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Nier (PS3)

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a b c PlatinumGames (March 7, 2017). Nier: Automata ( PlayStation 4, Windows). Square Enix. Scene: Credits. a b c d e f g h i Sullivan, Meghan (March 6, 2017). "Nier:Automata Review". IGN. Archived from the original on March 6, 2017 . Retrieved March 6, 2017.

Nier: Automata - Wikipedia Nier: Automata - Wikipedia

Matulef, Jeffery (August 15, 2017). "Nier director Yoko Taro saved PlatinumGames, according to Hideki Kamiya". Eurogamer. Archived from the original on January 22, 2018 . Retrieved January 22, 2018. Ward, Robert (March 20, 2014). "NieR and Drakengard Creator Says NieR Was Inspired By 9-11". Siliconera . Retrieved March 20, 2014. A2: The 9S type is a high-end model. They knew you'd discover the truth eventually. But the model designation "2B" was just a cover. The official designation...is "2E". Number 2, Type E. They were a special class of members designed to execute YoRHa units. But you knew that... Right, 9S? (Route C, Chapter 17: The Tower) NieR」シリーズの最新作『NieR Replicant ver.1.22474487139...』のPlayStation®4での発売が決定![The latest work in the action RPG "NieR" series, "NieR Replicant ver.1.22474487139..." will be released on PlayStation®4!]. PlayStation Blog (in Japanese). March 29, 2020. Archived from the original on March 29, 2020 . Retrieved March 29, 2020. a b "NieR: Automata - Become as Gods Edition for Xbox One". Metacritic. Archived from the original on December 1, 2021 . Retrieved June 26, 2018.Sato, Ike (February 20, 2017). "NieR: Automata Has Online Features That Can Be Helpful For You And Other Players". Siliconera. Archived from the original on August 6, 2017 . Retrieved February 8, 2020. The story of Nier: Automata is told across multiple playthroughs and alternating character perspectives. [11] The first and second playthroughs follow the respective viewpoints of 2B and 9S during the latest android strikes against the Machines. After opening a route for future missions, they are sent to clear machine threats for Anemone's Resistance forces. During their missions, 2B and 9S discover the Machines have been studying and imitating human behavior, such as wearing clothes, simulating sex, and creating hierarchies. The two work with a pacifist machine group led by Pascal; they battle Adam and Eve, physical manifestations of the Machine Network who reveal their creators were destroyed centuries ago; [q 1] and they encounter A2, a rogue YoRHa android. Adam is killed by 2B after he captures 9S. During his recuperation, 9S discovers a glitch in YoRHa's servers when syncing himself and 2B, and learns humanity was extinct long before the alien invasion. Humanity's last remnant is a Moon-based server holding their genetic remains. YoRHa perpetuates the myth of their survival to maintain morale and give androids a "god" to fight for. [q 2] With Adam dead, Eve goes mad with grief and drives connected Machines into a frenzy. 2B and 9S kill Eve, but 9S becomes infected with Eve's logic virus, forcing 2B to kill him. 9S's consciousness survives within the local Machine Network. a b "NieR: Automata for PlayStation 4". Metacritic. Archived from the original on April 22, 2021 . Retrieved March 2, 2017. Clinet Works - NieR Gestalt/NieR Replicant. Studio Anima (in Japanese). Archived from the original on December 13, 2010 . Retrieved July 25, 2021. Romano, Sal (June 17, 2015). "NieR New Project will have returning characters". Gematsu. Archived from the original on June 17, 2015 . Retrieved June 18, 2015.

Nier - Wikipedia

The protagonist defeats the pair, with Emil sacrificing himself to ensure his friends' progress. [21] The remaining group then defeats the Shadowlord. It is revealed that the Shadowlord's true identity is the Gestalt form of the protagonist from the prologue; the protagonist the player has been controlling for the majority of the game is his Replicant. Driven to protect his only family Yonah, he was the first Gestalt, and has combined her with the Replicant Yonah. The original Yonah, however, tells the Gestalt protagonist that she can hear the new Yonah inside her, who she knows loves the Replicant protagonist and deserves the body just as much. She vacates the body, and the protagonist and Yonah are reunited. [22] Turcev, Nicolas (2019) [2018]. The Strange Works of Taro Yoko: From Dr NieR:Automata BECOME AS GODS Edition』の詳細が判明! DL販売開始は2018年6月26日より![Details of "NieR: Automata BECOME AS GODS Edition" Revealed! Digital Sales Start June 26, 2018!]. Famitsu (in Japanese). June 11, 2018. Archived from the original on June 12, 2018 . Retrieved October 6, 2020. Hashimoto, Kazuma (June 22, 2021). "NieR Replicant Has Shipped 1 Million Units Worldwide". Siliconera. Archived from the original on June 22, 2021 . Retrieved June 22, 2021.Leon, Matt (March 30, 2018). "Writing when drunk and turning in your script months late: A Nier: Automata interview". Polygon. Archived from the original on June 14, 2018 . Retrieved February 9, 2020. a b c Couture, Joel (March 28, 2017). "Yoko Taro Speaks On The Varied Endings & Meanings Of Nier: Automata". Siliconera. Archived from the original on March 29, 2017 . Retrieved March 29, 2017.

