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Garth Marenghi’s TerrorTome: Dreamweaver, Doomsage, Sunday Times bestseller

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In this podcast, Matthew Holness talks about Garth Marenghi’s TerrorTome, Darkplace, Possum, and much more. About Matthew Holness There’s a couple of key things to note here. Firstly, there’s no cap on how low you can reduce a unit’s save. With enough rend and Wave of Terror results, you can absolutely strip a unit down to no save whatsoever.

A brand new horror convention coming soon. Guests include Tim Lebbon, Sarah Pinborough, Jeff Strand, and Jessica McHugh. It Was All A Dream: An Anthology of Bad Horror Tropes Done Right To his benefit now, the undead god of poetic justice is incredibly mobile, with Spectral Tether allowing him to move to 9” away from enemy units, allowing you to place your big hitter exactly where he needs to go. He’s still going to dominate the magic phase with eight casts and unbinds at +3 while he’s suffered six or fewer wounds (even more so than Teclis, which makes us very happy every time it happens), and he’s got a couple of utility tools that might mean he sees play. Invocation of Nagash heals or resurrects up to 3 wounds to 5 different units, and Supreme Lord of the Undead means every time you determine how many slain models return, return an extra 1. While this might seem hilarious to combo with Olynder and a Guardian of souls, you’re dropping 955 points into this guy and you desperately need bodies to hold objectives and keep him alive, so the fewer ghosts you have the easier it is for those units to be completely removed, becoming unhealable. Death Magic Incarnate is a superb command ability, giving +1 to ward rolls for a Death unit anywhere on the battlefield. Combined with Discorporate or a high native ward save and you’ve got an incredibly tanky unit, but we’re not convinced you’ll have enough of those units to still do well in the game. Yeah, yeah. Although I feel if this was a high budget film, it would almost lose some of you know what it is. And I mean, there's such a murkiness to it and and the house as well, that Philip and Morris occupiers. Yeah, that is perfect, too. I mean, how did you find that location? Hey everyone, this is author Jeff strand and I cannot wait to see you at Haoran main remember attendance is mandatory. Don't make me hunt you down.

From the mind of horror master Garth Marenghi: a masterful multi-volume horror masterpiece thirty years in the making... A lot of players have at least the beginnings of Nighthaunt armies thanks to Soul Wars and the Mortal Realms magazine series, and there’s never been a better time to break out this un-boo-lieveably different army. Nighthaunt have gained a consistent ward save, vastly better battle traits, useful bodyguards, retreat and charge, more speed, more battleline options… It’s hard for us to find something that got worse for this army beyond some modest points increases. Admittedly, the army was in a pretty bad shape, but this book really feels like it’s in a good place in the game overall. Our playtesting against the other books released this edition suggests Nighthaunt are absolutely a podium contender, and with the number of overlapping buffs and unit options in this book we’re sure that generals will be exploring new builds and ideas right up until their next battletome. Looking forward to striking fear into the hearts of all the Mortal Realms? That’s the spirit!

Terrifying Entity is the one we’re going to be testing first – with the number of interactions based around terrified , having your general project a 6” Aura of Dread rather than 3” could be quite nasty. It doesn’t give your general any personal bonuses, but Nighthaunt heroes have always been more about buffing their army rather than being blenders themselves. The retreat and charge is an entirely unexpected icing on the cake. Combined with a general increase in movement to 8” on average, your ghosts are going to be where you want them to be, and none of these pesky screening shenanigans will matter. Discorporate Yeah, it's interesting to hear you talk about this. And it makes me think that, yeah, we could see things really branching off. So you've got people creating creative art, and then you've got people creating independent art, because if you think of all the great filmmakers, I mean, they didn't get there from following a formula. They had their own vision, their own way of doing things, their own uniqueness. And I mean, if these kinds of artistic restrictions are happening, particularly with television, then we're probably going to see more and more of the great, you know, filmmakers, and artists and writers just gravitate towards film rather than TV. Yeah, you put in on that accent reminds me of possibly the worst attempt at a remake ever, which is the American attempt at a peep show remake? I think they'd have you seen it? I think they did. Like I think it's only one pilot episode and it took everything that was good about peep show and Have you got the book by the way, it's called the the terror engine Silent Hill The terror engine it's a book of it's a book of game criticism, interestingly enough, and it just is it's an academic text on on on the Silent Hill series, it's well worth getting it's a really good read.

