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Posted 20 hours ago

Action Replay (Gamecube)

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About the question with reading/writing 8cm optical discs: On most devices it is not a problem and no different from regular sized CD/DVD/BD. A blank medium contains information about it's size (memory) and therefore the drive and the burning software know what they have to do and where the medium ends.

Action Replay - Wikipedia

Video music: Phantasy Star Online: Episode III - Tower of "Caelum" *Not added because YouTube enjoys causing hell for it's uploaders @_@ Edit 2 1/19/16 - Continued to update the Official Compatibility List in reference to SWISS v0.4 r334. Starting homebrew software on a GameCube is more or less the question "How to start Swiss?". A while ago I started writing down a bit about this topic (and hope to continue once my mental condition allows it). Power-Saves by Action Replay are a related series of video-game cheat devices. Unlike the main Action Replay series, which cheats by modifying the game code itself, Power-Saves store the game saves created by Datel, allowing users to cheat without modifying the game code being executed.Making the player character stronger, such as with infinite lives, invulnerability, permanent power-ups, no collision detection, walk through walls, one-hit kills, super-high jumps, infinite money, etc. GBI - Game Boy Interface - An alternative launcher for the Gameboy Player attachment with enhanced features for Speedrunners and other enthusiasts who are looking for near perfect speeds to a GBA. One of my favorite Homebrew .dols, I discovered it from this sub! No Disk Required! If you don't have any ISO's listed in the main menu, go to "Browse" and navigate to the folder containing the .ISO you wish to use Action Replay codes on.

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The latest version of the Action Replay disc and the SD Media launcher disc are one and the same. You'l need the SD/GC Memory card adapter to take advantage of the SD media launcher features, and I don't believe SD media launcher works on Wii. (I'm not 100% sure) - Thanks u/BChart2, jay-fng Because I've not needed to use this exploit personally, but it has been suggested by this community as a way of helping the GC Homebrew community. It requires you to have a Soft Modded Gamecube compatible Wii along with a PC to create the necessary exploited game saves and transfer them to the memory card before using it in a Gamecube. While in game, you can go to "Tools" > "Cheats Manager" to further toy around, but you're basically good to go! Of the 600 games in the GameCube redump dat that are ‘USA’ and have category ‘Games’ ( e.g. not 'Demos'), this collection has:Go to "Options", and then "Configure". Under the "General" tab, make sure "Enable Cheats" is selected. This is basically the master "kill switch", so if you ever want to disable your Action Replay codes, go here and disable them. Thanks for the upload OP, but unfortunately I think there's enough inconsistencies in this collection against Redump datfile data to recommend finding another collection. The ISA-based Action Replay needs memory-resident drivers for both the real and protected mode. The card has a grabber, a trainer, and a slowdown feature. It can also interrupt the current game or save it to disk (freezer). I made this tutorial not too long ago on how to use Action Replay codes with the Dolphin emulator. It took me forever to figure out. I was finally able to do so with the help of a topic created by Arch Feline.

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