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Fantasy Flight Games - Star Wars Armada: Core Set - Miniature Game

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The Rebel Alliance is a foil to the Empire. They are generally agile and well-shielded, but suffer from low ship HP. Their tendency is toward a mix of broadside and frontal power, with most ships favouring one or the other. Their squadrons are expensive, but multi-purpose and the Alliance is supported by outstanding characters and aces who excel at supporting each other. Welcome to Star Wars: Armada Miniatures Wiki. This wiki is strictly for this miniatures game and the discussion of strategies with minimal lore. Feel free to contribute (and edit).

Fittingly, the Empire plays as a cold and implacable foe. Their ships are less manoeuvrable than many of their contemporaries, and are characterised by high hull values (HP), mediocre shields and a strong emphasis on frontal firepower. Their standard squadrons are cheap and numerous, but specialised and vulnerable. The Imperial roster is supported by a strong officer corps, lethal aces and a few standout specialist ships. Rebel and Imperial fleets fight for the fate of the galaxy in Star Wars Armada, the two-player miniatures game of epic Star Wars space battles! A note on availability: being a few years old now, some of Armada’s expansions have fallen out of print or have become hard to find. Where possible, this list relies on expansions that are easily available in online shops. We also tried to list alternative choices on some of the items where appropriate. Essential Imperial Expansions Imperial commanders are a versatile lot, with abilities including fleet command generation, squadron expertise, dice control and damage output. Players are spoiled with a spread of commanders who can slot into a variety of fleets, without few hard limitations to ship sizes. Their commanders are far from one-size-fits-all, and even their ‘generalist’ commanders like Admiral Ozzel carry subtleties that must be built around. That won’t be a problem, since the Empire benefits from an outstanding selection of officers and ships with ample Weapon Team and Offensive Retrofit slots. All the ingredients you need to… intensify forward firepower. On March 28, 2020 FFG revealed the first 4 upgrade cards ( Kraken, Obi-Wan Kenobi, Wat Tambor, and Clone Gunners) from the new Clone Wars content. They seem to be the same size like the squadron cards and not the smaller American mini format.Player will assemble their fleets, survey objectives, form their battle plan, plot course, call shots, and destroy the enemy. Armada balances the awesome scale of the Star Wars galaxy's ships and space warfare with ship designs and rules that make for accessible, intuitive play experiences. Again Anakin aside, what is the general consensus around the rest of the Rapid Reinforcements content? After hints in an interview with 2018 World Champion Nathan Coda, FFG officially states that players " will have to wait a little longer" for the Super Star Destroyer. It will be delayed until Q3 (August-October) 2019. Are you fond of Star Wars? Does the thought of commanding capital ships and their supporting squadrons appeal to you? Do you have an officer’s outlook and think that tromping around in the mud is beneath you? If you answered yes to two of those questions, then Star Wars: Armada might be your thing.

In Armada, you enter this ongoing conflict as a fleet admiral with either the Imperial Navy or Rebel Alliance. Your ships have come upon the enemy. Conflict is imminent. Thousands of crew race to their battle stations, preparing for massive exchanges of turbolaser fire. Thousands will die, but it is your job to command the fleet to victory. You must overcome your foes. You must achieve your objective. There is no room for failure. Task Force: 200pt fleets, 3' x 3' play area, following fleet building rules, with recommended objective exclusions. It's the players job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy. Sector Fleet: Higher point fleet builds (600, 800, 1200), custom play area, following fleet building rules.

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Separatist fleets sweep across the galaxy like an unstoppable machine, brushing aside any resistance. The only thing standing between them and total galactic domination is the Republic Navy. To defeat this foe, Separatist leaders add to their arsenal with new technological monstrosities that will ensure victory in the Clone Wars.

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