276°
Posted 20 hours ago

Nintendo 64 Console (Charcoal Grey) (Nintendo 64) [N64]

£14.995£29.99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Holding the end product in hand simply felt wonderful. The controller synched to my Switch seamlessly and is actually recognised as an N64 controller, as if it were an official NSO one. All the UI quirks and button configurations work as they should. Latency and battery life are on par with the official pad — around 8 hours — with the only downside being that buttons can’t be remapped on Switch (unless you do so at a system level). All in all, 8BitDo’s DIY Mod Kit for the N64 controller is a superb alternative if you are unable to get your hands on the official product or if you already have a faulty N64 controller within reach. The sheer satisfaction of dissembling and restoring an old piece of tech is also not be underestimated. Doing so made me appreciate how a controller is truly greater than the sum of its parts.

It was one of the rare four player games that didn’t require split screen, making it an excellent party game, but in addition to that, it also had one of the better single player story modes of any wrestling game, even to this day. One where your choices and performance in a match actually made a difference in the direction of the story. Wrestling games have since become better at simulating the experience of professional wrestling, but No Mercy represents the peak of how fun a wrestling game can be, even at its most basic level. - Mitchell Saltzman 18. Mario Kart 64 When it first came out in 1998, The Legend of Zelda: Ocarina of Time seemed like a messenger from the future. Somehow, Nintendo’s prestigious EAD team led by Shigeru Miyamoto had not just created an engaging 3D evolution of the classic Link to the Past -- with its dual time zones and clever puzzle dungeons -- it effectively wrote the book on 3D adventure and exploration games. All of the crude humor from the hit TV show makes its way into this first person shooter! 10 Notable Nintendo 64 Games Only Released in Japan ( +)

Today, Mario has a long and celebrated history of jumping out of the platforming genre into various sports activities. But Mario Golf was the first time Nintendo gave its star his own sports game on a console. (Mario’s Tennis had faulted on the Virtual Boy a few years earlier.) Of course, the Mario Golf series is still going strong today, with Mario Golf Super Rush released on the Nintendo Switch in 2021. But the series came out swinging and landed a hole-in-one with this N64 round. - Daemon Hatfield 11. Pokemon Puzzle League In addition to a sundry of platformers and racers, Nintendo 64 was home to some really interesting experiments in genres more commonly found on PCs... or nowhere at all. Remember, Animal Crossing started on N64 - albeit only in Japan. But it was the real-time strategy genre that saw some very unique and memorable experiences on N64. We’d be remiss to not give an honorable mention to the excellent controls of StarCraft 64 -- but our console RTS heart of course firmly belongs to O gre Battle 64: Person of Lordly Caliber. Pokemon Puzzle League wasn’t the first time the legendary tile matching puzzle game Panel de Pon was reskinned and rebranded for a release on a new platform, but it's always a good time no matter whichever form it takes, and Pokemon Puzzle League is no different. Banjo-Tooie was up against some beloved platformers in our selection process including Conker’s Bad Fur Day and Donkey Kong 64, both from Tooie’s developer, Rare. But Tooie’s platforming, augmented by goofy transformations and endless new moves, was refined compared to DK64, and its explorable areas dwarfed Conker, giving it the edge. - Samuel Claiborn 24. Pokemon Stadium 2 Rumble Functionality – Rumble support in compatible games, such as Star Fox™ 64 – no Rumble Pak™ required!

As great as Goldeneye 007 was, Rare managed to top it in every way with Perfect Dark three years later. When Perfect Dark arrived on N64 in 2000, it was the best first-person shooter a console had ever seen -- as close to perfect as was probably possible on Nintendo’s aging 64-bit system. Dozens of exciting weapons were at players’ disposal, including several inventive guns like the FarSight XR-20, an x-ray railgun. The highly tweakable Combat Simulator provided the pinnacle of split-screen gaming at the turn of the century. Get four friends together, throw in a few of the various bots that each had their own playstyles, and that was many, many nights of gaming sorted. The system was designed by Silicon Graphics Inc., and features their trademark dithered 32-bit graphics. The early N64 development system was an SGI Indy equipped with an add-on board that contained a full N64 system. At that time, competing systems from Sony and Sega (the PlayStation and Saturn, respectively) were using CD-ROM discs to store their games. These discs are much cheaper to manufacture and distribute, resulting in lower costs to third party game publishers. As a result many game developers which had traditionally supported Nintendo game consoles were now developing games for the competition because of the higher profit margins found on CD based platforms.Though built in the same engine as The Legend of Zelda: Ocarina of Time, Majora’s Mask introduced a whole new realm of notable set pieces, quirky characters, and unforgettable gameplay mechanics in the form of the famous three-day time-loop and two-dozen transformative masks. Mature themes abounded in every heart-wrenching side-story, which may have overshadowed the core storyline of the upcoming end of the world if not for the massive, threatening moon overhead. The looming sense of doom instilled a sense of urgency and importance to every task, and since only so much could be accomplished in three days, it left players with a dilemma of who to help - even if it would all be for naught if the falling moon could not be stopped before the timer ran out. Goldeneye 007 is an excellent game too, evolving first-person shooters from "kill everything on sight, get out of the maze", to something closer to action-adventure games, focused on completing different tasks in each level. Rare's greatest achievement in the N64, IMO. This is what was wrong: The component cable (The wire that has the red, white, and yellow connectors for audio and video) was completely nonfunctional. Prior to 1996, the thought of Mario as anything but a side scrolling platformer was out of the question. After all, it was an established formula that had worked for Nintendo since the inception of their first console. But as hardware evolved, the games needed to as well, and the jump from 2D to 3D was never more sleek than with Mario. A launch game for the system, Super Mario 64 is still regarded as one of the greats for 3D world design and character movement, which is insane to think about when the game actually had a lot going against it! Nintendo’s third game for the Nintendo 64 after Super Mario 64 and Pilotwings 64 so perfectly nailed an underrepresented racing genre, it’s honestly tough to play a more recent PWC/jet-ski racer and not feel that something’s missing. That “something” is the way the watercraft control, the way the everchanging waves and ocean currents impact the handling, and, of course, how each level changes with the tides.