NieR Replicant Ver. 1.22474487139 Review - IGN NieR Replicant Ver. 1.22474487139 Review - IGN

a b Sato, Ike (December 21, 2016). "Nier: Automata Details Its "Plug-in Chip" System For Customizing Character Abilities". Siliconera. Archived from the original on February 1, 2017 . Retrieved February 15, 2017. Turcev, Nicolas (2019). The Strange Works of Taro Yoko: From Drakengard to Nier: Automata. Foreword by Yoko Taro. Toulouse: Third Éditions. ISBN 978-23-7784-048-9. The concept that would become Nier was first proposed following the release of Drakengard 2 and the reveal of seventh generation consoles. The original concept was for a third entry in the Drakengard series. It was intended to be for the PlayStation 3 due to the lessening importance of the PlayStation 2, which Drakengard 2 had been made for. However, as the project evolved, the original ideas were reworked and the game eventually became a spin-off from the main series. Despite this, the game's director Yoko Taro continues to think of it as the third Drakengard game. [28] Including concept planning, the total development time lasted three years, with two years spent actually developing the game. It was initially a small-scale project, but during planning it grew into a full-fledged role-playing game. Development was handled by Cavia with help from Square Enix, who had previously provided development support for the Drakengard games. [29] Square Enix had minimal input on Yoko's vision for the game's atmosphere and story, allowing him high creative control. [2] The in-game cutscenes were created and directed by Studio Anima. [30]NieR Re[in]carnation』配信記念特集! これまでの情報の総まとめや開発者インタビュー。『NieR Replicant ver.1.22474487139...』の続報も掲載. Famitsu. No.1687. Kadokawa Corporation. February 18, 2021. Translation Allen, Eric Van (October 28, 2022). "NieR: Automata's leads discuss its legacy, capitalism, and the Switch". Destructoid. Archived from the original on November 30, 2022 . Retrieved January 9, 2023. Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine Harradence, Mike (December 11, 2018). "NieR: Automata Game of the YoRHa Edition is real". VideoGamer.com. Archived from the original on October 6, 2020 . Retrieved October 6, 2020. a b c Meyer, John Mix (March 3, 2010). "Q&A: Square Enix's Nier Combines Fighting, Farming". Wired. Archived from the original on April 25, 2010 . Retrieved July 12, 2011.

Nier Replicant is a brilliant game with one big catch - Polygon Nier Replicant is a brilliant game with one big catch - Polygon

a b c d e Prell, Sam (March 6, 2017). "Nier: Automata review". GamesRadar. Archived from the original on March 6, 2017 . Retrieved March 6, 2017. Osborn, Alex (April 26, 2020). "Gravity Rush 2 Gets Nier: Automata Outfit as Free DLC". IGN. Archived from the original on November 2, 2019 . Retrieved October 13, 2020. Cavia (April 27, 2010). Nier ( PlayStation 3, Xbox 360). Square Enix. Emil: So much pressure... Oh god, there's so many of them. / Protagonist: So many what? / Emil: Get out. Get out of the village. ...The Shades are coming. They're here! / Nier: Outside! Now!a b c Mior, Lisa (December 8, 2016). "Nier: Automata: An Interview with Yosuke Saito and Junichi Ehara". CG Magazine. Archived from the original on February 15, 2017 . Retrieved February 15, 2017. Cavia (April 27, 2010). Nier ( PlayStation 3, Xbox 360). Square Enix. Popola: Please don't be angry with us. We are only doing our duty. / Devola: Under the command of the true humans, we live eternally for the sole purpose of controlling others. That's the only reason we exist… Bankhurst, Adam (December 10, 2021). "The Game Awards 2021 Winners: The Full List". IGN. j2 Global . Retrieved January 25, 2022. Nier: Automata was Taura's first role-playing game (RPG), with his prior experience focused on action game development. [13] [21] Taura managed the action-combat system and designer Isao Negishi created the RPG elements. [40] According to Negishi and lead programmer Ryo Onishi, creating a game that was faithful to Nier was difficult and required a change from the style of their earlier titles. [40] For the combat system, the team took the systems used in Nier and blended in elements from other titles by PlatinumGames. Taura's main design goal was to improve the combat system over that of the original and weave it into the story. [13] [21] The basic battle system was completed in two months, then expanded and adjusted during development. [41] While designing the game's RPG elements, the staff at PlatinumGames were partially inspired by The Witcher 3: Wild Hunt (2015), including the high standard of its sidequests. [23] The sections of Nier: Automata in which the perspective shifts to a side-scrolling perspective were inspired by the Castlevania series, of which Taura was a fan. For the final boss battle in which the player chooses between 9S and A2, the developers considered removing character abilities based on their choice but decided against it. [26] Hetfeld, Malindy (April 22, 2021). "NieR Replicant ver. 1.22474487139... review - a better version of the weakest game in the series". Eurogamer . Retrieved April 29, 2021. The version number, the square root of 1.5, means to tell you that this is neither a remake nor just a remaster, it's somewhere in between.

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