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Posted 20 hours ago

Retro Atari Flashback 8 Gold HD (Electronic Games)

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About this deal

I think as soon as I can put together a non-Gold firmware for the regular HD model I'll post the current CFW here for people to try. Maybe a day or two. Soon I will post how to run a custom script or export and run the emulator from the SD card. Then you can customize UI graphics and music if you want to. I did a little more tweaking on the firmware. I removed the rom and data partitions from the firmware so they no longer get overwritten unnecessarily. So I believe save states and few settings would be preserved during an update, plus the firmware file is much smaller. I'm continuing to add more titles to my menu (mostly all the arcade ports and the entire Activision/Imagic catalog). So far, I have a total of 160 titles and boxart appearing on the menu with no issues. If there is such a place to share entries, I can contribute more. Much thanks to Brad_from_the 80's for all his help with this!

Atari Flashback 9 FIRMWARE for adding games to SD card Atari Flashback 9 FIRMWARE for adding games to SD card

The Game folder on the SD card still works as expected. It will still be useful to just test ROM compatibility or place to dump things you don't care enough to add to the main menu.I am also able to remove or suppress any of the built-in ROMs that I might not want. I did a simple test of suppressing the non-original version of Frogger that ships with the console. Use a computer to rename your computer files. Automating repetitive tasks are the point of computers. Additionally, I changed the box art for the FB9 versions of Frogger and Space Invaders. The FB9 uses the original 2600 box art, but I wanted to use them for the newly loaded 2600 roms. The attached "frogger-spaceinaders.zip" swaps out the FB9 art for new box art utilizing their original Arcade flyers, but have been named the way they were in the original ini file. The 2600 versions (in the "arcade_collection.zip") are titled "Frogger2600" and "SpaceInvaders2600". I enhanced the custom firmware to automatically dump the built-in rom files to a /rom folder on your SD card the first time it runs if the control file is present. So you start with the core set of roms, box art and config file all running from the SD card and then can customize it with your own additions and subtractions. The new firmware I developed inserts a script that unmounts the /rom partition and re-mounts it to a /rom folder on the SD card. This is driven by the presence of a control file on the SD card. Delete the control file or remove the SD card and the unit will simply mount the internal /rom partition and as per normal. So not permanent change.

Atari Flashback Gold Console 50th Anniversary Edition Atari Flashback Gold Console 50th Anniversary Edition

There is a /rom NAND flash partition that contains all of the built-in .a26 roms, box art, a few sound files and the all-games.ini file which configures the menu items. Lastly, the disclaimer. Use at your own risk. No warranty or guarantees, lol. I have tested both of these firmware with real devices and they work fine for me, but if things go wrong I or somebody else may or may not be able to help you. So in short I am "hiding" the internal /rom partition and loading all roms, box art and rom config file from the SD card. My advice, leave the unit running for a couple minutes when doing the initial rom extract. Maybe even launch a game, as that seem to potentially involve a write to SD /data. Putting a /GAME folder on your SD card and dropping .a26 rom files there to load from the "SD Card" menu item still works as before.

Aside from 120 games built in (which include new titles plus the classics that have been delighting gamers for decades), this console has some seriously updated features. Look out for 2.4GHz wireless controllers, 720p output, and internal memory that’ll let you save, resume, and even rewind games! Yes, I was. Very friendly people. They couldn't replicate my problem but said they would keep looking into it. Their suggestions (rebooting console, using P2 port) didn't help. My unit may be defective and I should probably look into replacing it. Another poster on here said his friend also encountered the same problem though. Hmmm. Cool man, thanks! I noticed for some reason the non-Gold FB9 has slightly better box art for Burger Time, or at least it looks more like box art. And I do think the basic menu can handle a lot of games, only the info screen has some sort of limit, albeit still a somewhat large one based on some of the stuff already in the file. The latest official firmware included the entire /rom partition contents. it's possible to dump the NAND flash from the device, but it wasn't necessary as I was able to extract it from the official firmware. Would you like to share your ini file entries? I was thinking about maybe hosting entries and also maybe box art in a Google Drive folder or something.

Atari 50: The Anniversary Celebration Review - IGN Atari 50: The Anniversary Celebration Review - IGN

There is also a retroplayer.ini file on the /data partition which has a couple of settings related to Bezels. I haven't messed with trying to figure out how or if they work, but should be possible to retrieve and overwrite this settings file with your own using simple scripts.As to box art, you need to add two files for each custom rom using a simple naming convention. For example, if you added a rom call "AirRaiders.a26" then you would need a large box art file called "AirRaiders.a26.png" with a resolution of 211x290 and a smaller thumbnail version called "AirRaiders.a26.s.png" with a resolution of 122x168. You'll see this convention used everywhere in the /rom folder, and I have not tested ignoring it or using different image sizes. Both files are 24-bit color (8-bit RGB) PNG files, easy to export from GIMP or something.

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