That necessity to reinvent the game from scratch is what I think makes it the console's greatest achievement. I mean, it's not the first 3D game, but it sure has influenced 3D gaming through the years. The Nintendo 64 (named after is 64-bit processor) was released in 1996 for Japan and North America, and 1997 for Europe. After multiple delays in release since 1995, the Nintendo 64 had massive hype leading up to its launch, causing massive demand from consumers. Outselling the PlayStation and Sega Saturn initially, the Nintendo 64 went on to sell a whopping 32.93 million units. That's my Top 3: Super Mario 64 first, Ocarina of Time second, and Goldeneye 007 third. All three giants of gaming, among several other great games (both Banjos, Star Fox 64, Diddy Kong Racing, etc.). So happy anniversary to the Nintendo 64, home to such gaming masterpieces. And happy anniversary to Super Mario 64, one of the most important games in Nintendo's entire history, up there with the likes of Super Mario Bros 1 and 3, the first Legend of Zelda and A Link to the Past, and the arcade Donkey Kong. But I was not going to let that stop me from playing classic N64 games on my Switch using the controller they were intended for. Though its unconventional design has long divided opinion, the original controller is for me the only way to play these games. That preference is informed both by '90s kid nostalgia and how unnatural it feels playing these titles on any other controller. Fun fact: Rogue Squadron was released shortly before Star Wars: Episode I – The Phantom Menace, and Lucasfilm gave the team the design for the Naboo Starfighter to use in game, but it had to stay secret for six months after launch to coincide with the movie’s release. - Adam Bankhurst 9. Wave Race 64The 12 new mini-games and quiz mode provided hours of entertainment with friends, and new to Pokemon Stadium 2, the Pokemon Academy was like a built-in strategy guide that taught useful tactics with tests in the form of actual Pokemon battles. Overall, Pokemon Stadium 2 was just an incredibly welcome addition for Pokemon fans on the Nintendo 64. - Casey DeFreitas 23. Blast Corps I think the merit of Super Mario 64 is that it had to basically rewrite core Super Mario gameplay, mostly on two things: health bar, and power-ups now being crucial to get stars. Super Mario 64 has a more "strategic", puzzle-solving gameplay compared to the "hop 'n' bop" obstacle courses that 2D Super Mario games are made of, where power-ups give an optional advantage to beat the levels. On the other hand, the open-world level design could be seen as a natural extesion of SMB3 and SMW's overworld maps: instead of worlds with different levels, it has courses with different stars, and a hub world hosting those courses - it's an already existing idea taken one step further. Perfect Dark, while pushing the machine to its limits, stands upon the shoulders of Goldeneye - it didn't have to break as much new ground as Goldeneye did, and therefore is inferior IMO, but it's still a great game, easily within the Top 10 for the console.

Other than that. That's a solid list, however I'd also give an honorific mention to Doubutsu no Mori, the original Animal Crossing. You can still enjoy it despite not understanding what's going on. To truly understand the importance of Banjo-Kazooie, all you have to do is look at the thrilled reception to the addition of the weird yet charming bear/bird combo to Super Smash Bros. Ultimate’s hallowed roster, over 20 years after its initial release. Why? Banjo-Kazooie has withstood the test of time as both a character duo and a game. Following the game-changing release of Super Mario 64, Rare took what was so special about that game and built upon it to create a timeless and hilarious adventure with an unlikely crew.

Star Fox 64 is one of the N64's defining games. It's not just the pinnacle of the series; it’s also arguably one of the best shoot 'em ups ever made. Star Fox has tried ever since to capture just what made Star Fox 64 so special, but it's doubtful that it will ever be able to recreate the raw spectacle that was Star Fox 64 in 1997.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment