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2023 Upgrade Decompression Breakthrough Puzzle Popular Game Console to Release Fun and Creativity,Adult Meetings, Daily Work and Life, etc (Blue+Pink)

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bigdragon said:I had a blast playing Rift Apart on a PS5. I don't see myself buying it again though. For those who haven't played, this is a solid R&C game! Definitely a fun and entertaining experience. Load times. They are the bane of any developer trying to construct a seamless experience.Trying to hide loading in a game by forcing a player to shimmy through narrow passages or take extremely slow elevators breaks immersion.

When DirectStorage performs GDeflate decompression on the CPU it uses its built-in decompression system. This uses a Windows threadpool to support multi-threaded CPU decompression. The NumBuiltInCpuDecompressionThreads field in DSTORAGE_CONFIGURATION can be used to control how many threads are assigned to this. Modern games require a significant amount of data to create the realistic worlds and universes that gamers experience. To enable the processor to work at its optimum performance, all of this data must be loaded from storage into memory. The explosion of massive, dynamic open-world environments and living, persistent worlds with increased density and variety has only increased the amount of data required. From environmental mesh data, high polygon character models, high resolution textures, animation data, audio and video source files and more all combine together to deliver the most immersive game play environment for the player. Microsoft is delighted to partner with NVIDIA to bring the benefits of next-generation I/O to Windows gamers. DirectStorage for Windows will enable games to leverage NVIDIA’s cutting-edge RTX IO and provide game developers with a highly efficient and standard way to get the best possible performance from the GPU and I/O system. With DirectStorage, game sizes are minimized, load times reduced, and virtual worlds are free to become more expansive and detailed, with smooth and seamless streaming.”There may be some cases where GPU decompression isn’t desirable. To globally disable GPU decompression, set the DisableGpuDecompression field in DSTORAGE_CONFIGURATION to TRUE. Games may wish to provide this option to users as a performance setting, in case they are running on a system that maybe has a significantly faster CPU than GPU. There are a wide variety of compression formats available – developers choose among these by considering the compression ratio and runtime performance of the codec. With DirectStorage 1.1, we present a new compression format, contributed by NVIDIA, called GDeflate.

Also, 64 KB happens to be the standard tile size for tiled or sparse resources in graphics APIs (DirectX and Vulkan), which makes GDeflate compatible with future on-demand streaming architectures leveraging these API features.What we need is a GPU-friendly data compression approach that can scale performance as GPUs become wider and more parallel. DMA transfer from RAM to VRAM in large chunks (because PCIe is inefficent for small transfers)Yes, all of that. But also in addition to that the decompression is now taking place on the GPU as opposed to the CPU. nVidia stated in their RTX IO presentation that it is approximately a 20x speed up due decompression being a highly parallel work load. 80251Why would I want to utilize slow direct storage if I have a PC with 32 GiB or 64 GiB of memory? DDR4 access times and bandwidth are far greater than any NVME M.2 storage solution regardless of PCIe revision.In either situation you are still streaming from the NVME. Either as Wirko listed out above, or straight to GPU/VRAM.

Due to the nature of this scheme, there’s a tail-effect where, as the batch runs out of tiles to decompress, the GPU starts to have less work to do. For this reason, the larger the batch, the smaller the tail effect. The size of each batch is affected by the speed of the IO device and the size of the staging buffer. Generally, the larger the staging buffer, the larger each batch can be.What Insomniac was probably trying to convey is they could load whole levels instantly, while in game, without the use of speed bumps. But even then, open world games have basically solved this problem without the need for super fast storage. This won’t have a significant effect on end-to-end throughput. However, it may result in variation in latency when delivering the resource contents to their final locations. The minimum requirements start off with an older-generation Core i3 or Ryzen 3 CPU and a GTX 960 or RX 470 to play the game at 720P with very low settings. Jumping up to 1080P medium settings, the requirements shift to an i5-8400/Ryzen 5 3600 and an RTX 2060/RX-5700. For 1440P high, an RTX 3060 Ti/RX 6800 is required plus a Core i5-11400/or Ryzen 5 5600. Organization Master] is an excellent ASMR & Stress Management (decompression) game. This game allows you to enjoy cleaning and sorting clothes, shoes, bags, accessories, cars, pets and more, giving you a great experience. Hardware vendors may begin releasing drivers for DirectStorage 1.1 in the weeks before our release. Drivers from our key partners ensure that developers will see the full potential of GPU decompression. “DirectStorage 1.1 with GPU decompression will enable developers to unleash their creativity, delivering more detailed and visually stunning worlds,” said Scott Herkelman, senior vice president and general manager, Graphics Business Unit at AMD. “We have worked closely with Microsoft to ensure the best possible experience on AMD devices and platforms.”

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