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Posted 20 hours ago

Red Dragon Inn Boxed Card Game

£18.975£37.95Clearance
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Example: Gerki reveals Wine as his Drink. He has “Dump it on the floor” in his hand, but chooses not to play it (since he has the first chance to respond). Dimli plays “Spike it with firewater”. After that resolves, Gerki has another opportunity to dump the Drink. If you play a Gambling or Cheating Card and everyone else passes, the Round of Gambling ends. You win. Take all of the anted Gold and add it to your Stash. If you play a "Gambling? I'm in!" card, you start a Round of Gambling. If you cannot or do not want to play an Action Card, skip this Phase.

If your Alcohol Content is ever greater than or equal to your Fortitude, you fall unconscious and the Wench drags you up to your room to sleep it off. Your Gold is divided between the Inn and any players still in the game. Play a Gambling or Cheating Card: Playing either of these two types of card gives you control of the Round of Gambling. The card you play may have other effects, as well.

Setup

When the Round of Gambling is over, normal gameplay resumes. The player who started the Round moves on to their Buy Drinks Phase. Timing Example 2: Kaylin is at 12 Fortitude and 10 Alcohol Content. On her Drink Phase, she reveals Elven Wine. Mead is a Drink that has its own built-in split effect. When a player reveals Mead, players first get an opportunity to affect the Drink. If all tied players but one pass out during this process, the remaining player wins the Drinking Contest and does not continue drinking. If all tied players pass out during this process, the Drinking Contest has no winner.

Example: Wizgilleplays "Hey! Let's test out my new drink creation device!" She reveals the Gear Card "Too much steam!" and chooses Kaylin and Phrenk to each loses 1 Fortitude. Kaylin plays "*Poof!*" to Ignore the Fortitude loss. Wizgille may still give one or both extra Drinks to Kaylin. You may play one Action Card. To play an Action Card, read the title of the card out loud, give other players a chance to respond to the card, then follow any instructions on the card and discard it to the Discard space on your Player Mat. If "Winning Hand!" is played and it is followed by a Cheating Card, then any Gambling or Cheating Card can be played next. Just remember: Your Fortitude and Alcohol Content can never go below 0 or above 20. Your Gold can never go below 0, but it has no maximum. If the Inn runs out of Gold Pieces, use some other markers as a substitute.If a player would win the Drinking Contest and pass out at the same time, that player collects Gold for winning the contest, then passes out. This is simply to clarify that Serena’s piety depends on whether or not she chooses to take Gold. Whether or not she actually gets any Gold is irrelevant. An example situation where this could be a problem is if Serena plays this card on Eve and chooses to take Gold, and Eve plays Illusionary Coin. Even though Serena receives no Gold, her Piety still goes down by 2. Ignore Example: Serena plays "Blasphemer! " to make Kaylin lose 3 Fortitude. Kaylin responds by playing "*Poof!*" to Ignore the effects of "Blasphemer!" Kaylin Ignores the Fortitude loss, but Serena still gains one Piety, since the card effects her normally.

He adds the effects of both Drinks, for a total Alcohol Content of 6. Phrenk plays "Not now! This potion requires my Jul! attention" to Ignore the Drink, so he gains no Alcohol Content. If you play a card that would require players to ante, but you cannot ante (because you are out of Gold and cannot use a card like "Illusionaiy coin" from The Red Dragon Inn 2), then no player is required to ante.

Kaylin responds with "We don't think so!" Serena's card is Negated, so it has no effect. Serena does no damage to Kaylin, and her Piety remains unchanged.

Many cards allow you to Ignore a Drink Card. You may only play a card of this type on a Drink that you are about to drink. You may not Ignore someone else's Drink unless that player first passes it to you, splits it with you, or otherwise makes you take effects from it. Players who lose the game in this way still must pay one Gold to the winner of the Drinking Contest before splitting their Gold. Relevant Sometimes and Anytime Cards may be played in any Phase of a turn, either before or after the special action for that Phase.There are four important points to remember about "Oh, I guess the Wench thought that was her tip..".: The Wench thinks you should stop playing with the drinks" cannot be used to Negate a card that buys you Drinks, forces you to drink, or directly increases your Alcohol Content. As soon as the last player passes, the Round of Gambling ends immediately. You may not play cards that would affect the Round after this point unless the card explicitly states that you can. In particular, "Oh, I guess the Wench thought that was her tip..". may not be played after the last player has passed.

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