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Dwarfs (Warhammer Armies S.)

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Dwarfs are a technologically advanced race, with a long and powerful tech tree which can provide many buffs to their units.

Some of the assembled kings realised that the only path was to unite into one great host, placing the overall command of the army under Sigmar. Others, however, would not bring themselves to relinquish command over their own warriors to another king, and remained obstinate. Soon, dissension and argument arose between the assembled warlords. Sigmar saw this and was filled with contempt, silencing the dissent with a word. He denounced the shamefulness of their squabbles while a lesser race stood united and poised to destroy humanity. [1d] The history of the Dwarfs tells a story of unremitting war and of countless tragedies suffered. Yet they are not worn down by hardships, but say rather that each battle and tribulation has served to further steel the resolve of an indomitable race. This is the saga of those times, and a chronicle of the many grudges the Dwarfs now bear. Forged in battle and tempered with blood and loss, the Dwarfs remain defiant and unbowed. They have grown as stubborn and unyielding as the mountains in which they dwell.

Shieldbearers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . In the end, the creation of Caledor's greatest work, the Great Vortex within the Inner Sea had drained the massive influx of Magic from the world. In unison, the Daemonic armies all screamed to the stars as their dark essence were flung to the dark corners of the world. In that instant, the daemonic siege upon the Dwarf Kingdoms was suddenly stopped, and from the darkness of the deeps, the Dwarfs emerged from their strongholds into the light of the rising sun, the start of a Golden Age. In the Worlds Edge Mountains, the Dwarfs once more prospered beyond imagination, and within a matter of centuries, trade flourished throughout their realm. [1d] Certain factions people remember from Warhammer Fantasy Battles are not part of the narrative we’re telling with The Old World, but will be provided with rules at the launch of the game.

There are many types of rune, all of which bestow a special power or bonus. By combining runes together in different ways, you can create devices of great power. It is up to you to decide how to combine and use the runes. Rules of the RunesDoomseekers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 pts per model Rune of Oath and Honour: The Dwarfs, whose resolution and endurance is legend anyway, are driven to make an extra supernatural effort to ensure that they do their duty. Leathered. Downing ale prodigiously, the unit becomes almost inured to pain (if not sensation altogether). Kazador Thunderhorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280 pts Dwarfs are master craftspeople; their magical rune items and advanced war machines are renowned across the world. They see the work of other races as inferior and even have a special word for human-made devices which they call umgak, meaning "shoddy." Perhaps the greatest Dwarf creations are their underground strongholds which are indisputable wonders of the world. Each is a massive underground city, and in the lower levels great forges and mine-works. The Underway once connected all of these, although much of it has fallen into disrepair.

This is a list of all units in the Dwarfs faction. This list is divided into the following categories: Dark Elves, Lizardmen, Chaos Dwarfs and Ogre Kingdoms are all based far from the Old World and, during this period, are very inward looking and insular races.Grombrindal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 450 pts A standard bearing two Runes of Battle confers a further +2 bonus to the bearer's unit's combat result score. Rangers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 pts per model A weapon engraved with the Master Rune of Flight can be thrown like a throwing weapon with a range of up to 12" which always hits on a roll of 2+. Roll To Wound as if the target had suffered a hit from the weapon in close combat.

Flame Cannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140 pts per model They have a strong economy, especially in the production of trade resources which they can use to craft powerful items and runes in The Forge, as well as a powerful technology tree. However, their low population growth and requirement to avenge grudges slows their expansion. Anvil of Doom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

In recent times, the Dwarfs are a race barely holding onto glories past, with only a few strongholds remaining in their hands and the rest lost to enemies or abandoned to the elements. But the Dwarfs have not forgotten these wrongs. Every grievance, every single crime against the Dwarf race, is recorded in the Great Book of Grudges, the Dammaz Kron, written in the blood of the High Kings. When Warhammer 40,000 was born, many of the fantasy archetypes found their way into the grim darkness of the far future, beastmen among them. Rather than being explicitly Chaos-tainted, beastmen were seen as abhumans. More or less tolerated by the Imperium, they were even inducted into the ranks of the Imperial Guard. Children of Chaos Within the city of Nuln, a powerful Tzeentch cult known as "The Magi", led the largest of the uprisings, unleashing daemons and other horrors upon the city. Those who remained loyal to Sigmar prayed for deliverance, receiving an answer in the Twin-Tailed Comet that soared through the night sky. Magnus saw the comet, and inspired by his grounding in the church of Sigmar used his influence as a minor noble to rally the people. Under Magnus's leadership, Nuln was liberated from Chaos, and took his crusade across the Empire. [1d] Dwarfs are a regular faction that occupies settlements as normal, are at home in mountain climates, and spread the Untainted corruption type.

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