkai o Yomitoku, "Hanamura Journal: Deciphering the Video Game Industry" ) (in Japanese). Enterbrain. pp.203–206. Each Banpresto product comes enclosed in a thematically designed box with many featuring minimal or no assembly but what every statue shares is a high level of both sculpting and paint application. You can find each of our big 6 Anime properties here including ‘Dragon Ball Series’, ‘One Piece’, ‘Naruto Series’, ‘Jujutsu Kaisen’, ‘My Hero Academia’ and ‘Demon Slayer: Kimetsu No Yaiba’. Not only this, Banpresto also caters to Anime fans of our kinds with classic titles such as ‘Bleach’ & ‘Inyuasha’ and even Disney & Warner Brothers characters including ‘DC Comics’ & ‘Stranger Things’.

The Banpresto name continued to be used as the name of a Bandai Namco division until 2019, when it was absorbed into the then-recently formed Bandai Spirits division of Bandai, relegating it into a brand of high-end figures based on licensed products. Banpresto produced several successful video game franchises, including Super Robot Wars, Compati Hero, Sailor Moon, Summon Night, and Another Century's Episode. It also operated amusement facilities across Japan, including Hanayashiki, as well as producing model kits, stuffed toys, and UFO catcher prizes. Banpresto has been credited for contributing to the rise in popularity of crossover video games and licensed characters for arcades, though the quality of its creative output has been criticized. Plasket, Michael (16 October 2015). "I'm Sorry". Hardcore Gaming 101. Archived from the original on 17 January 2020 . Retrieved 3 August 2020.

Barder, Ollie (1 December 2015). "The End Of An Era As Winkysoft Files For Bankruptcy". Forbes. Archived from the original on 21 June 2018 . Retrieved 1 August 2020. a b Tochen, Dan (26 April 2006). "Banpresto upgrades profit forecast". GameSpot. CBS Interactive. Archived from the original on 26 August 2020 . Retrieved 26 August 2020. Gantayat, Anoop (February 23, 2006). "Bandai Namco Absorbs Banpresto". IGN. Archived from the original on April 7, 2021 . Retrieved April 7, 2021. PDF) (in Japanese). No.497. Amusement Press. Game Machine. 15 June 1995. p.17. Archived from the original (PDF) on 23 May 2020 . Retrieved 25 August 2020. a b c Barder, Ollie (22 April 2014). "All is fair in love and Super Robot Wars". Eurogamer. Gamer Network. Archived from the original on 5 November 2019 . Retrieved 1 August 2020.

Game Machine (in Japanese). Amusement Press. March 23, 2005. Archived from the original on December 19, 2018 . Retrieved October 20, 2020. Famitsu (in Japanese). Kadokawa Corporation. Archived from the original on 23 July 2020 . Retrieved 1 August 2020.

Banpresto was founded by Japanese businessman Yasushi Matsuda as Hoei International in April 1977. Its poor reputation led to its name being changed to Coreland Technology in 1982, becoming a contractual developer for companies such as Sega. Coreland was majority-acquired by Bandai in 1989 following severe financial difficulties and renamed Banpresto, becoming Bandai's arcade game division. Banpresto focused primarily on producing games with licensed characters, such as Ultraman and Gundam. Its sharing of Bandai's library of popular characters allowed the company to become one of Japan's largest game publishers in the 1990s.

Smith, Alexander (2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Volume I. CRC Press. p.433. ISBN 9781138389908. Storeで販売開始"[Cumulative shipment of "Super Robot Wars" series exceeded 16 million. The first HD remake version is now available on the PS Store]. 4Gamer.net (in Japanese). Aetas. 24 April 2014. Archived from the original on 22 September 2015 . Retrieved 5 July 2019. In November 2007, Namco Bandai Holdings announced that Banpresto's video game development would be merged with Namco Bandai Games, with the latter assuming control of all Banpresto-owned franchises. [27] The merge took place on April 1, 2008, with Banpresto being reorganized as a producer of toys and prize machines for Japan. [27] Pleasure Cast and Hanayashiki subsequently became subsidiaries of Namco, [27] while Banpresoft became a wholly-owned division of Namco Bandai Games. Until February 2014, Namco Bandai Games continued using the Banpresto label on several of its games to signify the brand's legacy. [28] D Warriors - Videogame by Sega". Killer List of Videogames. International Arcade Museum. Archived from the original on 17 April 2019 . Retrieved 25 August 2020. Openshaw, Mary (March 1990). "Paris Says Oui! Pins, video and — surprise! — poll all shine at best Paris show ever". RePlay. Vol.15, no.6. pp.134–5.

Super Robot Wars for the Game Boy (pictured above) became one of Banpresto's most-successful titles upon its release in 1991. Step into the world of Banpresto – Bandai’s expansive & diverse range of premium format statues and miniature static figures with familiar faces from some of most iconic anime franchises. Each month, the Banpresto range expands even further with all new releases, special versions and repeat offerings of older statues for those only just getting started with their collection.

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