Finally an equivalent for All Out Defense ! As we’ve spoken about in Hammer of Math articles before, a 5+ ward is more than twice as good as a 6+ ward, because any saved wound has a higher chance of being saved again. Using this ability at just the right time will be absolutely game winning. We’ve taken to calling this ability All Out Ghost in the Goonhammer office. Frightful Touch That's absolutely right. And in fact, the little dog in in dark place Skipper who's who's killed by wasps, that was my parents dog. So that's, that's a family photo as well. So yes, there's lots of little sentimental bits and bobs, you know, peppered throughout the show? Must Read Horror Articles 30 October 2023 Welcome to Must Read Horror, where we search the internet…

It’s also worth noting that the March 2022 The Hunt update, which introduced the priority targets and prime hunters rules, won’t apply to this book – the writers of that update cleverly included a caveat that if a battletome or battletome update has a more recent publication date than March 2022, units from that publication may not be designated as either priority targets or prime hunters. Which is… honestly fine! Nighthaunt are in a much, much better spot than they were at the time. Yeah, and even though they're free, distinct tones, I mean, the good thing is, or at least a good thing for me is that you're referencing them, obviously, you know, you're referencing the first one in the second. So you're not referencing the stories before they happen. But it does feel like yeah, like, Okay, this is all kind of part of the same universe, so it doesn't feel so disconnected. It’s important to note here that the bodyguard ability happens instead of your hero taking a ward save, and the spirit host doesn’t get to make any kind of save either. Bodyguarding means you’ll take more damage, you just get to allocate where it goes , and that can be vitally important. Bladegheist Revenants Yeah, yeah. And I mean, do you have or did you have any concerns going from Garth Marenghi on the TV to a book? And I mean, what kind of things have you done in terms of trying your best to retain that original audience? Because obviously, some people who would watch the show might not want to sit down and read a book, unfortunately. That's right. Okay Well with that said here it is it is Matthew wholeness on dare says Hara Matthew, welcome to This Is Horror.Faction rules completely redesign the way the army is played, rewriting Nighthaunt into an incredibly mobile scalpel of an army. These are much more exciting to us than the Grand Strategies, offering a range of tactical choices. We’re expecting at least one of these to be achievable every turn of the game, so all that’s left now is practice how to get the most out of them! Credit: PierreTheMime Units A Soul to Claim is the kind of strategy that would be really, really good in an event that lets you change grand strategies between games, but might be too much of a gamble otherwise. You choose an enemy unit with the highest wounds characteristic as the target, and complete this strategy if it’s slain by a friendly Summonable unit (which is most of your non-hero units). It’d be worth taking if you saw your opponent’s army and knew their beefiest unit was an 8 wound hero, but if you run into gargants and have a Gatebreaker on one wound left, you’re absolutely going to use whatever you have at your disposal to take that final wound off, rather than letting the beast run rampant hoping you can achieve it next turn. These are enormous benefits and will really change how the army plays. In the old rules your ghosts only got the 6+ ward save while within 12+ of a Nighthaunt Hero, limiting their ability to spread out over the battlefield. Now it’s just innate; you can use your various movement shenanigans to put your models exactly where they need to be without risking them losing their save. Yeah, westerns are just read in some video game horror criticism. Yeah. Yeah. Well, do you have any final thoughts to leave our listeners with?

Happy to have you here. And I want to begin with, I want to know what early life lessons you learned growing up in Whitstable. No Inspiring Presence can really change the moves your opponent is willing to pull. How much are you willing to risk those Allopexes next to Sinister terrain? Or your Stone Guard after they’ve used their Aetherquartz? Yeah, yeah. So I mean, given the growing gap, you were clearly immersed in horror and in stories. Did you know then from an early age that you wanted to be a horror writer? Was that always the dream? Or was the aspiration?It initially stung to read that no longer could we deep strike half our army, but when you consider everything in this book now has base 8″ movement it’s not nearly as big a deal as it seems, and getting to decide what goes into reserves after deployment is a really nice touch that can really mess with your opponent’s options turn one. Wave of Terror All the warscrolls for Nighthaunt, including the new heroes Awlrach the Drowner and the Scriptor Mortis, and the new unit of Craventhrone Guard. Nagash is in here too!

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