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AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

£70.83£141.66Clearance
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The OSD (On Screen Display) is controlled by pressable buttons on the underside of the bottom bezel, towards the right side. A small forwards-facing power LED is also included in this region, to the right of the buttons. This glows white when the monitor is on and orange when it enters a low power state. The video below explores this menu system and the accompanying ‘G-Menu’ software which can be used to control it. A decent 165Hz experience with reasonable pixel responsiveness, low input lag and VRR working as expected on both the AMD and Nvidia side

A mild LBL setting, reducing the blue channel a fair bit from factory defaults whilst maintaining a strong green channel. Image appears warmer with a bit of a green tint, which our eyes adjusted to in time. Finally, the 1920×1080 Full HD screen resolution looks decent on the 23.8″ viewable screen of the monitor. You get sharper details and text than you would on a 27″ monitor with the same resolution. On various Battlefield titles, at a frame rate keeping up with the 165Hz refresh rate, the monitor provided decent fluidity. Compared to a 60Hz monitor or the AOC running at 60Hz (or 60fps), 2.75 times as much visual information is displayed every second. This significantly enhances the ‘connected feel’, describing the precision and fluidity felt when interacting with your character on the game. The low input lag of the monitor is also beneficial in this respect and complements the high frame and high refresh rate combination nicely. The high frame rate and high refresh rate combination also decreases perceived blur due to eye movement, as demonstrated earlier using Test UFO. As also demonstrated, the bump up from 144Hz to 165Hz is hardly dramatic in that respect – though the extra refresh rate is still a bonus, if you have the frame rate to match. To learn more about monitors and ensure you’re getting the model most suited for your personal preference, visit our comprehensive and always up-to-date best gaming monitor buyer’s guide. Conclusion A fairly effective LBL setting, with the blue channel now weakened significantly and a corresponding reduction in blue light output. The image appears warm and somewhat green, though our eyes adjusted to an extent over time.The average static contrast with only brightness adjusted was 1332:1, comfortably exceeding the specified 1000:1. Just a touch weaker than we recorded on our older 24G2(U) unit, but very respectable for an IPS-type panel. The maximum contrast recorded was a rather impressive 1483:1, whilst 1300:1 was recorded under our ‘Test Settings’ which is pleasing. Even with the strongest LBL setting (‘LowBlue Mode = Reading’) contrast didn’t fall much below that. The highest white luminance recorded was 422 cd/m² whilst the lowest white luminance recorded was 108 cd/m². The maximum here is rather bright and comfortably exceeds the specified 350 cd/m², but the minimum is rather high and will be too much for some users particularly in dimmer conditions. It will hit the ‘sweet spot’ for most people in a range of lighting conditions as it’s usual for monitors to be set somewhere between 100 – 200 cd/m², but a lower minimum would’ve been preferred. A noticeable cool tint, otherwise quite vibrant with oversaturation from the gamut but good gamma handling providing appropriate shade depth. As defaults with a significant boost in gamma. Appears quite ‘contrasty’ and cinematic, with significant crushing together of darker shades in particular.

Setting response time overdrive to ‘Boost’ will enable MBR at the highest level of 20. Note that MBR and VRR cannot work at the same time on this monitor – the refresh rate needs to be fixed and set to at least 75Hz. Further up the screen you can see a bit of overshoot behind the object and quite bold strobe crosstalk in front. Strobe crosstalk is displaced behind the UFOs lower down the screen, masking any overshoot. In the centre of the screen you can see moderate but not extreme strobe crosstalk behind the UFO, becoming stronger lower down the screen where it eventually appears as bold as the object itself. Overall strobe crosstalk is moderate towards the central rows of the screen, which is where your eyes mainly focus when playing games such as fast-paced FPS titles that see most potential benefit from such a setting. Below you can see how things appeared with refresh rate increased to 165Hz. Although images aren’t included, 144Hz was also assessed and appeared some way between 120Hz and 165Hz for strobe crosstalk as you might expect.We also made observations using TV series Futurama. This is a particularly unforgiving test for colour consistency, highlighting weaknesses there very prominently due to many large patches of individual shade. The monitor provided a good performance in that respect. There were shifts for some shades, such as the red of Dr Zoidberg and also some pastel shades appearing slightly darker towards the extreme side edges. And some shades such as certain purples appeared more pinkish towards the extreme edges. But these shifts were quite minor really and certainly less apparent than the saturation shifts observed on TN or VA models. They were also less noticeable than on the predecessor to this model, as noted with respect to the game titles just above. Our observations in games were echoed here with respect to saturation levels. Extra vibrancy and saturation, which made pastel shades look somewhat deeper or more eye-catching than intended for example. But which also made for some rather eye-catching neon shades, such as bright pinks, greens and purples. The deviations from the developers intentions and what was presented weren’t as great here as with models with even more generous colour gamuts, but clearly ‘beyond sRGB’. Well-priced with decent build quality for a budget offering, good ergonomic flexibility and decent range of OSD adjustments Calibrating it reduced the deltaE average to 0.89 which is even better than the default setting. The downside is you are going to need a colorimeter to guide you and get this kind of improvement. The gadget itself is more expensive than the monitor, so we don’t recommend getting it for any reason other than using the 24G2SP for editing or content creation.

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