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Posted 20 hours ago

Seizefun Data Frog SF2000 Handheld Game Console, 3-inch IPS HD Screen Portable Handheld Nostalgic Arcade Retro Game Machine, 1500mAh Battery, Built-in 6000Games, Support 7 Emulators

£9.9£99Clearance
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About this deal

If you only care about how your theme looks on the internal display, and don't care about how it looks on AV output, design for a 320 x 240 base resolution and do a nearest-neighbour 2x upscale when converting to SF2000 formats These are files that I have not yet determined what they do; if anyone has any information on these, do post about it in the Data Frog channel in the Retro Handhelds Discord server please! Filename

Added a note to the Game Boy Advance section about the newly discovered gba_bios.bin loading bug, and how to work around it (thanks bnister!) Another custom firmware FAQ update (a second core, gpSP, has now been compiled and is at an early stage of running). Refactored the CFW FAQ to make the hcRTOS and multicore efforts more distinct. Refactored the shortcuts FAQ to mention Tadpole first (easier for most folks). Refactored the slow SNES FAQ in light of 1.71. Refactored the quiet A/V output FAQ to suggest firmware updating first. Added details about the new 1.71 firmware version to the Firmware and Resources sections, and did a lot of little edits throughout the doc as well to standardise on Data Frog's version numbering (seems to be what most folks refer to). Added a note that the permanent bootload bugfix only needs to be applied once per device. Added another modification example to the analysis of Foldername.ini courtesy of wyverino.

Emulator is gpSP v0.91 (Git commit 261b2db). Performance is fairly poor. On the original firmware, A and B buttons are mapped correctly, but the GBA shoulder buttons are mapped to X and Y for some reason. See " Button Mappings/Key Bindings" section below. You can swap out the buttons and d-pad (and their membranes) for ones from original SNES controllers (not SNES Classic), which gives a more retro "mushy" feel (if your replacement buttons have 3 "pins", you may need to file or clip one of the pins off) All of these are linked above already in their relevant sections, but just in case you prefer to see them as a pulled-out list, here they are again: You can change the default button mappings for each emulator (newer firmwares have this feature built-in, but the built-in implementation is buggy)

The width and height of the icon shown beside the currently selected/highlighted game in a game-list. Again, these are the dimensions of the rectangular area the SF2000 draws the pixel data into, so if these numbers don't match the dimensions of the list indicator image, the image will not display properly Some "unknown" files from the Resources folder identified with taizou's help (thanks!); moved them to the Sounds and Rom Lists sections with details. Only two files left!

Changes:

For the price of dinner, you can give somebody the joy of retro video games in a semi-decent handheld device that looks kind of cute and actually plays games okay. Although the main CPU of the SF2000 has literally had it's markings milled off by a routing tool, the community has determined that it's a HCSEMI B210, a single-core MIPS processor running at 810 MHz (or 918 MHz with the 1.6 firmware onwards). It appears to be a clone of an ALi Tech chip. An SDK has been found for it. Display

Moved most of the intro section under the "Is this thing any good?" FAQ, and slightly reworded parts of it. Fixed a few typos. SF2000 | sf2000 Skip to the content. SF2000 Information about the SF2000 handheld game console View on GitHub SF2000 Updated FAQ about custom firmware with latest details. Moved "what can I do" bullet point about custom themes to its own separate FAQ to make it easier to find, and added more details about how to actually install a theme. built in games, in fact. Less than half of those are worth the space they occupy, and you’ll probably only ever want to play about 100 of those. Game saves don't seem to be working for me? Save states are fine, but the built-in save function in games doesn't seem to work?

Files available in this release:

To give Data Frog some credit, they did provide almost all of the best games. I only noticed one big one missing (The Legend of Zelda Minish Cap). And they also provide the game cover image for every single entry.

The experience of navigating the operating system is not the most intuitive or smooth, but it gets the job done. The game console that actually plays quite well and looks the absolute best on the Data Frog is the Sega Genesis. It was easily the best experience on this device.This is a bugfix release - the bug with SNES save states introduced in 1.7 was fixed, so this firmware appears to be stable again. Analysis shows no other significant changes from 1.7

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