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Warhammer 40k - Adepta Sororitas Morvenn, Vahl Abbess Sanctorum

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The Canoness and Palatine remain much the same, and with the advent of Morvenn Vahl your reasons for taking them are likely going to be either: Sacred Grounds – Shadow Operations: One ADEPTA SORORITAS INFANTRY or CULT IMPERIALIS PRIEST unit can perform the Sacred Grounds action each turn, starting at the end of your Movement phase and finishing at the end of your next Command phase (or the end of the battle), assuming they’re in range of an objective marker you haven’t already consecrated, and there are no enemy units in range. If completed, you score 1pt at the end of the game for an objective wholly within your deployment zone, or 4pts for one outside of your deployment zone. The marker also gains the Inspiring (ADEPTUS MINISTORUM) terrain trait.

Crusade rules which tell the story of your army, including the ability for your characters to become martyrs – or a Living Saint Overall there’s a pretty reasonable set of toys available here, and it’s nice to see some more creative ideas about how to make defensive relics that aren’t just “bearer is -1 to hit.” The Sigil probably stands out as the best single item, just to give you more flexibility with Hymns, but there’s interesting possibilities with Ecclesiarch’s Fury too. It’s also worth noting that A Sacred Burden allows you to spend 1CP to give a Superior model any of the Blessings of Sebastian Thor, The Ecclesiarch’s Fury, Litanies of Faith, or Redemption, which opens up some possibilities, particularly if you’re otherwise running named character-heavy – as is very possibly the case. Blessings of the Faithful Inspiring Orator has also gotten some boosts, which gives +3” to hymns or Command abilities, and also grants an aura that allows CORE units within 6” to ignore the Combat Attrition penalty for being below Half Strength.

Note: Morvenn can fire at a target up to 3 hexes away even when adjacent to an enemy. Ability Values Besides those this is a fairly thin section of the rules though – Beacon of Faith takes a massive nerf, generating one Miracle dice which can only be used by your Warlord and which also disappears if not used, while Executioner of Heretics is still worthless. Pure of Will swaps the -1 to cast effect for a +3 to Deny rolls, which is nice and possibly worthwhile if you’re really expecting a psyker-heavy meta (though note that the auto-Deny on a 6 is for unmodified rolls). Relics Exceptional Proficiency- A CELESTIAN unit gets +1 to Hit in either Shooting or Melee. A great boost for only 1 CP, especially on a unit of SACRESANTS on the charge to help them clear a unit away.

The benediction of the God-Emperor shines down upon those warriors that fight in His name. On the tabletop, His power is revealed in miraculous deeds of fortitude and divine strength, known as Acts of Faith . Each unit can perform one Act per phase – but first, your army will have to earn Miracle dice. That leaves 90pts for a unit with two hand flamer models as your probable loadout for these, and especially at S4 (or in Ebon Chalice where you can proc mortals) there are homes for that. Zephyrim Warlord traits, stratagems, relics, and a dedicated set of secondary objectives, as well as the new Blessings of the Faithful and Hymns of BattleThe Missionary gets more of a change, because as a Priest his old Aura is gone and replaced with Hymns of Battle, of which he knows one alongside the default War Hymn. While loss of the +1A aura stings, he’s still dirt cheap at 40pts (or 45 with the power maul he can now take) and feels like a very plausible include alongside Vahl if you want to build a Battalion. That’s especially true because, while you probably take a Dialogus or a Dogmata as your primary priest, having a spare War Hymn caster is going to be extremely valuable in a melee-focused list as it lets you use Fiery Conviction to buff up a unit after it jumps out of a transport. Not mandatory, but definitely a model with uses. Troops Battle Sisters Inspiring Orator- Grants a 6” Aura to CORE for ignoring Half-Strength for Combat Attrition, as well as giving +3” to any Hymns or other Command Phase abilities (not Blessings). It’s fine, ignoring a negative on Attrition can occasionally be useful, though only realistically useful for larger squads. The range boost on Command phase abilities is fairly niche, but this is pretty good as a secondary trait on a Dogmata, synergising with her abilities and her role as a “line holder” for your Infantry. Junith Eruita has this, as it’s hard not to be inspired by a floating pulpit of marble and fire.

He hates his dad, they both hate his grandad – if Typhus had been born 28,000 years earlier, he would have been the star of a soap opera. After a busy few years , he’s unleashing his forces upon Charadon. Will defeating an entire forge world earn him his father’s love? Probably not. War Zone Charadon Act I: The Book of Rust includes rules for using Typhus’ own assault force, while the new book features rules for seven other Traitor Legions and other Renegade Chapters. Heptus Khleng That gives these a role still, albeit probably a reduced one, especially now Sacresants are competing at the same price. One squad to come in from strategic reserves, auto-charge and butcher something then demand a ranged answer is pretty plausible. Three units in many lists, maybe a bit less so. If you play with very heavy terrain that might change as you can still get access to Advance/Charge from the new and improved effects of a Repentia Superior (who also gives a mighty +1 to wound), but they have to apply it in the Command Phase so can’t when emerging from a Transport. Given how good these were before and that they’ve dropped in price it seems unlikely that they should be written off entirely, but they’re appreciably harder to deploy, so be a bit cautious. The Castigator differs from its Adeptus Astartes equivalent in that it also sports a third, hull-mounted heavy bolter and either a twin-barreled autocannon or battle cannon as its turret weapon. That’s some serious firepower right there. Heretics – you’ve been warned!Ultimately, those are gripes covering only a small number of units, and I’ve ended up pretty warm on this book. It’s a change, but it looks like fun to use and sands the most meta-warping edges off the old roster. Definitely excited to see this one on the table. Army Lists Wings

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