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Bloodborne Official Artworks

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But as soon as my hype died down, I realized that that last mindblowing ending theory is partly predicated on believing all his other assumptions, as well as making some large leaps of its own. As such, it is easy to miss things and even if you don't, turning all that into a cohesive picture takes a lot of time and effort.

In the realm of fan theory and the investigative efforts and research required for its creation, the Paleblood Hunt is second to none. As someone who loves content like this (I was a huge fan of the Mass Effect Indoctrination Theory), I applaud Redgrave very much for his work in this masterpiece of a game. It expects you know the world, character and overall story and spends no time on it. Which means it will be incomprehensible to the people who never played Bloodborne (and don't want to / can't because of it's difficulty, length, PS4, or whatever). If you're that person and want to know what Bloodborne is about, this won't help in the slightest :-(.Bloodborne captivated me because it encompassed all the things I either love seeing in movies, reading about in books or as my points of interest in general (Lovecraftian and Gothic horror elements, Gothic architecture and Victorian setting etc.). Old architecture always sparked my interest so I spent half of my gaming time simply admiring the work that went into designing the game's Victorian architecture, streets, benches, castles and even streetlamps (I'll get one of those for my house). Unfortunately, this document is only aimed at people who have finished (all three endings of) the game. I have loved the game but missed pretty much everything about its history, characters, connections and the deeper lore (BB starts as a gothic horror game, but eventually turns into a fully-fledged cosmic horror). But the way this is written is that, in his theorizing sections, he makes assumptions which start small, but build on each other and continue to get larger and eventually build a grand story/theory, and you believe it because it's the natural conclusion to the small assumptions of before. By the end of the book when Redgrave dropped the grand conclusion I was mind-blown.

FromSoftware, Inc. is a Japanese video game development company founded in November 1986. The company is known primarily outside Japan for being the developers of the Armored Core and Souls series, as well as Bloodborne. Great fan-made summary of Bloodborne’s more than meets the eye lore. So well researched that I could see someone getting a lot out of just reading this without ever having played the game. What a fascinatingly macabre world Miyazaki has created here and this book helps detail just how interesting and immersive it all is. If you are any sort of a fan of gothic or Victorian aesthetics you really need to play this game or read this book. Hell, even gameplay and explanation videos will captivate you even if that doesn’t sound appealing. The story is just that damn interesting. One of my favorite games ever and I’m still randomly learning more and more after all these years due to dedicated fans like this. Information that was always there, we just had to piece it together. There’s some speculation towards the very end on account of the author but a majority of the book contains well evidenced “facts” that can all be subtly found in the game. As a literary comparison, I would reference Gene Wolfe's Book of the New Sun series. Indeed, the only reason I discovered those books was by googling "books like Dark Souls" and thank goodness I did, because they became some of my favorite novels. I often hear a lot of people say they've read this series a few different times and manage to get a different view of it each time. It's that kind of compelling prose and intrigue, where the book expects the reader to take an active part in figuring things out on their own, that you can see in these games, inasmuch as such a method of storytelling can exist in video games. Each chapter is mostly independent. The final one is pure speculation building on everything from the previous chapters. FromSoftware was founded on November 1, 1986, and developed productivity software for the first several years of their existence. They released their first video game, titled King's Field, as a launch title for the PlayStation in 1994. The initial King's Field did not see a release in North America, although a 1995 sequel would later be released in North America bearing the same title, which was released as King's Field II in Japan. After releasing a third title in that series, FromSoftware moved on to release Echo Night as well as Shadow Tower in 1998. IGN would later note that the latter was "effectively a King's Field follow-up" as it shared many of the gameplay conventions of its brethren. Also during this time FromSoftware would release Armored Core, the first in a mech game series which would go on to spawn many sequels.

I'm bearing great news as I have recently got my hands on the entire digital copy of The Old Hunters Collector's Edition guide. So I looked into it more and I was right, and this isn't a new issue. From when the document had originally dropped, to when it was revised, and long after, people have disagreed with a large part of the document, and for good reason. Note: This collection is mostly for research purposes if you enjoy this art please make sure to buy Bloodborne Official Artworks and support its creators. Thank you. I was happy to finally get this artbook as Bloodborne is my favorite game of all time and served as my entry point to From Software's dark (and punishing) fantasy worlds. From Dark Souls to Elden Ring, each game had something new to offer me in terms of combat difficulty, fantasy settings and memorable bosses (I'm currently playing Sekiro, love the medieval Japanese setting). The worlds you traverse in From Software's titles are littered with items, enemies, corpses and so on, and it may seem as if they are all randomly placed, but nothing here is random. Everything is hand placed and tells just a little bit more of the world you're visiting and the story you're taking part in. This is the real reason why people hold games like Dark Souls in such a lofty regard. It isn't a bunch of morons wanking off the hard difficulty or anything like that; it's the fact that the story and world within has been crafted with such care and passion, the likes of which is very rarely seen in games, if at all.

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