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North Star 28mm Oathmark Dwarf Infantry # OAKP101

£9.9£99Clearance
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The previous dwarf box for Oathmark remains high on my wish list. They look cool and I like Dwarf Armies. This set is also now high on my wish list. Very recently, North Star Military Figures showcased the sprue and Artwork of the Heavy Dwarves on Facebook. Below is that picture. The Sprue of the Oathmark Heavy Dwarfs. These are going to be cool! To play to the game, each player needs their own army with a minimum of about 30 figures, the number that comes in one box of plastic Oathmark Dwarf, Goblin, Elf, or Human Infantry. After playing a couple games at this basic level, however, most players decide to expand their armies to contain numerous different units with varying strengths and abilities. That’s fine; the Oathmark rules work just as well for armies of 300 figures as they do for armies of 30. Osprey Games and North Star Military Figures have now released their newest Mass Combat Fantasy System – Oathmark. In it, you build a Kingdom and wage wars against your neighbors. There are four core races in the book (Dwarf, Human, Elf, and Goblin/Orc). Those races all get along within a Kingdom but will fight for their lords against neighboring kingdoms. How will you build your Kingdom?

Faction of Demons (Im not in love with them, but a lot of players could be attracted to Oathmark with it, and I think thatOathmark could be real successorof WHFB, but only if every former player finds a place for his army...)This second way is what appeals to me most because I like campaign system games. In the second method, you design your own kingdom. You get to decide which territories your Kingdom will contain. Those territories (or terrain features) dictate which units you can take in your army. The differences in races are notable. Elves tend to be expensive and extremely disciplined elite specialists, are very hard to break, will almost always activate but are never numerous. On the other end of the spectrum there are the goblins, brittle, undisciplined and mediocre at best but cheap enough to field them in hordes. It is worth noting here that while Oathmark has its own line of miniatures, you can also use whichever line of miniatures you like best. It is miniatures agnostic but their miniatures look great too. I especially like their dwarfs and humans. Now, let’s talk about Kingdom building. Building Your Kingdom This might however be the place to say something about basing. Oathmark bases human-sized figures on 25x25mm and bigger figures on 25x50, 50x50 or 50x100. So a unit front is either 50, 125 or 150mm wide. This already tells you that front width is not extremely important, just handy.

The following units are available to a Dwarf leader. I will leave the word “Dwarf” out of each entry as it can be assumed that all of the standard units in this list are Dwarfs. I also make mention of their armaments in case you want to see if the model types match up with your army or preconceived notions. There you have it – the strengths and disadvantages of each race in Oathmark by Osprey Games. Again, this post covers just the units and races in the core rule book. Alternatively (and MUCH recommended!), you can build a Kingdom with a capital of a specific race, but additional territories that enable you to field units from different races as well! While other races' territories are slightly more expensive to "buy" into your Kingdom, you can take any. But not all. You can only take 10 territories out of 44 as your starting Kingdom and each territory gives you specific units of a specific race. For example Plains give you Human cavalry. I created the Kingdom of Dale/Erebor from The Hobbit this way. While your human generals may not be as effective at leading a unit of orcs, you can gain access to a plethora of units by mix and matching. The Armies of OathmarkWe are getting to misty parts... But there is still one clue: the book art. If you look closely at the book, you can notice, that the box arts are also included in it: double sided prints, with more, differently armed figures. But there are also such pictures, what we haven'tseen on plasticboxes. Yet... I think, that its pretty likely, that we will later! Here is a list of the double sided, box-art-like pictures from the books, with my tip on the possible sets: To play Oathmark, each player needs five ten-sided dice; ideally, four of one colour and one of a different colour. We call this differently coloured die the Champion Die. It is used in situations where you roll multiple dice but handle the Champion Die result slightly differently than the other dice results. Measuring Device

Inside the rulebook, players are encouraged to play in one of two ways. The first way is for each player to choose one race from the book and keep their army selections to just that race. The second way is by creating a Kingdom. The Kingdom method allows you to build your own allowable units for the game. Which regions you choose to house in your Kingdom define which units you can hire in your army. In this post, we are going to take a look at the armies of Oathmark as presented in the core rule book of the game. Siege rules(I wrote a postabout it, but planning another one, because I started to write my home-brew siege rules) Engineers for every race: I dont think, that it will ever be separate engineer boxes. Only a few from them are needed, and the different races mean different sprues... Or a combined sprue? Because there would be no need for so many weapon options, means, there would be more place for bodies. For example 2 bodies from every race (including orcs and goblins) and some weapons? Sounds good, but not very likely...

A Note on Base Size

If you choose to play by Kingdom building, hopefully this article will help you decide which race to focus on (or if this is a game you want to explore further). What terrain types you choose for your Kingdom dictates what units you can field in your army. If you lose those lands in a campaign game (more on that later), then you can still recruit the troop type from that land but they take a small penalty in their activation value (moral). Et voila! 15 haughty hammerers ready for war. I’ve enough for 15 more, with lots of leftover bits for conversions. As I look to my greenskin army, I expect many of those heads will end up on spikes

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