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Games Workshop - Warhammer 40,000 - Combat Patrol: Aeldari

£20.995£41.99Clearance
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They deploy a combination of powerful psykers who read the skeins of fate to predict the outcome of combat, soldiers who have walked martial paths that grant them skills beyond human ken, hardy walking constructs piloted by the souls of long-dead warriors, and lightning-fast anti-gravity bikes and tanks. I’d consider having some fun and getting some more of the specialist units like Fire Dragons, Swooping Hawks or Dire Avengers. But really, you need to probably lean into the speed of this list. Perhaps drop the Wraithlord and think about more bikes or things like Swooping Hawks etc. To add to this boxed set, we’re going to add a few extra units that’ll give the army a bit more play (especially onto Space Marines). Fragstorm Grenade Launcher, Heavy Bolter, Twin Ironhail Autocannon, Invictor Fist & Twin Ironhail Heavy Stubber

Speed and precision are the name of the game, as most Aeldari units – from Aspect Warriors to Fire Prisms – can move fast and hit hard, but can’t weather much return fire. Aeldari armies are highly mobile, a specialised scalpel that can bring down a much more powerful opponent by careful application of incredible force. Personally, if I was starting a new army, I’d get two and stop there. For a Combat Patrol it’s a pretty strong box — it’s got a bunch of more “generic” options that can really fit into any army. Alternatively you can buy a couple and go hard into the Windrider builds. Second, the Combat Patrol versions of each faction’s datasheets army rules are different from their main Index. Datasheets are simpler, and armies have access to different Stratagems, and enhancements. A squad of six Windrider jetbikes* gives you plenty of speed to zoom around the board. Combined with Craftworld Saim-Hann’s bike-buffing sensibilities , these agile Aeldari can reach just about anywhere you need them from turn 1. That’s not to say they’re all whoosh and no wallop – their bikes carry plenty of upgraded shuriken weaponry for shredding any foe foolish enough to get in the way.As fate would have it, I fell foul of a Deadly Demise yet again – explosions of every ilk seem to be my nemesis on Battle Report ! That being said, my Wraithlord did survive one that would’ve otherwise destroyed it, as it had been reduced to 1 Wound remaining at the time, so I can’t really complain. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.

They operate as an ‘elite’ army in Warhammer 40k, meaning they tend to field fewer miniatures than their opponents for the same budget of points, but each model can hope to deal out more punishment to the enemy before it gets blown away. The Stormwolf will have two roles inside out list, the first is it makes a perfect transport to move the Wulfen around the table. The second role it can perform is as an anti-vehicle unit. With its powerful strength 9 lascannon and strength 7 Skyhammer Missile Launcher it can dish out some serious wounds on most light armoured vehicles in a single turn. As it can fly your opponent is going to subtract 1 from their hit rolls that target it as well.There’s plenty of guidance on how to paint your chosen subfaction, as well as fascinating lore on their histories, victories, and defeats. Also, GW mentioned the Thousand Sons and the Grey Knights boxes will hit shelves in March 2022, so look for those very soon! A few forward-thinking groups of Aeldari managed to avoid the Fall, building vast spaceships called Craftworlds and escaping their increasingly debased kin. Known as the Asuryani, these refugees have lived a precarious existence in the millennia since the coming of Slaanesh, preserving a more austere way of life and guarding against another calamity.

Does battling with a mix of powerful psykers, lightning-fast warriors, and esoteric wargear sound like your favoured way of waging war? If so, then Combat Patrol: Aeldari is for you. This boxed set provides you with all the units you need to get started, or to reinforce an existing army of Aeldari or Ynnari. The contents of this set have been specifically chosen to provide you with an ideal Aeldari force for Combat Patrol-sized games – approximately 25 Power Level's worth of models, which can be built in a variety of ways – and will also save you money compared to buying the contents individually.Since we are leaning into that Saim-Hann theme it would be appropriate to snag another Combat Patrol box. Doubling down on this core allows us to do a few things. First, we get another 10 Guardians. We can use them to fill out the previous squad or use them as two 10-man squads. Either option is useful for various reasons. Second, it gives us a total of 12 Jetbikes. We’re gonna need them. The additional Farseer and Wraithlord are less helpful here but maybe not as terrible as you might think. It also includes 2x Aeldari Transfer Sheets, each with 369x decals. All models are supplied with their appropriate bases. Towering over its allies, the Wraithlord is both unstoppable force and immovable object. These powerful wraithbone constructs can be configured for ranged or melee combat, plugging gaps in your battleline and hitting the enemy where it hurts most. The greatest strength of Combat Patrol: Aeldari is its flexibility. Assemble your infantry as Storm Guardians and give the Wraithlord a ghostglaive to punch right through fortified enemy lines, or muster a squad of Guardian Defenders with a mobile Heavy Weapons Platform to hold the ground claimed by your blistering bikers. Then there’s the Crusade section, which is a cool way to grow and develop your army as you play games, as units earn experience and gain new skills and armaments. Tell epic stories of conflict and triumph as you blood a force of fresh troops and mould them into hardened veterans armed with legendary relics of war.

So overall, this will save you some a pretty solid amount, but again, you better want the jetbikes! If you don’t then this really isn’t worth it to you. Either way, you are basically getting the Wraithlord and the Farseer for free.Simon: Strands of Fate enables the Aeldari to generate anything up to 12 Fate dice at the start of the game, which they can expend to predetermine the results of key dice rolls throughout the battle. They can generate more during the game by holding objectives with their Guardian Defenders, but with access to so many Fate dice right from the outset, you can front-load your damage output in the early stages of the battle and gain a massive advantage for doing so. The result? Tense, involved, but straightforward games that can be played in less than an hour.* There’s still plenty of nuance for Warhammer 40,000 experts to enjoy – swapping out Enhancements and Secondary Objectives to mix up their playstyle, and mastering each faction’s Combat Patrol in turn, without having to build up a full Incursion or Strike Force-sized army. If you are wanting to charge and you’re not in Assault Doctrine, you can spend 1CP on Bestial Nature which then treats the unit as if it is in Assault Doctrine. This is good for the Wolves as it means they’ll benefit from their Savage Fury detachment rule meaning that each roll to hit of 6 in melee will score an additional hit. Even Aeldari engines of war are swift and agile, including tanks like the Fire Prism , which uses an intricate crystalline matrix to focus energy into either destructive pinpoint spears of light that can pierce the most formidable armour or deadly blasts that can obliterate hordes of armoured infantry. Harlequins

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