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Retro-Bit Official SEGA Saturn USB Control Pad for PC, Mac, Steam, RetroPie, Raspberry Pi - USB Port - Black

£9.9£99Clearance
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a b Redsell, Adam (May 20, 2012). "SEGA: A Soothsayer of the Games Industry". IGN. Archived from the original on October 12, 2013 . Retrieved March 3, 2014. Play cable" (in Japanese). Sega Corporation. Archived from the original on August 2, 2014 . Retrieved March 3, 2014. DISCLAIMER: It didn’t help that we were playing on a crappy little LCD with a laggy HDMI solution, so whatever perceived lag there was (which was pretty minimal to be honest) could have been partially due to the display setup. We will be sure to lag test these pads properly when we are able, however, we still would not recommend using these (or any) wireless pads for lag testing other equipment or for playing games that only perform well with extremely low latency input.

a b c "The Making Of... Sonic X-treme". Edge. Vol.15, no.177. Future plc. July 2007. pp.100–103. Archived from the original on April 17, 2013 – via Edge Online. There’s an odd little thing about the cord going into the controller… it’s actually plugged in and can be unlatched to remove the cord/plug from the controller itself. I do not know exactly why, but my professional speculation is that at one point this Saturn 3D Pad was supposed to feature a wireless plug-in, or other various adapters such as a rumble feature, or a memory card, etc. (see pic below). As far as I know this never came to fruition, probably due to poor Saturn sales and even poorer sales of the controller.a b Horowitz, Ken (February 7, 2013). "Interview: Joe Miller". Sega-16. Archived from the original on December 2, 2013 . Retrieved May 25, 2014. Joe Miller: I'd say that the rhetoric around the deteriorating relationship is probably overblown a little bit, based on what I've read. Nakayama-san and SOJ knew they had a strong, proven management team in place at SOA, and while everyone was concerned about growing the business, neither side lost confidence in the other.

a b c "Kalinske Out". Next Generation. July 16, 1996. Archived from the original on December 20, 1996 . Retrieved May 6, 2014.Keith Stuart (May 14, 2015). "Sega Saturn: how one decision destroyed PlayStation's greatest rival". the Guardian. Archived from the original on March 30, 2018 . Retrieved June 25, 2018. Despite the launch of the PlayStation and Saturn, sales of 16-bit games and consoles continued to account for 64% of the video game market in 1995. [93] [94] Sega underestimated the continued popularity of the Genesis, and did not have the inventory to meet demand. [88] [93] Sega was able to capture 43% of the dollar share of the U.S. video game market and sell more than 2million Genesis units in 1995, but Kalinske estimated that "we could have sold another 300,000 Genesis systems in the November/December timeframe." [88] Nakayama's decision to focus on the Saturn over the Genesis, based on the systems' relative performance in Japan, has been cited as the major contributing factor in this miscalculation. [95] Sega Sales Fall in First Half". Telecompaper. November 21, 1997. Archived from the original on November 5, 2015 . Retrieved November 5, 2015. Sony's Video Games Onslaught Continues!". Maximum: The Video Game Magazine. No.7. Emap International Limited. June 1996. pp.72–73. a b c d e f g h i j k l m n o Fahs, Travis (April 21, 2009). "IGN Presents the History of Sega". IGN. p.8. Archived from the original on November 6, 2015 . Retrieved May 1, 2014.

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