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Keyflower

£10.995£21.99Clearance
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Keyflower presents a healthy balance between rivalry and friendly neighborly coexistence. You may hate your opponent if they occupy one of your tiles, but if they place a meeple on your tile it also means the next round the meeple will be yours! So, while you get a lot of interaction with your friends during bidding auctions, you may be assured that no friendships are going to get hurt during the gameplay. At the end of every season, boats bring more workers, more resources, and there will be new tiles that you can bid on. In winter, there will be no new tiles, and you will be working with your winter tiles. Keyflower is tense exercise in bluffing, opportunism and cube pushing which amounts to far more than the sum of its parts. Keyflower – The Theme

The rule book does a good job of setting out how to play the game, even if it’s unnecessarily text-heavy. Thankfully this is mitigated by the use of a summary bar which captures the most salient points. Overall, it’s a bit spartan but certainly fit for purpose. On my turn in Keyflower I can do one of two things: take an action or pass.If I choose to take an action, I take some of the meeples from behind my cottage and use them for one of two purposes.

FAQ

Specified combinations of workers, resources and skills will get you victory points. To win, you need to collect the largest number of victory points. This KS was aimed to make Keyflower available worldwide. By this time it had been available in Europe for 3 years and this KS made any expansions released in that time available also. My copy has all expansions and promos.. up to now. When generating resources, the color of the keyple used must match the color of any keyples that have been used to previously bid upon or generate resources from the tile in question. Also, if the tile has been used to generate resources previously, then the amount of keyples that must be placed will change. Each usage of the tile will make using the tile again more expensive keypleswise. If you enjoy games like Stone Age, Champions of Midgard or Lords of Waterdeep, then this game may well appeal to you. It takes the worker-placement system present in each of these titles and adds a twist in the form of the bidding and town-building elements. There’s lots to think about and even if you get crushed, you built a little town. That’s nice isn’t it?

Alternatively, players can place their workers on a tile to use the tile. The workers can produce resources, other workers, skills, and transport & upgrade. Resources produced are put on the tile itself if the player own that tile, otherwise the resources are put on the player's home tile. Players typically use one worker on a tile to use it the first time, and if they want to use it again, they have to put at least one more worker than the previous use of matching color, and no more than 6 workers can be present on a tile. Players may use any tile visible in the game, including their own village, other player's villages, or in the market. However, some tiles may not be used, instead they give some passive effects or victory points. The Trader expansion brings you a new village tile, which can be exchanged for a green meeple. You get a copy of Keyflower: Trader with a copy of The Merchants if you make a small donation. Proceeds go to helping the needy in Chengannur, India. Storyteller Ginkgopolis, which came out the same year as Keyflower, has a quite similar gameplay flow. In this game, you also build a town with tiles. There is another type of interaction presented: your neighbor gets your cards that you cannot use. Generating Resources: the player selects a keyple and places it on top of any city tile in the game (even one belonging to an opponent) and then performs the action associated with the tile. Any skill tiles gained are kept behind the player’s screen and any connectors gained must be placed immediately.The illustrations were done by Juliet Breese (Richard Breese’s sister), Jo Breese (Richard Breese’s niece) and Gemma Tegelaers. In 2012, Richard Breese and Sebastian Bleasdale paired up to create one of the most innovative Eurogames ever created, Keyflower. A huge part of Keyflower’s success was its intriguing tile auction system. Each player is trying to acquire village tiles that can be added to their village which can later be upgraded for victory points. The workers in the game have a dual purpose – they can be used to pay for the acquisition of tiles and they can be used to produce resources, which creates a unique problem. The fewer workers you have available to you, the harder it is to produce the things that you need to upgrade the tiles that you already possess. How many workers are you willing to lose to gain possession of a certain tile? Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the Key series from R&D Games set in the medieval Key land. Every game of Keyflower will be different from the last one due to new combinations of arriving tiles. You will be presented with lots of various opportunities how to use your workers, resources, and skills. This is a new village tile, similar to the Sheep Shelter tile in the Farmers expansion. When you place pigs formed by this tile, they are allocated to the pig shelter. FAQ

Keyflower was designed by Richard Breese and Sebastian Bleasdale. It is the 7th game in Richard Breese’s Key Series, a game series that started in 1995 – all the games have the prefix “Key” in their titles and are set in the Medieval Key Land. Keyflower is the latest game in the series and the most popular one. The series also includes Keywood, Keydom, Keytown, Keythedral, Key Harvest and Key Market. So, how does a turn of Keyflower pan out? Well, excuse me, while I slip into a pronoun which is a little more comfortable. Ooooh! I feel much better now.Key Celeste, an abandoned ghost ship, comes in the form of one large hexagonal tile, an oversize gray ghost meeple, and a rules sheet. You can bid for the Key Celeste tile the same way you bid for other tiles. The owner of the ghost may use it to scare the opponents and replace another player’s winning bid. Emporium & Monument There are tiles that can be used for generating resources. In this case, you put your workers on the tile. It can be your tile, or somebody else’s tile, or a tile that is available for bidding. Keyflower (2012) is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned. Keyflower is tense exercise in bluffing, opportunism and cube pushing which amounts to far more than the sum of its parts. Keyflower - The Theme

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